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Heroes Community > Library of Enlightenment > Thread: Does Heroes 3 ever feel too random to you?
Thread: Does Heroes 3 ever feel too random to you?
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 09, 2022 04:30 PM

Poll Question:
Does Heroes 3 ever feel too random to you?

The unpredictability of Heroes 3, is probably what have kept the game fun and engaging for so many years.
But does it ever feel like the game is too random to you? I mean getting the right artifacts like Tome of Earth or Boots of Speed, the right spells like Slow and Town Portal or the right skills such as Earth Magic and Logistics?
All of the above seems like something you need ASAP, but luck is not always so kind, so sometimes getting what you need (maybe especially Earth Magic and Town Portal) almost seems impossible.
Is that just part of the game or can the game feel too dependant on your actual luck?  

Responses:
No, the game have the right balance between actual skill and luck.
I'm not sure.
Yes, the game can seem a bit too random at times.
Yes, the game is far too luck based and requires too little actual skill.
Other (write a comment below.)
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 09, 2022 05:07 PM

There is definitely a lot of luck that also determines if you win or lose.

But in casual or singleplayer, as H3 was designed, this is just to have fun.

Stuff like Domino Mahong and Poker has much more luck even, but people still play it.

H3 was never meant to be a competitive esport (and it's better that way).

You could maybe model H3 random distributions better and balance artifacts and skills, but random is built in in the package.
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Never changing = never improving

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FdgK
FdgK


Known Hero
posted September 09, 2022 07:05 PM

I think that the randomness is part of what makes the game so much fun (speaking from a singleplayer's point of view). Not always having the same optimal assets makes you have to change up your strategy a bit and think of different ways of winning a map. Obviously, the best strategy also highly depends on the map you are playing.

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heymlich
heymlich


Famous Hero
posted September 09, 2022 07:56 PM

I like it the way it is. Sometimes I'm annoyed when my favourite hero ends up with crappy secondary skills. But without this randomness the game would become boring quickly.

Also as a SP player, it's not like I will lose against he AI because of some bad luck

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Hourglass
Hourglass


Supreme Hero
posted September 09, 2022 11:03 PM

I also think the randomness is pretty much where it should be.

Only thing that I would've wanted to investigate is the varying RMG value between each artifact. There are benefits in the current system, but I think some artifacts are left unused mostly because they're treated exactly like their counterparts within the same artifact group. If the value would vary, and the guards would be easier/more difficult depending the actual power of artifact, there would be more "meaning" of grabbing weaker artifacts.

Btw, a huge shout out to the very person(s) responsible of adding morale for the neutral troops. Such simply design decision, and the suddenly the game has outlasted over 20 years of grinding while still keeping the normal battles interesting to this day.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 09, 2022 11:28 PM

Hourglass said:
Btw, a huge shout out to the very person(s) responsible of adding morale for the neutral troops. Such simply design decision, and the suddenly the game has outlasted over 20 years of grinding while still keeping the normal battles interesting to this day.

Maybe, but it's also the reason why we rely so much on Slow and neutral/negative morale artifacts...

Remember to vote guys.

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BrandochDaha
BrandochDaha


Hired Hero
posted September 10, 2022 02:24 PM

I would say that the amount of luck in the game is such that it makes the game fun. Less luck would mean what - no damage ranges, no morale, no luck, same spells in every guild, etc. Perhaps that would be more balanced for MP, but that would remove much life from the game, in my opinion.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 10, 2022 03:08 PM
Edited by Phoenix4ever at 15:09, 10 Sep 2022.

Yes you are probably right, but you gotta admit that a huge part of the game is also based on luck. I would say 50% skill and 50% luck.

The guy that gets Earth Magic and Town Portal first will have a HUGE advantage, another player might never be offered Earth Magic or Town Portal. (or Dimension Door, which is also pretty crazy.)

