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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: [HELP NEEDED] Mass edit creature images
Thread: [HELP NEEDED] Mass edit creature images This thread is 2 pages long: 1 2 · «PREV
iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted June 18, 2021 10:44 PM

NimoStar said:
It was Ilive who told me to stop using namerutan's because of compatibility concerns.


Mostly because he's not around anymore and so it's unsupported. Can't add new features or fix bugs

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 19, 2021 03:32 AM

I get it, yes

Also another thing is that *each* creature takes 107 files, while each scenario object only takes 1 file of which normally 1 frame is main.

I didn't ask for mass import/export when doing scenario files alone (although they have their own bugs leading me to try dozens of times sometimes to make them work, even something simple as walls crashes the editor many times because of unknown factors, which is why I have stopped doing the map objects for the moment)
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karmakeld
karmakeld


Responsible
Supreme Hero
posted June 22, 2021 07:30 AM

NimoStar said:
I get it, yes

Also another thing is that *each* creature takes 107 files, while each scenario object only takes 1 file of which normally 1 frame is main.

I didn't ask for mass import/export when doing scenario files alone (although they have their own bugs leading me to try dozens of times sometimes to make them work, even something simple as walls crashes the editor many times because of unknown factors, which is why I have stopped doing the map objects for the moment)


By scenario objects do you mean adventure objects or actual scenarios? Huge difference between a still image of an artifact and an animated object. Not that any objects contains 100's of frames but still. That's not go into a discussion of who has the most frames to edit, just wanted clarification
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Baronus
Baronus


Legendary Hero
posted June 22, 2021 10:29 AM

Yes we need not only special def editor for these giga sized ,sprites' but we need 3d modelling tool.
Other option is made side look for creatures as in H3. In this case we need only 4 frames.
north,south, south-east, north-east and next 4 is mirroed look. Can be faster. Importing heroes 3 creature may be interesting experience - we dont have back and front frames. But for me its not major question have 8 sides look. This idea is in fact failed.
In fact minimum is create left side and right side units and using frame index add it.
Its possible using 1 frame 4 times? For 4 world sides? And second frame for 4 next?!
In this case some major units can be added to H4 fast. H4 lost: gremlins,ents,pegasi,goblins,wolfriders,reptilions,gnolls,vywerns,serpentfilies,gorgones,gogs,liches,manticores, some dragons and golems. Its about 20 top units. 3d moddeling all of it is hard work for few graphics to have accurate H4 style. So for now isnt possible. We dont have such big community h4 fans. And to make such big works, game egine reworking is needed!
So present days only simple mods are possible. And not labor-intensive content.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 22, 2021 05:22 PM

Quote:
By scenario objects do you mean adventure objects or actual scenarios? Huge difference between a still image of an artifact and an animated object. Not that any objects contains 100's of frames but still. That's not go into a discussion of who has the most frames to edit, just wanted clarification


I meant adventure objects. They do have animation (sometimes) but they have just a few frames. And of course as you have seen I make adventure objects too.

The problem currently with adventure objects is that they generate game crashing bugs too often, at least this is my experience with H4 resourse editor. But not too many frames since I want new objects, not process old.

In the creature case it is a raw processing matter, even if editing the frames fast then I have to open export and close the files one by one since nothing can edit ora automatically. And it is slow.

Recently just reversing a single anim for Imps took about 10 minutes, because you need to rename all the layers personally inside GIMP. You even have to rename half the layers twice because you can't rename layer 001 to layer 012 if there is already a layer 012, but you can't rename layer 012 to layer 001 if there is already a layer 001. You get the point (or at least I do ) but the whole ordeal is pretty maddening considering manually renaming dozens of layers in tens of files.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 22, 2021 05:34 PM

Quote:
Its possible using 1 frame 4 times? For 4 world sides? And second frame for 4 next?!
In this case some major units can be added to H4 fast. H4 lost: gremlins,ents,pegasi,goblins,wolfriders,reptilions,gnolls,vywerns,serpentfilies,gorgones,gogs,liches,manticores, some dragons and golems. Its about 20 top units. 3d moddeling all of it is hard work for few graphics to have accurate H4 style. So for now isnt possible. We dont have such big community h4 fans. And to make such big works, game egine reworking is needed!


Problem with those H3 units is they won't look good in Isometric world, you can make them but they will just look out of place. Perspective is different, not only missing facings. At most they can be made world objects. I made a medusa that teaches chaos magic since H4 altars look dumb. But bugs in resource editor prevented me from doing this with more H3 creatures.



There are actually good sources for h4 like graphics, some of them were mentioned, like Avadon: The Black Fortress. I tried seeing Diablo II but it is barely suitable because they are GIF style, not PNG style. Thus, they need PNG mass edit for anti-aliasing.

Another examples:
https://www.spriters-resource.com/custom_edited/theelderscrollscustoms/

For atompunk fallout aesthetic:
https://www.spriters-resource.com/pc_computer/fallouttactics/

And thus, but they are shadowless:
https://www.spriters-resource.com/pc_computer/arcanum/

Perspective wise, these are perspect for H4 creatures or H4 map objects - the only thing that is needed is color and brightness adjustments as well as shadows, depending on the case. We are not limited by lack of bases, but by volume of work. Which is why automation is key.

Of course we are also limited by the number of base creatures present. But say, if I want to make an H4 full conversion mod, this is not such a big limitation.





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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted June 22, 2021 05:42 PM

Just wanted to point out for anyone not familiar with ora files is that they are basically just a zip file of pngs. They can be opened with 7zip (just open as archive), and the contents of the data folder can just be dragged and dropped somewhere.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 24, 2021 09:54 AM

Well yes but that isn't as positive as you make it seem. Due to this file structure where each layer is essentially a different file is hy gimp is so bad at opening/exporting these ;/ the same file that takes 0,3 sec in saving as .xcf (native GIMP format) takes over 30 seconds in exporting as .ora
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Never changing = never improving

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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted June 24, 2021 04:52 PM

NimoStar said:
Well yes but that isn't as positive as you make it seem. Due to this file structure where each layer is essentially a different file is hy gimp is so bad at opening/exporting these ;/ the same file that takes 0,3 sec in saving as .xcf (native GIMP format) takes over 30 seconds in exporting as .ora


Oh yeah, that post wasn't for you, just anyone else.

I know it would take time to open each of them with 7zip and drag out the png files into another folder, and then finally operate on the entire batch.

Don't worry, I do plan to get the png mass export feature in there. At the moment I have a couple self imposed deadlines that I've missed and need to complete, and then I plan to get back to coding.

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