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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New specialties for Inteus & Ash?
Thread: New specialties for Inteus & Ash?
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 23, 2021 10:37 PM
Edited by Phoenix4ever at 22:54, 23 Jun 2021.

New specialties for Inteus & Ash?

I've always found Inteus's and Ash's specialties kinda stupid, since Conflux has 3 units immune to Bloodlust (+2 ranged) and Inferno 1. (+1 ranged)
If you were to give them new specialties, what would they be? I'm thinking it should still be fire spells, just not Bloodlust or Slayer, since some of their units are immune to it. (Stupid coding of Fire Spell Immunity.)

Luna's Fire Wall is a spell the AI can't cast, so I've also considered changing that.

Melodia I have already changed to Air Shield, since Luck AND Fortune was incredibly stupid.
Slayer I have made a mass spell, so Coronius is slightly better. (Slayer is still very niche though.)
Precision, Disrupting Ray and Cure also feels pretty bad, but not completely useless I guess.

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LouWeed
LouWeed


Adventuring Hero
posted June 23, 2021 11:31 PM

Phoenix4ever said:
Luna's Fire Wall is a spell the AI can't cast, so I've also considered changing that.

I don't get it - aren't Luna & her fire wall one of the best things in the game? I don't see how the AI's ability to cast a spell (or not) could affect your enjoyment of the game to the point where you'd want to do this.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 23, 2021 11:43 PM

Because it's unfair, her starting spell and specialty is completely useless to the AI.
Either let AI use the spell or give Luna another specialty.
But it's just another example of how poorly Conflux was designed...

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LouWeed
LouWeed


Adventuring Hero
posted June 24, 2021 12:04 AM

Fair? The only way to make human vs AI "fair" is to give the human a full-frontal lobotomy.

Serious question: do you think making the game more "fair" would make the game more fun?

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purerogue
purerogue


Known Hero
posted June 24, 2021 12:32 AM

I'm curious how you made Air Shield a speciality above the normal spell?

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Fanofheroes
Fanofheroes


Famous Hero
posted June 24, 2021 01:16 AM

I dunno what would be considered fair for AI, but the only way to do that is to nerf the AI so much more. So for Luna,  have the AI cast expert firewall on all units covering the 3 hexes infront and adjacent to every unit and have the wall follow every unit as they g while making all her units immune to that spell.

You could nerf the effects of bloodlust as well and cast at expert level for those heroes.  

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 24, 2021 08:17 AM

LouWeed said:
Serious question: do you think making the game more "fair" would make the game more fun?

In a way yeah.
Knowing I can use Luna optimally, but AI can't means I'm having an advantage, which makes the game easier than it should be.
With how poorly AI plays in combat and humans ability to save/load every 5 seconds AI does'nt need any more disadvantages.
In fact I went the opposite way so Town Portal (and HotA's Town Gates) always only takes me to nearest town, while AI can use it as normal.
TP was the primary reason for the game becoming incredibly easy and dull, so I welcome this new challenge.

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phe
phe


Famous Hero
Life and Freedom
posted June 24, 2021 08:22 AM

All units under command of these heroes should be receptive to Bloodlust...

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 24, 2021 08:57 AM

Yup, I agree.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 24, 2021 09:41 AM

While this isn't a bad idea per se, I would rather change specialties like "Water elementals +2 atk" for actual real creature specialties... seems to be H3 programmers just got lazy there.

The Earth Elemental specialty and the other elemental ones should also give +1 speed as normal (this matters more in HotA due to being native only to "highlands" terrain and not grass).

Also, need heroes with Air Elemental specialty.
____________
Never changing = never improving

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 24, 2021 10:18 AM

NimoStar said:
While this isn't a bad idea per se, I would rather change specialties like "Water elementals +2 atk" for actual real creature specialties... seems to be H3 programmers just got lazy there.

The Earth Elemental specialty and the other elemental ones should also give +1 speed as normal (this matters more in HotA due to being native only to "highlands" terrain and not grass).

I also did this. I did'nt like the static creature bonusses.

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LouWeed
LouWeed


Adventuring Hero
posted June 25, 2021 12:25 AM

Phoenix4ever said:
LouWeed said:
Serious question: do you think making the game more "fair" would make the game more fun?

In a way yeah.
Knowing I can use Luna optimally, but AI can't means I'm having an advantage, which makes the game easier than it should be.
With how poorly AI plays in combat and humans ability to save/load every 5 seconds AI does'nt need any more disadvantages.

So why not give the AI more advantages? Play harder maps, on 200% difficulty, maps where the AI is given massive advantages. Crippling yourself is the wrong way to go, it just makes the game less fun.

And using Luna sure is fun. In fact that's what Ash's speciality should be changed to - Fire Wall. Inferno could use some early game grease. And Xyron's speciality should be Armageddon, not useless Inferno.

I also think a landmine specialist would be interesting - double the landmines & double the damage. And a Quicksand specialist - instead of regular quicksand, creates moat hexes that deal damage as well as stopping the unit.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 25, 2021 04:53 AM
Edited by NimoStar at 04:53, 25 Jun 2021.

Quote:
And Xyron's speciality should be Armageddon, not useless Inferno.


A hero starting with Armageddon would surely be OP. Not to mention, Xyron doesn't even start with enough MP to cast inferno :V

By the way, what is Inferno specialty bonus damage? I know fire wall is double.
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Never changing = never improving

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LouWeed
LouWeed


Adventuring Hero
posted June 25, 2021 07:32 AM

Damage calculations for spell specialists:
http://heroescommunity.com/viewthread.php3?TID=42152&PID=1414633#focus

OP? Nah - as you say, dude can't even use his spell till he levels up. And assuming his specialist spell damage continues to use the traditional formula, you're only doing double damage at level 34, and even then, only to level 1 creatures. Damage to level 7 creatures at that point is only increased by 12%

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 25, 2021 08:25 AM

Xyron's specialty is fine, just increase the power of Inferno, like I did. Both Xyron and Xarfax does'nt have enough mana to cast their spells at the start though.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 25, 2021 10:57 AM

Inferno isn't really a weak spell, it has the same power add as Fireball while having a much greater area (unless you argue that fireball is weak too, which is possible, but in that case, fireball and frost ring should also be boosted)

Frost Ring 10*power, 6 hex
Fireball 10*power, 7 hex

Inferno 10*power, 19 hex
Meteor Shower 25*power, 7 hex

Armageddon 50*power, all hex
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Never changing = never improving

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 25, 2021 12:25 PM

Of those spells you mentioned, I'd say Inferno, Fireball and Frost Ring are too weak.

Meteor Shower is too cheap and Arma is too powerful.

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