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Heroes Community > Library of Enlightenment > Thread: Fire Magic or Water Magic
Thread: Fire Magic or Water Magic This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 12, 2023 09:14 PM
Edited by Phoenix4ever at 21:16, 12 Jun 2023.

LordCameron said:

Or Implosion could be moved to Fire Magic. Balance two schools at once. (slightly)

Hmm Fire Magic already has the most damage spells and then Fire Immune creatures would become immune to Implosion. (Also again damage spells benefit little from having their magic school.)

Another way to make Blind better with Fire Magic:
Make it work like Clone.
Basic: Up to level 5 creatures.
Advanced: Up to level 6 creatures.
Expert: Up to level 7 creatures.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted June 13, 2023 12:41 AM

Fireball and Inferno are just very weak spells. You could buff fire magic substantially just by making its spells more powerful. You could also make Sacrifice much better by allowing the sacrifies to be enemy creatures instead of your own. Imagine if Sacrifice was like Implosion that also healed your target stack by half the amount of damage done. Fire Magic would instantly become a great skill.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 13, 2023 07:24 AM

I think majority players don't use a Fireball and Inferno, but Bloodlust, etc You can find their weak point that they splitted creatures, you don't need a Death Ripple but Inferno! So pretty kill.

Implosion belonged to Earth or Fire.. MTG and H4 used Fire..

Blind? In H4 Blind is Order 4 lvl and I quoted "Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes damage."

So we can agree with Implosion moves to Fire.. I'm sorry, Phoenix
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 13, 2023 07:47 AM

Ghost said:
Blind? In H4 Blind is Order 4 lvl and I quoted "Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes damage."

So we can agree with Implosion moves to Fire.. I'm sorry, Phoenix


Looks like they realised how OP Blind is in H4...

Regarding Implosion, you just don't get it.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 13, 2023 08:19 AM

H4 has different "Blind" forms, Nature, Life and Chaos you find in 2 lvl, but in Order, you find in 4 lvl, because you can cast a Blind to non-living creatures are elementals, I don't remember can hero casts Blind to undead creatures lol, but you can't cast to Black Dragons and Troglodytes.

Implosion? Ok if you want Implosion in the Tome of Earth.. I'm aged already.. When not power, Sorcery and Orb of Silt, you can forget a Implosion. You can still forget it, thus Interference. Only H4 Hexis' Evil Sorceress minor creature, I quoted "The evil sorceress combines powerful spellcasting with a natural defense against enemy spells and the ability to teleport on the battlefield. Casts Spell (Banish (110 HP/ES), (Mass Cancellation), (Mass Slow), (Implosion (90/ES))." is more powerful than hero casts lesser Implosion damage. Why? Memory from Earthia.
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Hourglass
Hourglass


Supreme Hero
posted June 14, 2023 04:30 PM

Phoenix4ever said:

Another way to make Blind better with Fire Magic:
Make it work like Clone.
Basic: Up to level 5 creatures.
Advanced: Up to level 6 creatures.
Expert: Up to level 7 creatures.

I feel this is actually a really, really good idea. Blind is one of the most memorable fire spells, but there aren't really a reason for the player to pick fire in order to increase the effectiveness of Blind. This change would make fire magic slightly better, and would still keep things as they are for the most part.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 14, 2023 05:14 PM

Thank you, I like that idea a lot myself.

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thecastrated
thecastrated


Famous Hero
posted June 15, 2023 04:17 PM

I just thought of a great map idea! at level 5 you have razing. Each town can be razed once. Upon razing a random dwelling is disabled! Can raze Level 1 to level 5 dwellings only
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 15, 2023 04:43 PM

But you cast a slow and sorrow against non-ranged creatures and speedy creatures, and then you cast a Titan's Lightning Bolt. When legion creatures are close to your peasant. You cast a Teleport. So you become Evil Sorceress. But Phoenix's Blind is better than some razing.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 15, 2023 04:53 PM

Slow? Protection from Fire! So you cast a Dispel? Maybe Heretic is so OP: Fire and Water.. In H4 Life and Chaos..
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 15, 2023 05:59 PM

Fire

Curse op

makes dragonflies and griffons do nearly no damage

ez creature banks

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thecastrated
thecastrated


Famous Hero
posted June 15, 2023 06:32 PM

Ghost said:
But you cast a slow and sorrow against non-ranged creatures and speedy creatures, and then you cast a Titan's Lightning Bolt. When legion creatures are close to your peasant. You cast a Teleport. So you become Evil Sorceress. But Phoenix's Blind is better than some razing.


Why such a put down? I am merely suggesting how 5o balance fire
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 16, 2023 04:39 AM

I'm sorry, when Blind is very rarely used in SP/MP. Only fool player with huge troops against computer AI, so Blind and Resurrection matter. In H4 told that Hexis doesn't use a Blind.
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thecastrated
thecastrated


Famous Hero
posted June 16, 2023 07:14 PM

And razing can have effect just for a week or a month
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heymlich
heymlich


Famous Hero
posted June 20, 2023 04:35 AM
Edited by heymlich at 04:39, 20 Jun 2023.

