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Heroes Community > Library of Enlightenment > Thread: Heroes 3: Sorcery skill
Thread: Heroes 3: Sorcery skill This thread is 2 pages long: 1 2 · NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 01, 2021 11:20 AM

Poll Question:
Heroes 3: Sorcery skill

Where do you want Expert Sorcery at?


Responses:
15% (SoD and for some reason still HotA)
20%
25%
30%
35%
40%
45%
50%
Sorcery should directly affect the Power skill and not only damage spells
Other (Write a comment)
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CountBezuhoff
CountBezuhoff


Supreme Hero
Nihil sub sole novum
posted March 01, 2021 01:50 PM

250%



The Count
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted March 01, 2021 01:53 PM

For me Sorcery should affect all spells, like power of buffs, debuffs, resurrection/animate dead power, sacrifice power etc, not just enchancing direct damage spells.
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted March 01, 2021 01:58 PM

CountBezuhoff said:
250%



The Count


Mmyes, as if I didn't kebab enough with Solmyr a few days ago.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 01, 2021 02:01 PM

CountBezuhoff said:
250%
The Count

Wow, yeah Solmyr would probably feel pretty good about that.

@zmudziak Yeah, that's what I want too.

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H3_fan
H3_fan

Tavern Dweller
posted April 26, 2021 08:26 PM

Yes, the 15% does not mean very much. Even with Armageddon or Implosion doing 1000 damage, it would only add 150 damage which is half an archangel. The investment is a bit underwhelming, just like having a hero specializing in damage spells (this is hardly noticeable in early game and have no consequences in late).

Doubling it would maybe favor too much the Dragogeddon strat I guess. Hard to say.
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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted April 26, 2021 09:01 PM

Phoenix4ever said:
CountBezuhoff said:
250%
The Count

Wow, yeah Solmyr would probably feel pretty good about that.

@zmudziak Yeah, that's what I want too.


Sure, but after the tenth level wizards get more attack skill than spell power...
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Gigel_the_Skel
Gigel_the_Skel


Hired Hero
posted April 27, 2021 11:35 PM

500%
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firespirit
firespirit


Famous Hero
with warm hands
posted April 29, 2021 09:42 PM

I think a 30 % boost to overall spell power would be nice. Would make Sorcery specialists worth considering. This would probably make them stronger spell specialists though? Oh well, at least they don't start with Resurrection.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2021 09:48 PM
Edited by Phoenix4ever at 21:48, 29 Apr 2021.

That would actually make Sorcery the opposite skill of Interference.
But since Interference only works VS heroes and Sorcery works in all battles, maybe Expert Sorcery could buff Power by 20 or 25%?

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firespirit
firespirit


Famous Hero
with warm hands
posted April 29, 2021 09:53 PM

If Expert Interference multiplies spell power by 0,7x and sorcery by 1,3x, the net effect would be 0,91x when both are applied. I think that would be OK.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2021 10:05 PM

Hmm yeah when you put them up against each other like that, then 30% Sorcery might be okay, or maybe 25%.

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Baronus
Baronus


Promising
Legendary Hero
posted April 30, 2021 08:30 AM

Like intelligence should boost power simply. Should be two similiar skills.

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heymlich
heymlich


Known Hero
posted May 02, 2021 08:20 PM

It is fine as it is. If all skills were equally good it would only be boring.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 02, 2021 10:55 PM

But is'nt it kinda bad game design, that some skills are only there to be avoided?
Sorcery, Learning, First Aid, Eagle Eye and Ballistics comes to mind.

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purerogue
purerogue


Known Hero
posted May 02, 2021 11:07 PM

Phoenix4ever said:
But is'nt it kinda bad game design, that some skills are only there to be avoided?
Sorcery, Learning, First Aid, Eagle Eye and Ballistics comes to mind.


Sorcery: Increase spell power vs. att/def via hero prim.skill progression odds.
Learning: +to~45%, takes up space but can help scaling hero.bonuses/monster.spec
FirstAid: make tent indestructible, i would want a full resurrect ability (@5*cost etc.)
EagleEye: make kiosks(what are they called?) only accessible to Scholar skill, make a larger map () so victory is not already decided after defeating one opponent.
Ballistics: make walls more HP, also allows ballista(artillery skill one) to participate in sieges (you can do this in a non-auto way by making the starting ballista in heros an army rather than hero slot)

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heymlich
heymlich


Known Hero
posted May 03, 2021 05:39 PM

Phoenix4ever said:
But is'nt it kinda bad game design, that some skills are only there to be avoided?
Sorcery, Learning, First Aid, Eagle Eye and Ballistics comes to mind.


I certainly would prefer it if the totally useless secondary skills were to be buffed or just removed. But Sorcery doesn't really fall into that category.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 05, 2021 10:37 PM

Honestly, all 3 war machine skills should combined, there is no need to seperate them, 2 rest skills could be new ones.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 05, 2021 11:25 PM

Yup D-tier skills First Aid and Ballistics, combined with C-tier skill Artillery, might make a half decent new B-tier skill.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted May 10, 2021 03:41 AM

I was thinking something along these lines for current "dead" skills:

First Aid (example numbers)
Double Tent HP and add 10% hp to creatures while Tent is alive.
Triple Tent HP and add 15% hp to creatures while tent is alive.
Quadruple Tent HP and add 20% hp to creatures while tent is alive.

Sorcery:
10/20/30% instead of current 5/10/15%

Eagle Eye:
Be able to learn from the enemy - Copy the value of 1/2/3 highest enemy Hero stats while the combat lasts (only considering ones where enemy stat is higher than player Hero)

Ballistics
In addition to current effect, adds +1/2/3 speed during siege combats.

Learning
15/30/45% instead of 5/10/15%. Each time Learning is selected for a skillup provide 1 additional skill pick to the hero. (essentially making it free skillup at cost of losing 1 skill slot for the endgame)

Numbers provided are just example ones.

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