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bloodsucker
bloodsucker


Legendary Hero
posted September 10, 2022 03:28 PM

For me the big problem is Earth Magic. If it was guaranteed like Wisdom, you could deal with a lot of randomness but being the way it is, if you missed it on Crag, on a big map, you probably better developing some Ivor or Alkin then continuing to bet on him. And at least for me, this is a no, no. None of my maps fails to give that one, even if from time to time other very important skills may have been left to chance.
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baronus
baronus


Legendary Hero
posted September 10, 2022 04:20 PM

Sometimes luck and morale are frustrating but HI and HII are more depressing. Eg dragons + armaggedon is a big fail. H3 is rather good ballanced. Its nonlinear game so its hard to play randomly. A lot of things depends on your decisions. So it is why I like MM world!

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 10, 2022 05:25 PM

bloodsucker said:
For me the big problem is Earth Magic. If it was guaranteed like Wisdom, you could deal with a lot of randomness but being the way it is, if you missed it on Crag, on a big map, you probably better developing some Ivor or Alkin then continuing to bet on him. And at least for me, this is a no, no. None of my maps fails to give that one, even if from time to time other very important skills may have been left to chance.

Yeah it's kinda weird how the game becomes almost unplayable without Earth Magic.
If your main ends up without Earth Magic, you can either bet on a new main hero or be severely handicapped.
It's like Earth Magic is better than all the other skills combined...
If you get Expert Earth very soon, you almost won't need any of the other magic schools, except Air Magic for DD and Fly. (or maybe Water for Summon Boat and Water Walk.)

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bloodsucker
bloodsucker


Legendary Hero
posted September 10, 2022 06:12 PM
Edited by bloodsucker at 18:21, 10 Sep 2022.

Yup! Earth is more vital then all other skills combined.
Fly and DD are a problem in custom maps, cause you probably have quest blocks that become passable, screwing everything, so those spells are usually absent or only available in controlled situations. This makes Air less important but, even with those two, it's nothing when compared to Earth.
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BrandochDaha
BrandochDaha


Hired Hero
posted September 10, 2022 06:57 PM

One memorable game I had a long time ago was when I did not get Earth magic, so I could not catch the final AI hero. But that was a map with water, and for some reason my main had Navigation, so I caught the last AI in water So I guess that no rolling into something can also provide some good experience.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 10, 2022 07:52 PM

bloodsucker said:
Yup! Earth is more vital then all other skills combined.
Fly and DD are a problem in custom maps, cause you probably have quest blocks that become passable, screwing everything, so those spells are usually absent or only available in controlled situations. This makes Air less important but, even with those two, it's nothing when compared to Earth.

I thought you played HotA Bloodsucker? You can't cheat (as much) with DD and Fly in HotA, so they should be legal spells there, right?
Or maybe you also play WoG or some classic stuff?

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bloodsucker
bloodsucker


Legendary Hero
posted September 10, 2022 09:15 PM
Edited by bloodsucker at 21:18, 10 Sep 2022.

Yeah! I play mostly HotA and all my published maps are for HotA but the main distinction for me is about design; I want maps made for SP, where you start with special heroes and everything is studied carefully to better fit their capacities. That said, I've been playing regularly since RoE came out and I've cheated most of the great maps for WoG, since I have some rudimental knowledge of ERM.
I'm watching a walkthrough of an HotA map right now and in that map, for some reason, DD is available quite early but there are a ton of blocks requiring artifacts or winning battles and the streamer made an effort to ignore the spell and fulfill those requirements. That's why I had this problem in mind when I posted previously.
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Dowl_Dove
Dowl_Dove

Tavern Dweller
Tower Dweller
posted December 19, 2022 07:56 PM

Homm3 definitely has a lot of randomness, but I haven't experienced anything such as "too much randomness"
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Cyra > Solmyr

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted December 31, 2022 06:55 AM

Random? Yes.

Too random? Sometimes.

But do I think that's bad? Absolutely not.
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Horses don't die on a dog's wish.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 31, 2022 07:47 PM

I always ban all buildings except village hall/fort on my maps and don't put dwellings and make sure you finish fights with 0 casualties so I know your exact army when players play my maps.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
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https://dragcave.net/user/ArdentWyrm

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