I agree, that implosion belongs to fire.

Earth is strong in mass spells (slow, shield) and support spells (earth gate, resurrection, force field). Fire seems to rely mainly on damage spells, it has several. Implosion (and meteor storm) are arguably the best damage spells in the game and therefore misplaced in earth. If earth needs damage spells, they should at least be weaker than the fire spells.

That being said, the real solution ist the one used in HoMM4.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 20, 2023 09:15 AM

Yes heymlich!

If HotA team makes mixed H3 and H4 spell system. I will try my best.. Now we look together..

1lvl

Bloodlust - Fire
Cure - Water
Curse - Fire or Earth
Dispel - Water
Bless - Water
Haste - Air
Magic Arrow - Fire
Protection from Fire - Water
Protection from Water - Water
Shield - Water
Slow - Earth or Water
Summon Boat - Water
Stone Skin - Air
View Air - ?
View Earth - ?

2lvl

Blind - Fire or Water
Death Ripple - Earth
Disguise - ?
Disrupting Ray - Fire or Earth
Fire Wall - Fire
Fortune - Air
Ice Bolt - Water
Lightning Bolt - Fire
Precision - Water or Air
Protection from Air - Water
Quicksand - Air
Remove Obstacle - ?
Scuttle Boat - ?
Visions - Air or Water
Weakness - Fire or Earth

3lvl

Air Shield - Water
Animate Dead - Fire or Earth
Anti-Magic - Air
Destroy Undead - Water
Earthquake - ?
Fireball - Fire
Force Field - ?
Forgetfulness - Water
Frost Ring - ?
Hypnotize - Earth
Land Mine - ?
Mirth - Water
Misfortune - Fire or Earth
Protection from Earth - Water
Teleport - Water or Earth

4lvl

Armageddon - Fire
Berserk - Water or Earth
Chain Lightning - Fire
Clone - Water
Counterstrike - ?
Fire Shield - ?
Frenzy - Air
Inferno - Fire
Meteor Shower - ?
Prayer - Water
Resurrection - Fire or Earth
Slayer - Fire
Sorrow - Fire or Earth
Town Portal - Water or Earth
Water Walk - ?

5lvl

Dimension Door - ?
Fly - ?
Implosion - Fire
Magic Mirror - Fire or Water
Sacrifice - Fire or Earth
Summon Air Elemental - Air
Summon Earth Elemental - Air
Summon Fire Elemental - Air
Summon Water Elemental - Air

So.. Some can fix a H3.. When you notice Air spells are little, thus summon creatures in H4, AlexSpl spell MOD can add on sprite, phoenix and magic elemental to Air, so pretty OP.. Nice if you edit those spells.. And then talk about it..
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 20, 2023 12:23 PM
Edited by Phoenix4ever at 12:25, 20 Jun 2023.

Do you guys wanna put all damage spells in Fire Magic or?, might as well rename Fire Magic to Destructive Magic then.
Still damage spells benefit very little from even Expert magic school, so it's not like it would help Fire Magic a lot and then the fire immune creatures would also become immune to those spells, which was not really the intention...

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted June 20, 2023 04:29 PM

Rimgrabber said:
Fireball and Inferno are just very weak spells. You could buff fire magic substantially just by making its spells more powerful. You could also make Sacrifice much better by allowing the sacrifies to be enemy creatures instead of your own. Imagine if Sacrifice was like Implosion that also healed your target stack by half the amount of damage done. Fire Magic would instantly become a great skill.


I like the cut of your jib. Good idea.
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heymlich
heymlich


Famous Hero
posted June 21, 2023 06:13 AM
Edited by heymlich at 06:17, 21 Jun 2023.

@Sacrifice: While I see a theoretical use for this spell, a situation where I actually wanted to use it has never occured to me, not even once. No matter how I look at it, this is a little bit underwhelming for a tier 5 spell.

Maybe make it ignore immunities, so it can revive dragons.


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Hourglass
Hourglass


Supreme Hero
posted June 21, 2023 10:07 PM

heymlich said:
@Sacrifice: While I see a theoretical use for this spell, a situation where I actually wanted to use it has never occured to me, not even once. No matter how I look at it, this is a little bit underwhelming for a tier 5 spell.

Maybe make it ignore immunities, so it can revive dragons.



Well, it is underwhelming for it's tier, although the effect can be somewhat big. In order to be any good thou, Sacrifice tends to need some pre-battle planning, the event for perfect place to use the spell doesn't really come up naturally, and even if it does, it's kinda easy to miss (it's one of the least used spells anyway). I have seen most success with this spell by having the high tier creatures make seemingly last stand, but you just bring them back by sacrificing your tier 1-2 creatures. In best case scenario, you can exchange the old, but healthy support stack and push for an objective that shouldn't be otherwise doable, or it can turn a losing (final) battle to it's head, but as I said, the plans should be done before you trigger the battle. Looking for towns that share an alignment is usually a good start.

I order to make Sacrifice stand out more, I would make it to be able to target undead as well. And the Gold Dragons being immune to the spell is just nonsense, I can understand why it works as it does, but it feels more like an oversight than proper interaction.

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