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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Worst skill in HotA right now?
Thread: Worst skill in HotA right now?
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 05, 2025 07:57 PM
Edited by Phoenix4ever at 19:59, 05 May 2025.

Poll Question:
Worst skill in HotA right now?

I am not gonna include a lot of options here, as I think most skills have some use in the newest version of HotA, but some have very limited use, so I have included some of the worst here imo.

I have not included skills like Estates, Navigation and Scouting, since I know they are not really main hero material, but very good for scouts. So I still think they have more use, than the worst skills.

So what do you think?

Poll Results:
0 votes (0%)
Artillery

4 votes (44%)
Ballistics

2 votes (22%)
Eagle Eye (Because you use Spell Research, I guess)

1 votes (11%)
First Aid (The tent is still too fragile and hard to get and replace maybe?)

0 votes (0%)
Learning (Maybe not that useful, with only 8 skills?)

0 votes (0%)
Scholar

2 votes (22%)
Other (Write a comment)


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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted May 06, 2025 01:43 AM

Fire Magic or Luck are the worst.

Fire Magic gives you mass curse, bloodlust, berserk, and a slightly better blind, but all those spells are already nearly as effective without it. (Like Mass Curse, sure I want to curse their harpy, but the Angel and the Naga? Don't really care.)

Blind gets 90% of its value regardless of level, and berserk still occupies the most dangerous stack.


As for Luck, I often have heroes with 2 Clovers of Fortune and Cards of Prophecy in their backpack because I've already maxed out my luck through Idols and Flags and everything else. If luck applied to creature specialties, we'd be talking.



First Aid is amazing now, Artillery and Ballistics have their place. 95% scholar is pointless, but when you need it, you NEED it.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 06, 2025 07:44 AM

Okay fair enough, I still think Mass Berserk is a gamechanger, you can even cast it on immune creatures, if you have Orb of Vulnerability, making almost all battles a complete cakewalk.
And Mass Curse is not bad either.

It's easy to get luck true, but if you have the skill, you can equip other artifacts instead + it does true double damage now.

For me it's Ballistics, I don't want this skill on main or scouts, I don't want it on anyone. (It's an AI skill really.)

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VARN
VARN

Tavern Dweller
posted May 06, 2025 10:04 AM

Should be Ballistics. I really don't care about a bonus for siege. Siege situations are rare situations. It is sad how high AI values it. Prison heroes have it countless times.

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gnollking
gnollking


Supreme Hero
posted May 06, 2025 01:54 PM

Ballistics, hands down. Learning and First Aid are both top-tier skills.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted May 06, 2025 03:07 PM

I voted Ballistics, very poor bad since RoE.. A very nice you joined me as a first-time club.. Loser votes other?! Can't beat the map, MP, etc But today you say Ballistics.. Welcome to advanced club..

One thing yet! Lol poor GeorgeJungg
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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted May 06, 2025 05:08 PM
Edited by LordCameron at 17:10, 06 May 2025.

I can't rate ballistic low since I like playing defensive, and when the AI has it they destroy my defences. Its the difference from beating an army 3x your strength and not.

And the new Learning is amazing. Basically a perfect implementation. It is a reroll on your secondary heroes so you can get Estates/Scouting/Logistic faster, or a way to get your main up to power quicker for their specialty or a quest guard or just for the primary skills.
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gatecrasher
gatecrasher


Famous Hero
posted May 06, 2025 05:39 PM

Voted for Eagle Eye. (Nothing to do with spell research which in many games is too expensive anyway) Sure, the last update made it somewhat situationally useful but if you need to hope to get the spells you need from an early encounter or even just prior to an endgame fight through Eagle Eye the game is lost already.
You'll just develop too slowly in early/mid game compared to your enemy without access to some pivotal spells.

I don't see a use case which could reliably help you win a game.

Maybe in games vs. AI which is stupid enough to regularly charge weak heroes with useful spells in the book at you.


Ballistics got a decent buff in the last update. Sieges aren't encountered that often but usually it's make-or-brake fights.

Tent replacement is what hampers First Aid the most indeed.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 06, 2025 05:53 PM
Edited by Phoenix4ever at 18:06, 06 May 2025.

LordCameron said:
I can't rate ballistic low since I like playing defensive, and when the AI has it they destroy my defences. Its the difference from beating an army 3x your strength and not.

As I said, Ballistics is an AI skill. AI needs it and it is one it's most prioritized skills. I very rarely see a situation, where human players need it though. I guess it's nice for getting the intiative, if you are playing a slow town like Stronghold or Tower and only if the defender does not have Artillery, but that's about it. AI does'nt know how to defend a castle anyway, it always charges out the gate, making Ballistics pointless.

Let's look at the 5 Ballistics heroes in HotA:
* Uland (Native max speed 16)
* Theodorus (Native max speed 11)
* Olema (Native max speed 17)
* Yog (Native max speed 11)
* Morton (Native max speed 15)
So out of those, 2 are from some of the slowest towns, Stronghold and Tower.
Factory, Rampart and Inferno have speed 15, 16 and 17 and won't benefit much from it though.
Replace those 3 with Cove (12), Fortress (13) and Necro (14) and maybe Ballistics would look a tiny bit better...

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MurlocAggroB
MurlocAggroB


Known Hero
posted May 06, 2025 07:32 PM
Edited by MurlocAggroB at 19:33, 06 May 2025.

I have to agree that the worst is Luck. Ballistics is theoretically very powerful in a siege, it's just limited by the small use case and having limited skills. Luck on the other hand has no use case. If there were twelve skill slots, Ballistics would be more tempting, while Luck would still not be.

It'd be kinda cool if Luck had the Resourcefulness effect from Heroes V where you get extra resources from piles and campfires. That might make it a C-tier scout hero ability, which is at least something.

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ZanthorX
ZanthorX

Tavern Dweller
posted May 07, 2025 01:42 PM

Ballistics

Why is ballistics important for the AI? Wouldn't be it much better AI would prioritize Earth and co? Same is true for Estates. (Even though it is better than Ballistics imo)
Would love to change the AI values for skills and tried it but failed

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Syth1984
Syth1984


Adventuring Hero
posted May 08, 2025 09:24 AM

I can get more value from ballistics then First Aid.

Scouting I don't like but I understand why people like it. Personally it's my least favorite.

Scholar is pretty bad for main hero but pretty nice for a secondary hero.

I like the new eagle eye. It has functionality. I hope A.I. is able to use it properly.

Artillery is mehh. I always hoped it would be patched to become better.

Luck is becoming bottom of the barrel but with some critical artifact competing for the luck artifact positions that could change.

So final verdict is => First Aid.

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