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Thread: What Creatures Benefit Most From Elixir of Life? | |
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Orc
Famous Hero
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posted December 22, 2019 12:28 AM |
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Edited by Orc at 13:23, 24 Dec 2019.
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What Creatures Benefit Most From Elixir of Life?(Both Flat Bonus and Special ability)
Creatures with Lowest HP Benefit Most from Ring of Vitality and Ring of Life.
On the other hand, Elixir of life give very good Regeration ability, which units with High HP benefits from.
so my question is: which units benefit most from Elixir of life as whole, is it units with low HP or with High HP? or something else?
In otherwords: is the flat bonus more important to low creatures, OR is the regen. Abilty more important to High creatures?
Edit: the reason this question is important, is that if I have 2 heroes, one of them have Elixir, and I have many towns, then which creatures should go with the elixir and which ones should go to the other hero?
I kinda feel regeneration ability is OP and outweigh the Flat bonus, so Behemoths will benefit much more than wolf riders imo.
Im interested to hear your thoughts.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted December 22, 2019 08:47 AM |
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Edited by Zenofex at 08:50, 22 Dec 2019.
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Obviously creatures with high survivability (HP + Defense) benefit the most. Regeneration is very powerful against the neutrals but not so much against a player while the HP bonus is universally evil. They also come in one pack so why would anyone rate their "usefulness" in the first place?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted December 22, 2019 11:28 AM |
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I would say Peasants are the ones that benefit the most from Elixir of Life, they get 4 or 5 times more HP.
Next would be Pixies/Sprites as they also have very few HP, and then Imps/Familiars, Apprentice Gremlins/Master Gremlins and Halflings.
The Regeneration ability is nice, but the extra HP makes fragile creatures more than twice as durable and that is better imo.
Oh and Necropolis and Conflux benefit very little from it.
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Otuken
Famous Hero
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posted December 22, 2019 12:39 PM |
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Hourglass
Supreme Hero
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posted December 22, 2019 01:18 PM |
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It's an interresting artifact; the combination parts are really good for low health minions - it really doesn't make much difference if Archangels are having +4 health or not, but the +4 health is really handy for tier 1 creatures, since it even doubles some creature's health.
However, the Elixir of Life itself can become absurdly good the more base health you have. So Azure Dragons are naturally the best candinate for this case: With Elixir of life, they would have 1254 HP + they would have Regeneration as well, so the enemy would need to do that amount of dmg in a turn to have their ranks lowered. It will not be an easy task, since azure dragons have 50 defence ratio, so they will more than likely resist a lot of the incoming damage. On top of all that, they have immunity for spells 1-3, so there are not that many ways to damage them, and they can still be resurected(!)
Basically any (living) Dragon will benefit a lot from the artifact thanks to their high hp + defence ratio + the fact that most of them have some sort of spell resisting ability.
Style points for Phoenix as well, since while they have low health for a tier 7 (200), this artifact would make them kinda nasty to dealt with.
Regeneration is pretty bad for low tier minions. If it would be any good, Wights and Wraths would be good creatures, but we all know that isn't the case.
EDIT: This post has inaccurate infomation about Regeneration, keep scrolling down to see how it really works.
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Orc
Famous Hero
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posted December 22, 2019 03:04 PM |
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Zenofex said: Obviously creatures with high survivability (HP + Defense) benefit the most. Regeneration is very powerful against the neutrals but not so much against a player while the HP bonus is universally evil. They also come in one pack so why would anyone rate their "usefulness" in the first place?
I can divide my units with 2 heroes.
will give this artifact and the units that benefit from it with one hero; while my other hero takes the other units.
so if I have Crag, mephala and orrin, I give
orrin archers,
and mephala Units that need this artifact + Elixir of Life. (goblins wolf imps and pikement).
Crag: units that do not need this artifact. I give crag other artifacts.
its basically: how to divide my troops to maximize effeciency.
