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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: 100% Interference or 100% Resistance?
Thread: 100% Interference or 100% Resistance?
Hourglass
Hourglass


Famous Hero
posted April 08, 2020 11:24 PM

100% Interference or 100% Resistance?

Old school Thogrim versus the new face in tavern, Giselle.

I'm here to ask you, which one of the two skills you think is better, 100% of classic Resistance or 100% of the new Interference skill? They're both desinged to shatter magic casters, but which one of these two is more useful?

100% of Resistance would mean all spells cast by your opponent coming towards your troops would always be countered(damage/debuff). Spells cast by your opponent towards his troops would be unaffected. Summoning spells cast by your opponent would also work normally.


100% of Interference would mean opponent's spell power ratio would always be 1.

This means no spell is ever countered, but both buffs/debuffs cast by your opponent only last until the end of round.
Damage spells dealt by your opponent their minimium damage [lvl of magic school + scaling dmg * 1]
Amount of summoned elementals cast by your opponent is 2, 3 or 4, depending the level of the magic skill.
Cure brings back 15, 25, or 35 HP, depending the lvl of Water magic.
Resurection brings back 90, 130 or 210 points of HP, depending the lvl of Earth Magic.
Animate Dead brings back 80, 110 or 210 points of HP, depending the lvl of Earth Magic.

I've learned from Phoenix4ever's polls that people aren't always so hot about leaving their votes. So this one is not a poll, and you're only able to comment.

I'm personally leaving my own favorite as a secret at least on this point - I wanna know what you think!

Few rules when commenting:
This is "Thogrim versus Giselle", because only they could be able to reach 100% of their speciality. Thogrim can't learn Interference or gain that type of artifacts, and the same goes for Giselle with Resistance stuff. Other "usage" of artifacts/creatures/objects/spells etc is allowed, when you're making your argument.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 09, 2020 10:33 AM

I'm leaning towards Resistance a bit, since that means I will never get blinded, berserked, slowed, etc. at all, but with Interference these effects will last only 1 turn, and any other spell will mostly be useless if it's meant to last more turns.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted April 17, 2022 05:22 PM

Resistance!

I allow you use a clone, haste, etc and I armageddon them.. If Interference, so fight But Red Orb, Recanter's Cloak or Cape of Silence.. So real snow! When strong attacking game can't become a reality.. Think about 7x +7lvl creatures are strong and speed.. or the worst in WoG.. Do should be passive and move carefully.. Time over!

In Heroes 4 you can play 100% Resistance.. If you've 10 Strongholds or one artifact and 7 Strongholds..

Thus you can play 100% Necromancy in H3.. No thought more than loved Interference..
____________
Fight MWMs - stand teach

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Ghost
Ghost


Legendary Hero
Therefore I am
posted April 18, 2022 10:31 PM

One thing yet!

If you say H4 damage spells are tiny, thus Interference replaces H3. Remember H4 heroes are fightning along.. It replaces Hypnotize, etc

Yes you must cast a Cure.. Cool Resistance! But I never experienced Interference.. Yes maybe idea came from H4..

Maybe I play and change opinion..

But Resistance can't be bad and replaced Interference.. Thus they hate immune spells.. They must look at mirror..
____________
Fight MWMs - stand teach

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