This feels great and I like it a lot right now.
Twisted undead Heroes that look the part, menacing and terrifying.
Creatures as well, a good mix of old stuff and some new stuff, with a bit of shuffling around. Like, are vampires tier 7 now? Above even the death knights? Interesting... And where do liches fit in here?
Don't like the dogo too much, missed opportunity to have a werewolf instead. Even a ghoul or a zombie would have been better.
____________ Guide to a Great Heroes Game The Young Traveler
I think the faction looks great. I was skeptical with the graphics at first but the more I see them in motion the more I like them. I think the first pictures didn't do any favor to the overall look.
Animations specifically look amazing (that lich death... so good).
Units look like a mix of classic and a bit of new and it seems that there will be a lot of depth in the unit mechanics with active abilities.
Vampire specifically look amazing, but my eyebrow went up a bit when I saw it drains 50% of the inflicted damage. I choose to assume that this is WIP and that they would never implement something so OP in the final version.
The heroes looks are very varied too which is another plus for me.
Stevie said:Like, are vampires tier 7 now? Above even the death knights? Interesting... And where do liches fit in here?
Yes vamps are tier 7 now, and liches tier 5. It is skelletons, ghosts, dogs, gravediggers, liches, dread knigs and vampires.
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vitirr said:Vampire specifically look amazing, but my eyebrow went up a bit when I saw it drains 50% of the inflicted damage. I choose to assume that this is WIP and that they would never implement something so OP in the final version.
The vamps in HoMM3 have 100% life drain.
It's also important to remember that the devs have been pretty open about how they're not worrying too much about balance. They're trusting the community to balance things with bans and restrictions like they've done with HoMM3, while they focus on making broken things that are fun to abuse in singleplayer.
I'm glad that Vampires are now top tier, they were always the coolest in the Necro line-up for me.
The Bone Dragons were not bad, but I can't say I'll cry over their absence.
Nice to see Wraiths and Dread Knights again. Liches were to be expected as well.
And the Pets strike me as an interesting choice, though I see where Stevie is coming from, maybe a Werewolf unit would have worked as well.
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Horses don't die on a dog's wish.
I think the main idea behind the dogos was that they wanted a non-humanoid, small creature that can also be summoned by a gravedigger. When you look at it that way, it's kinda difficult to find something, and a werewolf wouldn't exactly fit.
I’m actually excited for necro this time around. They’re usually my least favorite, but creature designs are all great and I like the line up changes. Grave robbers look fun to use with their different summoning based on the upgrade. T7 vampires sound crazy and i look forward to seeing how they balance them. The hero portraits in the reveal looked a lot better than the handful we got to see in weeks prior, which were mostly hot/cute looking undead folk. But they do seem to have plenty of proper ones lined up.
Overall, it’s a great looking faction. 2 for 2 as far as I’m concerned, with dungeon already being mostly revealed.
On the whole, the Vampire at the Necropolis has never really gelled for me. Every other creature in the lineup had died, and been brought back to existence, but the Vampire skipped the whole 'died' bit in the first place.
Got to give them credit for trying to tread some new ground with the Gravedigger. Necropolis had its fair share of weird creatures over time, but this one fits like a glove.
I do miss my Bone Dragons and would have loved to see the concept done better, but you can argue that one Skeleton in the army is enough.
The thing I am most interested in will by play-dynamics. We see lots of sustain-abilities such as heal and summoning along with some crowd-control. I just hope the faction has more to offer and will not just resolve around one gimmick.
Different unit upgrades are extremely appreciated and I hope they synergize differently depending on your hero type.
Yes they have a lot of healing and reviving. It looks like they will be hard to put down for good.
The only unit that seems to escape from this pattern is the Dread Knight. It has double strike and one of the upgrades seems that will have a kind of Harm Touch ability (Wraith in H5) while the other one a kind of strengthen ability (increase damage or attack with each attack they make). (This is just educated guesses, not much is confirmed about their abilities yet).
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A bit sad they still have only single non-anthro being, but agree about it being tied with Graverobber and more involved this way.
I'd have liked them to have dragon, as well, this level7 looks less "vampire" and more 'Capital guard from Disciples", or maybe lich they overdesigned untill he looks t7, went' oops', made it t7 and went to design lich anew.