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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Talk about TUM
Thread: Talk about TUM
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted November 15, 2024 03:50 PM

Poll Question:
Talk about TUM

I'm playing TUM in 2 days.. Allied AI can't build a Angel dwelling, only lvl 1-6, another Allied AI completely built everything.. What about me? I need sulfurs, but I don't play at full strength, so I'm thinking a challenge that my troops are unupdating or second updated troops.. Now's Jeddite, and his gogs, Archdevils, demons, Pit Lords, Sultan Efreets, gogs.. Later on I add on something.. Ok welcome!
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Fight MWMs - stand teach

Responses:
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Good
OK
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WTF
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bloodsucker
bloodsucker


Legendary Hero
posted November 16, 2024 11:23 AM
Edited by bloodsucker at 11:28, 16 Nov 2024.

Dear Ghost, your English is always almost incomprehensible but maybe if you at least align your thoughts one could get where you're at... No idea about TUM, though. I've read a bunch of his code but never played it.  
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 16, 2024 11:27 AM

Thats why is a good thing that WTF is on options list.

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bloodsucker
bloodsucker


Legendary Hero
posted November 16, 2024 11:29 AM

It was my vote.
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phe
phe


Famous Hero
Life and Freedom
posted November 16, 2024 02:17 PM
Edited by phe at 11:57, 17 Nov 2024.

Not so bad but would be better if there were::
- real 7th's lvl 3rd ugprade (not 8th lvl as it is)
- got double gold cost difference upgrade and taking 4-5 of stacks' experience levels during upgrade (upgrade impossible without experience)
- terrain passability
- upgradable extrenal dwellings (like castle uprgrade) especially 8th-10th lvl
-halved growth (basic+halved growth) and guards alike in external dwellings especially 8th-10th lvls
- setting difficulty manually by stacks' size multiplier and stacks' experience setup

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