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Thread: Vivid Dwelling Battlefields | |
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fanofheroes

 
   
Famous Hero
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posted October 25, 2021 03:09 PM |
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Vivid Dwelling Battlefields and Creature Banks Battlefields
Vivid Dwelling Version 1.05
Vivid Dwelling Battlefields
Creature Banks Version 1.02
Creature Banks Battlefields
Creature Banks: With the expansion of TUM, Creature Banks Battlefields was created similarly in concept as Vivid to have unique battlefields for the creature banks. Many thanks again to Archer30 for scripting the mod and to Andruids for sharing source material that I used to help make the battlefield for the CB Heaven's Door (I made some small changes to make my footprint). This mod is separate from Vivid mod, so you can use them alone or together.
Vivid: I had these images made for sometime, but they're useless by themselves and I didn't know how to integrate them into the game, so thank you Archer30 for your help to collaborate on this project with the scripts you've written to make this mod come to life! 
I had an idea of creating custom battlefield backgrounds for every monster dwelling. I figured, we had to battle those guards anyways, so why not make something unique for each dwelling battle? Of course, this naturally means that you'll have to battle the native guards for monsters levels 1-4 now as well, but I made it aesthetically pleasing so this way you can justify earning those otherwise old freebees with a unique battlefield.
So far I have made for all WOG creatures, and have plans to expand it further. If it's ok with VMaiko, I've started making battlefields for the units he's made in his 'New Upgrades Mod (Amethyst Edition) for ERA 3' mod, and will gladly share those battlefields in future updates as long as it's ok with him.
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Fight Smaug for his gold.....with a bigger dragon 
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Undeadgamer62

 
  
Known Hero
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posted October 25, 2021 09:50 PM |
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Very impressive and appropriate art work for each dwelling. I love it!
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted October 25, 2021 11:25 PM |
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Awesome!
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fanofheroes

 
   
Famous Hero
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posted October 26, 2021 05:36 PM |
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Update*
1.01
I just made a small adjustment on the file, by reducing the file size without sacrificing the image quality of the battlefields so that it's not taxing on memory. Especially if more is to come
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NimoStar

    
     
Honorable
Legendary Hero
Modding the Unmoddable
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posted October 27, 2021 02:36 AM |
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I find it very good, but if you allow me, I would find it more aesthetically pleasing if the style is more sharpened and less blurred, since that is how the normal ones are and in the H3 pixel art spirit.
And a question:
Which native terrain bonuses do these count as?
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Never changing = never improving
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RerryR

  
    
Promising
Supreme Hero
Researching Magic
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posted October 27, 2021 07:34 AM |
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Very nice, I just saw the video by Liso. Gonna use it for my next game!
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fanofheroes

 
   
Famous Hero
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posted October 27, 2021 04:08 PM |
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NimoStar said: I find it very good, but if you allow me, I would find it more aesthetically pleasing if the style is more sharpened and less blurred, since that is how the normal ones are and in the H3 pixel art spirit.
And a question:
Which native terrain bonuses do these count as?
The advantage of making almost 100 images is that my skill improved over time. The disadvantage is that the images I made in the beginning don't look as crisp compared to the latter ones. I plan on going back to improve on some of them with future updates.
I haven't checked how native terrains work on dwellings, but I'm assuming the native terrain bonuses will work as other battles except sieges, whatever the terrain the dwelling is resting on, will be the advantage it gives. But that does sound like a nice addition to give the terrain bonus to the dwelling guards
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Nevemor

 
Tavern Dweller
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posted November 07, 2021 05:40 PM |
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I can test this too
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fanofheroes

 
   
Famous Hero
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posted December 12, 2021 08:00 AM |
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Update*
1.02
Now compatible with TUM by VMaiko. Special thanks again to Archer30 for helping with the script work!
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Alyx182008

 
 
Adventuring Hero
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posted December 13, 2021 08:38 PM |
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No matter what I do, I can't get guards to spawn for low level dwellings. I've tried disabling every mod I could in case something was conflicting, and the plugin for low level guards is definitely enabled. Any ideas?
For dwellings over level 5 the mod works fine it seems.
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fanofheroes

 
   
Famous Hero
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posted December 14, 2021 02:22 AM |
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Alyx182008 said: No matter what I do, I can't get guards to spawn for low level dwellings. I've tried disabling every mod I could in case something was conflicting, and the plugin for low level guards is definitely enabled. Any ideas?
For dwellings over level 5 the mod works fine it seems.
I'm not sure what it could be. I know that mine had a few hiccups when I ran it through, but then I realized I needed to update the patches from the Heroes 3 Launcher. Perhaps you need an update as well?
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Alyx182008

 
 
Adventuring Hero
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posted December 15, 2021 08:28 AM |
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fanofheroes said:
Alyx182008 said: No matter what I do, I can't get guards to spawn for low level dwellings. I've tried disabling every mod I could in case something was conflicting, and the plugin for low level guards is definitely enabled. Any ideas?
For dwellings over level 5 the mod works fine it seems.
I'm not sure what it could be. I know that mine had a few hiccups when I ran it through, but then I realized I needed to update the patches from the Heroes 3 Launcher. Perhaps you need an update as well?
Not an update issue. After some more testing, I've discovered that your plugin isn't very Linux friendly. On one system it works, and another it doesn't. There shouldn't be a difference between how the two are set upped, but the one that doesn't work is older, so maybe there's some crud that has pilled up that interferes.
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fanofheroes

 
   
Famous Hero
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posted February 23, 2022 04:56 PM |
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Update Vivid 1.03
Now includes dwellings in TUM up to the Dark Templar
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fanofheroes

 
   
Famous Hero
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posted February 23, 2022 04:58 PM |
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Introducing the Creature Banks Battlefields
Version 1.00
For use with TUM, now creature banks also have unique battlefields. Thanks to Archer30 for scripts and Andruids for providing me source material to draw from. This is a separate mod that can be used with Vivid or without
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Fanofheroes

 
   
Famous Hero
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posted March 25, 2022 09:30 PM |
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Update
Current with latest TUM update
Vivid Dwelling Version 1.04
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Creature Banks Version 1.01
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NimoStar

    
     
Honorable
Legendary Hero
Modding the Unmoddable
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posted March 25, 2022 10:34 PM |
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Edited by NimoStar at 22:37, 25 Mar 2022.
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I commend your continuing work even on the face of little feedback
And I like the wolf rider one. Though tyhe troglodyte onemakes them too near the edge for my taste.
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Never changing = never improving
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Fanofheroes

 
   
Famous Hero
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posted March 25, 2022 11:37 PM |
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NimoStar said: I commend your continuing work even on the face of little feedback
And I like the wolf rider one. Though tyhe troglodyte onemakes them too near the edge for my taste.
Thank you! I definitely have the motivation, and hopefully over time I will get better with these drawings as well. I never did this stuff before, so I'm happy with my learning curve.
I try to make each image as unique as possible. After a while, there's only so many styles of images one can make depending on the theme, terrain and unit. Underground areas like for the troglodytes I experimented with a purple hue like in newer versions of Dungeon >H3.
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Fanofheroes

 
   
Famous Hero
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posted March 27, 2022 06:54 PM |
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Update
Some script tweaks courtesy of Archer30
Vivid Dwelling Version 1.05
Creature Banks Version 1.02
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fanofheroes

 
   
Famous Hero
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posted August 14, 2022 11:57 PM |
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Update to latest TUM updates..
Vivid Dwelling Version 1.06
Creature Banks Version 1.03
New battlefields for Shadow Dragons and Lords
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New battlefields for 3rd level banks
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