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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Forgotten Fields
Thread: Forgotten Fields This thread is 2 pages long: 1 2 · «PREV
kongsuni
kongsuni

Tavern Dweller
posted June 01, 2020 07:26 AM
Edited by kongsuni at 10:53, 01 Jun 2020.

Thanks for such a great mod.

I wonder if the bug is a problem only for me.

1. In the siege of the Pavilion, always crashes (with arrow tower).
When I replaced camel rider into archery unit or added shooting motion for camel rider, the problem was solved.

2. Lots of unit special ability don't work
ex) sphinx, chasterners, ancient treants ...

3. Special buildings for new town don't work, instead the original ability appears. Including the grail.

4. Similarly, special ability of heroes doesn't changed unlike the description.

5. In the siege of the Preserve, the background become blank. So I changed the format of SGPRBACK.pcx from 24 bit bmp into 256 color bmp as well as other pcx files.

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planetavril
planetavril


Famous Hero
posted June 01, 2020 09:49 PM
Edited by planetavril at 15:31, 02 Jun 2020.

it also hangs on you game when AI attacks the preserve?

I'm thinking of removing it, I tried to change the creature on the towers, I put back the siege images of the conflux, I put back the abilities of the original creatures but it continues to freeze

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kongsuni
kongsuni

Tavern Dweller
posted June 02, 2020 05:35 PM

planetavril said:
it also hangs on you game when AI attacks the preserve?

I'm thinking of removing it, I tried to change the creature on the towers, I put back the siege images of the conflux, I put back the abilities of the original creatures but it continues to freeze


https://drive.google.com/file/d/1PLPwAm5LGsgAsgBB-mE4WeSDC_ldL8yS/view?usp=drivesdk

This is my fixed version (0.7 + snow tower)

additionally I switched map object of camel rider and slayer because they were reversed.


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planetavril
planetavril


Famous Hero
posted June 02, 2020 11:32 PM

kongsuni said:
planetavril said:
it also hangs on you game when AI attacks the preserve?

I'm thinking of removing it, I tried to change the creature on the towers, I put back the siege images of the conflux, I put back the abilities of the original creatures but it continues to freeze


https://drive.google.com/file/d/1PLPwAm5LGsgAsgBB-mE4WeSDC_ldL8yS/view?usp=drivesdk

This is my fixed version (0.7 + snow tower)

additionally I switched map object of camel rider and slayer because they were reversed.




nothing to do still hangs

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planetavril
planetavril


Famous Hero
posted June 03, 2020 09:14 PM
Edited by planetavril at 11:34, 27 Jun 2020.

Mini Update Version 0.81 released, try the new creature, link at the beginning

but i removed the Preserve town for the problems in game



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kongsuni
kongsuni

Tavern Dweller
posted June 04, 2020 02:54 PM

planetavril said:
Mini Update Version 0.81 released, try the new creature, link at the beginning

but i removed the Preserve town for the problems in game



I forgot to say the ammo of fox druid is the origin of crush.

try this version (korean translated)

https://drive.google.com/file/d/1d9ckuUzr1hq-V-7WVj9ArCcCamtk_DnJ/view?usp=sharing

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VMaiko
VMaiko


Known Hero
posted June 04, 2020 10:56 PM

planetavril said:
Mini Update Version 0.81 released, try the new creature, link at the beginning

but i removed the Preserve town for the problems in game






You need to better position the sprites, or do you want it to fit double hexagons?

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planetavril
planetavril


Famous Hero
posted June 06, 2020 07:08 PM
Edited by planetavril at 22:45, 12 Jun 2020.

Released Version 0.83,inserted a town but without creatures,in the castle it is getting hot.xD xD






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LeoAllenHan
LeoAllenHan

Tavern Dweller
posted June 13, 2020 04:43 AM

planetavril said:
Released Version 0.83,inserted a town but without creatures,in the castle it is getting hot.xD xD


Wow, it's awesome. Looking forward to the complete mode.

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planetavril
planetavril


Famous Hero
posted June 13, 2020 06:26 PM
Edited by planetavril at 17:58, 17 Jun 2020.

LeoAllenHan said:
Wow, it's awesome. Looking forward to the complete mode.


there will be no full mode, the author of the city (nephretes) has frozen the project, so no creatures

Fixed bug Hd

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LeoAllenHan
LeoAllenHan

Tavern Dweller
posted June 17, 2020 06:43 PM

there will be no full mode, the author of the city (nephretes) has frozen the project, so no creatures

Fixed bug Hd



OK. Maybe there are some creatures left in the old version of VCMI FF mod. And for the new fixed version I'll have a look then.

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planetavril
planetavril


Famous Hero
posted June 17, 2020 09:52 PM
Edited by planetavril at 12:57, 18 Jun 2020.

LeoAllenHan said:
there will be no full mode, the author of the city (nephretes) has frozen the project, so no creatures

Fixed bug Hd



OK. Maybe there are some creatures left in the old version of VCMI FF mod. And for the new fixed version I'll have a look then.


let me know which creatures you would like to associate with the town


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LeoAllenHan
LeoAllenHan

Tavern Dweller
posted June 19, 2020 04:07 PM
Edited by LeoAllenHan at 18:08, 19 Jun 2020.

planetavril said:


let me know which creatures you would like to associate with the town




OK. I've made a creature list design depending to the old MODS of some famous authors then.



Lv.1 Assassins, Shades
Lv.2 The past lv.4 sand spirit and the creature can shoot, and the dwelling name change to strange dune, the Hatchery change to eerie dune and can rise its week growing
Lv.3 Slave Market guards, Slave Market Sentries and the dwelling name change to slave market, the prison can rise its week growing
Lv.4 Flying Swords, Arcane Swords
Lv.5 Djinn Fighters, Djinn Warriors
Lv.6 Ghulams, Mamluks and the dwelling name change to Equestrian Arena
Lv.7 Arcane Eagles, Simurghs.

The Cloud Hermitage can add 1 power to every hero, and the Trading Gate can add 500 gold and 1 gem every day.

I zipped the creature models here and they only need a bit PS, and I suggest to make a VCMI version as well.

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planetavril
planetavril


Famous Hero
posted June 19, 2020 09:00 PM
Edited by planetavril at 21:12, 19 Jun 2020.

for vcmi without creatures like here, it has already been redone by modder zeryss but not published, possibly ask him

zeryss said:
Silveeny said:
zeryss said:
easy
easy



Apologies for the necro-threading, but I'm not sure about the last post.

Does anyone have all the 3-D models for this town so they can be used? I'm sure someone can use the existing models of both the town and the units and probably try to add them to ERA III. This is excellent work by all means, and could definitely be used for fun. I do realize people just play HOTA atm, but a good old hotspot is what I am looking for.

it is fully assembled, no monsters

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LeoAllenHan
LeoAllenHan

Tavern Dweller
posted June 20, 2020 04:19 AM
Edited by LeoAllenHan at 04:34, 20 Jun 2020.

planetavril said:
for vcmi without creatures like here, it has already been redone by modder zeryss but not published, possibly ask him

it is fully assembled, no monsters


Great, soon everyone can play it in two MOD systems. Then how about the creatures I designed? I read the origin design of Oasis but I've no idea about building new models, so I chosed some old creatures hadn't been used by other towns. After that I will design the data and skills.

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planetavril
planetavril


Famous Hero
posted June 27, 2020 11:38 AM

Update 0.85
Adding some creature banks

thanks to Rerryr for script

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