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Thread: 100% Interference or 100% Resistance? | |
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Hourglass
Supreme Hero
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posted April 08, 2020 11:24 PM |
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100% Interference or 100% Resistance?
Old school Thogrim versus the new face in tavern, Giselle.
I'm here to ask you, which one of the two skills you think is better, 100% of classic Resistance or 100% of the new Interference skill? They're both desinged to shatter magic casters, but which one of these two is more useful?
100% of Resistance would mean all spells cast by your opponent coming towards your troops would always be countered(damage/debuff). Spells cast by your opponent towards his troops would be unaffected. Summoning spells cast by your opponent would also work normally.
100% of Interference would mean opponent's spell power ratio would always be 1.
This means no spell is ever countered, but both buffs/debuffs cast by your opponent only last until the end of round.
Damage spells dealt by your opponent their minimium damage [lvl of magic school + scaling dmg * 1]
Amount of summoned elementals cast by your opponent is 2, 3 or 4, depending the level of the magic skill.
Cure brings back 15, 25, or 35 HP, depending the lvl of Water magic.
Resurection brings back 90, 130 or 210 points of HP, depending the lvl of Earth Magic.
Animate Dead brings back 80, 110 or 210 points of HP, depending the lvl of Earth Magic.
I've learned from Phoenix4ever's polls that people aren't always so hot about leaving their votes. So this one is not a poll, and you're only able to comment.
I'm personally leaving my own favorite as a secret at least on this point - I wanna know what you think!
Few rules when commenting:
This is "Thogrim versus Giselle", because only they could be able to reach 100% of their speciality. Thogrim can't learn Interference or gain that type of artifacts, and the same goes for Giselle with Resistance stuff. Other "usage" of artifacts/creatures/objects/spells etc is allowed, when you're making your argument.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted April 09, 2020 10:33 AM |
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I'm leaning towards Resistance a bit, since that means I will never get blinded, berserked, slowed, etc. at all, but with Interference these effects will last only 1 turn, and any other spell will mostly be useless if it's meant to last more turns.
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Ghost
Undefeatable Hero
Therefore I am
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posted April 17, 2022 05:22 PM |
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Resistance!
I allow you use a clone, haste, etc and I armageddon them.. If Interference, so fight But Red Orb, Recanter's Cloak or Cape of Silence.. So real snow! When strong attacking game can't become a reality.. Think about 7x +7lvl creatures are strong and speed.. or the worst in WoG.. Do should be passive and move carefully.. Time over!
In Heroes 4 you can play 100% Resistance.. If you've 10 Strongholds or one artifact and 7 Strongholds..
Thus you can play 100% Necromancy in H3.. No thought more than loved Interference..
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Fight MWMs - stand teach
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Ghost
Undefeatable Hero
Therefore I am
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posted April 18, 2022 10:31 PM |
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One thing yet!
If you say H4 damage spells are tiny, thus Interference replaces H3. Remember H4 heroes are fightning along.. It replaces Hypnotize, etc
Yes you must cast a Cure.. Cool Resistance! But I never experienced Interference.. Yes maybe idea came from H4..
Maybe I play and change opinion..
But Resistance can't be bad and replaced Interference.. Thus they hate immune spells.. They must look at mirror..
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Fight MWMs - stand teach
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orc
Famous Hero
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posted April 03, 2023 05:00 AM |
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Edited by orc at 05:04, 03 Apr 2023.
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Duration artifacts
Resistance work vs duration assembled ring of the magi artifacts. Interference is useless.
although resistance doesnt work vs summons, a mighty hero like thorgrim should be able to deal with summons.
I vote resistance
before you reach 100% resistance is much better. Reducing slow duration from 10 to 3 rounds wont be very useful to you, but blocking the effect even for 1 of your stacks would be amazing.
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purerogue3
Known Hero
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posted September 03, 2024 05:06 AM |
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Interference also affects enemy summoning and resurrection.
But primarily just because the RNG is fixed(100% predictable on reloads) in practice resistance is always abused by the player, ruining it's theoretical playability.
In a similar way Luck and Moral are ruined.
If someone could hook actual randomness people would flock to these skills, without having to increase their % effectiveness to insane levels (which still does not solve the problem).
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