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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Dryope fight - Forged in Fire map 4
Thread: Dryope fight - Forged in Fire map 4
FdgK
FdgK


Known Hero
posted May 10, 2024 12:37 PM
Edited by FdgK at 22:06, 13 May 2024.

Dryope fight - Forged in Fire map 4

Hi all,

Just out of curiosity:

I am playing the updated 1.7.1 version of the Forged in Fire campaign (difficulty level hard) and in map 4 (Tomb Raiders) they added two new town fights, one of which is against a hero called Dryope who has Gem’s portrait and 220 Diamond Golems who are basically immune to physical damage (every attack just causes one damage even with their defense lowered to 0 by the use of disrupting ray). On hard you don’t have to do this fight but I wanted to do it anyway and I won it with the following tactic:

I brought 10 Angels and 6 one-stacks of Sentinel Automatons and a ton of Mana (around 1750). The arrow towers attacked the Angels, I flew with the Angels who were in position 6 (in front of the catapult) in front of the gate, I waited with all the Automatons except for the one left in front of the catapult who I sent to die in the moat (because otherwise Dryope would have cast berserk on the Angels with her next spellcast), then I cast firewall in front of my catapult and sent all the Automatons with their explosion feature turned on to die in the firewall in order to destroy my catapult (which took five explosions). If you ask yourself why I brought six and not five Automatons then: For whatever reason, when I tried to bring five, the arrowtowers shot at the Automatons instead of the Angels. Then I killed all the Diamond Golems one by one with 75 damage lightning bolts, while resurrecting the Angels whenever they got down to one. Oh, and I had the Elixir of Life. Otherwise my mana would not have been enough.

So now my big question is: Is this the intended strategy because it felt tedious and wrong to have to kill 220 Diamond Golems one by one with lightning bolts. And I am not even sure if at higher difficulty levels, the player has access to resurrection or the Magic Spring to double their mana.

Can somebody enlighten me or did I find the intended way to beat this fight?

Thanks and have a great weekend!


Edit: Now I'm confused! I've just checked the wiki and there it says that Dryope is a First Aid specialist. I was certain that she must be a very high level Armorer specialist because otherwise I don't understand how my damage could be reduced to 1 per attack from whichever creature. Strange!

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revolut1oN
revolut1oN


Famous Hero
posted May 17, 2024 09:20 PM

Any ideas how to beat her? I am playing on impossible and double mana + res are not available.

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FdgK
FdgK


Known Hero
posted June 06, 2024 01:46 AM

I'm curious. Did you find a way to beat her?

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revolut1oN
revolut1oN


Famous Hero
posted July 11, 2024 09:03 PM
Edited by revolut1oN at 21:36, 11 Jul 2024.

Nope, not at all. Haven't progressed since then.

Only solution I came up with is to spam her with Cloned Automatons (which ignore defense when exploding) but still before that I had used some of them as meat shields for others stacks and their number wasn't impressive, i had like 40. If i had over 100, it could have been doable.

Still, bad design if it forces you to rely on one particular unit to finish the scenario, without even notifying you in advance.

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FdgK
FdgK


Known Hero
posted July 12, 2024 09:14 AM

Oh yeah, that might be the intended way. I did not think about that.
But wouldn't you bleed too many creatures like this anyway?

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Sav
Sav


Known Hero
posted July 12, 2024 05:26 PM

Cloning automatons is an intended way (and probably the only reasonable on 200%).

There are several ways this can be implemented; in the best (probably not the easiest) way I know, with 64 Sentinel Automatons it is possible to win the combat on 200% in just 19 rounds with no loses (except 5 single-unit stacks of Harpy Hags) and with a lot of spell points remaining.

40 Sentinel Automatons should also be enough (the spell points can become a bottleneck if the explosion damage is too low).

Still on 200% it is better not to lose units in the main stacks as this difficulty is somewhat 'hardcore', and the later combats can become too hard with weaker powerstacks. Although, Dryope is the hardest fight on the map, and moderate loses are acceptable in this fight.

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FdgK
FdgK


Known Hero
posted July 12, 2024 11:46 PM

Thank you for clearing that up. Interesting to know what you were planning with that fight. Thanks!

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