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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Vivid Dwelling Battlefields
Thread: Vivid Dwelling Battlefields
fanofheroes
fanofheroes


Famous Hero
posted October 25, 2021 03:09 PM
Edited by fanofheroes at 17:33, 26 Oct 2021.

Vivid Dwelling Battlefields

Version 1.01

Vivid Dwelling Battlefields  


I had these images made for sometime, but they're useless by themselves and I didn't know how to integrate them into the game, so thank you Archer30 for your help to collaborate on this project with the scripts you've written to make this mod come to life!

I had an idea of creating custom battlefield backgrounds for every monster dwelling.  I figured, we had to battle those guards anyways, so why not make something unique for each dwelling battle? Of course, this naturally means that you'll have to battle the native guards for monsters levels 1-4 now as well, but I made it aesthetically pleasing so this way you can justify earning those otherwise old freebees with a unique battlefield.  

So far I have made for all WOG creatures, and have plans to expand it further.  If it's ok with VMaiko, I've started making battlefields for the units he's made in his 'New Upgrades Mod (Amethyst Edition) for ERA 3' mod, and will gladly share those battlefields in future updates as long as it's ok with him.  




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Fight Smaug for his gold.....with a bigger dragon
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Undeadgamer62
Undeadgamer62


Known Hero
posted October 25, 2021 09:50 PM

Very impressive and appropriate art work for each dwelling. I love it!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 25, 2021 11:25 PM

Awesome!
____________

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fanofheroes
fanofheroes


Famous Hero
posted October 26, 2021 05:36 PM

Update*

1.01

I just made a small adjustment on the file, by reducing the file size without sacrificing the image quality of the battlefields so that it's not taxing on memory. Especially if more is to come

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NimoStar
NimoStar


Honorable
Supreme Hero
Modding the Unmoddable
posted October 27, 2021 02:36 AM

I find it very good, but if you allow me, I would find it more aesthetically pleasing if the style is more sharpened and less blurred, since that is how the normal ones are and in the H3 pixel art spirit.

And a question:
Which native terrain bonuses do these count as?
____________
https://www.moddb.com/mods/heroes-iv-ultimate/

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 27, 2021 07:34 AM

Very nice, I just saw the video by Liso. Gonna use it for my next game!

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fanofheroes
fanofheroes


Famous Hero
posted October 27, 2021 04:08 PM

NimoStar said:
I find it very good, but if you allow me, I would find it more aesthetically pleasing if the style is more sharpened and less blurred, since that is how the normal ones are and in the H3 pixel art spirit.

And a question:
Which native terrain bonuses do these count as?



The advantage of making almost 100 images is that my skill improved over time.  The disadvantage is that the images I made in the beginning don't look as crisp compared to the latter ones.  I plan on going back to improve on some of them with future updates.


I haven't checked how native terrains work on dwellings, but I'm assuming the native terrain bonuses will work as other battles except sieges, whatever the terrain the dwelling is resting on, will be the advantage it gives.  But that does sound like a nice addition to give the terrain bonus to the dwelling guards

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Nevemor
Nevemor

Tavern Dweller
posted November 07, 2021 05:40 PM

I can test this too

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