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Orc
Famous Hero
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posted December 22, 2019 09:54 PM |
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Edited by Orc at 00:13, 23 Dec 2019.
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well the wiki says it heals the base HP.
so Behemoths will heal for 300 instead of 379.
imps will heal for 4 HP instead of 9
and dwafs will heal for 20 instead of 29
Hourglass said: It's an interresting artifact; the combination parts are really good for low health minions - it really doesn't make much difference if Archangels are having +4 health or not, but the +4 health is really handy for tier 1 creatures, since it even doubles some creature's health.
However, the Elixir of Life itself can become absurdly good the more base health you have. So Azure Dragons are naturally the best candinate for this
so the question will be, is regeneration more important to higher creatures OR is the flat bonus more important to lower creatures?
I guess I found a good answer: it will matter if the fight is big or small. in small fights regen is imba, but in big fights it wont make a big difference.
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Hourglass
Supreme Hero
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posted December 22, 2019 10:06 PM |
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Orc said: well the wiki says it heals the base HP.
so Behemoths will heal for 300 instead of 379.
imps will heal for 4 HP instead of 9
and dwafs will heal for 20 instead of 29
Where did you read that? Just made a test, and and it seems that Regeneration will always give back 50 health, and this is true even for Trolls. I'm kinda surprised, I've always assumed that it will heal back to full health (as it hints that way when the heal animation plays out). Still, creature with most defence benefits most of the Elixir, and high HP doesn't make the regeneration any worse, as you're less likely to miss any value.
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Orc
Famous Hero
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posted December 22, 2019 11:32 PM |
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Edited by Orc at 23:36, 22 Dec 2019.
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Hourglass said:
Where did you read that? Just made a test, and and it seems that Regeneration will always give back 50 health, and this is true even for Trolls. I'm kinda surprised, I've always assumed that it will heal back to full health (as it hints that way when the heal animation plays out). Still, creature with most defence benefits most of the Elixir, and high HP doesn't make the regeneration any worse, as you're less likely to miss any value.
Regeneration says it regens base health. I assumed its before bonusus.
you sure it only gives 50 HP?
You havent answered the main question though: is the flat bonus better for low creatures than the regen bonus to regen creatures?
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monere
Bad-mannered
Supreme Hero
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posted December 22, 2019 11:41 PM |
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Quote: is regeneration more important to higher creatures or is the flat bonus more important to lower creatures?
yes
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Hourglass
Supreme Hero
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posted December 25, 2019 12:34 AM |
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Orc said:
Hourglass said:
Where did you read that? Just made a test, and and it seems that Regeneration will always give back 50 health, and this is true even for Trolls. I'm kinda surprised, I've always assumed that it will heal back to full health (as it hints that way when the heal animation plays out). Still, creature with most defence benefits most of the Elixir, and high HP doesn't make the regeneration any worse, as you're less likely to miss any value.
Regeneration says it regens base health. I assumed its before bonusus.
you sure it only gives 50 HP?
You havent answered the main question though: is the flat bonus better for low creatures than the regen bonus to regen creatures?
Well, I made the test with Hota, and currently I'm too lazy to do it with SoD, but I don't remember reading about any changes to Elixir in Hota changelog.
To answer you question, let's put it like this:
The combination parts are great for troops with low health values, even for creatures with 30+ HP the small health bonus doesn't help much, since you're likely not having them as much as you do tier 1-2 creatures.
However, as soon as the artifact is assembled, this totally changes. Since the flat effect is %-based, it will do more with high health minions, or basically with any lvl 4 and above (melee) creature in the game. But it's not only that better minions are having more health, but they also have higher defence, and those two go well with each other.
Also, you're right about regeneration not being that good in large, game decidining battles, (or you would instead like to have a bigger flat bonus) but in smaller battles against the map it will likely safe you some troops.
In short: Elixir of Life is best with high tier minions. If you could make a hero with only tier 6+ creatures, this would likely be one the best artifacts you can have on your hero.
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