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Thread: How to remove Teleporters | |
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excalibur
Known Hero
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posted March 14, 2021 08:50 PM |
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How to remove Teleporters
Hey guys,
Can someone please explain how can I remove teleporters from the RMG templates? I checked the Jebus Cross template which doesn't have any teleportes but couldn't find the difference with the other templates.
Every time I create a Random map those teleportes are EVERYWHERE. There are literately 2-3 teleportes side by side leading to another area each with another 2-3 teleportes. It's really annoying and a big huge mess.
Please, help.
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Barbuta
Adventuring Hero
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posted March 16, 2021 01:59 PM |
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You can edit the rng templates with the template editor and set the connections to minimize portals. However that does not guarantee that no portals will exist. Also, the more zones the template generates, the higher the chance of a portal connection.
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Author of The Barbutilion Part 1 - War of the 7 Realms and The Barbutilion Part 2 - Leon's Redemption and The Barbutilion Part 3 - To be announced soon
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excalibur
Known Hero
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posted March 17, 2021 06:20 PM |
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Not what I was expecting for but I guess it's the best thing I can try. I hoped there would be a bannable option for those.
Thanks mate.
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heymlich
Famous Hero
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posted May 02, 2021 08:50 PM |
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Uhh .. it has been a long time since i looked into this. As far as I remember, if the number of connections between areas is too high, a lot of teleporters will be generated. Lowering that number will reduce the number of teleporters as well.
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madmardigan
Tavern Dweller
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posted May 03, 2021 03:41 PM |
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Did you fix it already?
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