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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Fangarms
Thread: Fangarms
siryus13
siryus13


Adventuring Hero
posted February 10, 2024 06:10 PM

Fangarms

I was wandering if Magic Plains increase the effectiveness of Fangarms.

Since it is a spell which has Basic/Advanced/Expert level - it should.
https://heroes.thelazy.net/index.php/Hypnotize

The difference between Advanced and Expert:
Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.

This indicates that on Magic Plains (Cause all spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells as well as spells cast by creatures and some of magic creature abilities.) so same amount of Fangarms should be able to hypnotize even higher stacks on this terrain then what would be the normal limit (*in this case hero's spell power is not taken into account only number of the fangarm stack)


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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 10, 2024 10:58 PM

Well it's not like those 30 HP makes a big difference, is it?

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Dairy
Dairy


Known Hero
posted February 11, 2024 06:00 PM

Phoenix4ever said:
Well it's not like those 30 HP makes a big difference, is it?


That wasnt the question, was it ?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 11, 2024 06:14 PM

Maybe not, but my point was, does it really matter?

It's like asking if Implosion does 5040 or 5070 damage.

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Hourglass
Hourglass


Supreme Hero
posted February 11, 2024 08:54 PM

Phoenix4ever said:
Well it's not like those 30 HP makes a big difference, is it?

-------
Phoenix4ever said:
Maybe not, but my point was, does it really matter?

It's like asking if Implosion does 5040 or 5070 damage.

The 30 HP difference would be massive, since that's what you get per unit. However, the reason why it doesn't matter is simply the fact that despite playing despite active playing, I'm not so sure if I will ever come across a situation where this matters. The magic plains or similar enviroment are extremely rare, and since Fangrams aren't part of any town, they're only very rarely included to the player's army. Having a situation where these two elements meet, and it would make the battle outcome at least somewhat different would likely be a once a in lifetime experience.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 11, 2024 09:44 PM

Mapmaker abuse gives bonus to hero.. against comp, of course.. So you get plus mark..
____________
Fight MWMs - stand teach

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 11, 2024 10:51 PM

@Hourglass
Are you sure it would be +30 HP per Fangarm? I read it as +30 HP in total, but I'm not sure.
But as you said, you need Fangarms and you need magic plains and for both of these two rare elements to come together is very situational at best.

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siryus13
siryus13


Adventuring Hero
posted February 11, 2024 11:32 PM

I've done some testing: even after 5 iterations I haven't found any difference (https://www.youtube.com/watch?v=O7Xouvz_jOk)

-When the number of enemy is bigger they don't hypno on neither fields; so it doesn't seem to boost them.
-the number of creatures fighting in the video is arbitrary, I haven't done the math... but the numbers seem to be close enough

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