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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Level 4 & 5 damage spells (started by Phoenix4ever in October 2025)
Level 4 & 5 damage spells This thread is 2 pages long: 1 2 · NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 04, 2025 11:46 AM

Poll Question:
Level 4 & 5 damage spells

It might be a bit of a complicated question, but how do you feel about level 4 & 5 damage spells?

In current version of HotA Sorcery is twice as good as it used to be, but there are also Interference skill, specialty and artifacts.
There are also the 4 elemental orbs, adding a huge +50% damage to spells.

So if we exclude Inferno, how do you feel about the "power level" of Armageddon, Chain Lightning, Meteor Shower and Implosion?

Poll Results:
2 votes (25%)
I think they are nicely balanced.

2 votes (25%)
I think they are too powerful.

2 votes (25%)
I think they are too weak.

0 votes (0%)
Some of the spells should be banned. (Which?)

1 votes (13%)
Other. (Write a comment below.)

1 votes (13%)
I don't know/care.


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bloodsucker
bloodsucker


Legendary Hero
posted October 04, 2025 12:44 PM

Last one. I almost never use damage spells and if I ever do so is generally on easy battles the enemy will try to flee as soon as he has the turn and I don't have the Shackles.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 04, 2025 03:16 PM

So you almost never use Armageddon, Chain Lightning, Meteor Shower or Implosion?
Fair enough, though that sounds very surprising to me...

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted October 04, 2025 03:39 PM

On "early game", the damage spells are quite strong beacuse you have not many army and it does a mega amount of damage on low HP of amry independantly of the creature. As defense skill of higher unit is not considered in damage caused by spells, they are a very efficient way to deal with level 6-7 creatures.

When game goes "long", you have maaaany more army and damage they can deal is multiplicated by your attack skill... So skills like "offense" are clearly more powerful than any damage spell (even with orbs and sorcery) can be. They begin to be weak because even a high spell power stat cannot reach a 2-3 monthes production of two/three towns + dwellings.

Then to OP spells are "haste/slow" or "bless/curse" or  "prayer" at expert because they give you a huge initiative bonus on ennemy and the damage done is insane if you can "strike first". IMO, the problem is "warriors" with those spells are as good spellcasters as "powerful mages". Having a 10 turn haste or 30 does not change many things... And casting chain/implosion on a very large army is quite "weak" compared to a "haste" on late game...

Here I talk about a "normal" game of heroes, not with templates where games are faaar faster (and the global amount of army is less important + a good amount of boosting stats stuff on the map).

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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 04, 2025 04:24 PM

I agree Haste/Slow and to a lesser extent Prayer are OP, but they do require a decent army, damage spells don't.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted October 05, 2025 09:43 AM

But damage spells requires mage guild, wisdom, mana and spell power, army don't...
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 05, 2025 11:10 AM

Yeah you are right, though you can't really lose those things again, unlike army.

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Hourglass
Hourglass


Supreme Hero
posted October 05, 2025 12:01 PM

I wouldn't call them broken or anything, if we're especially talking about Hota, in the original game even the top level scrolls can be behind easy fights. On the other hand, the original game doesn't ban the couple of artifacts making you immune against spells, so it's kinda double-edged sword. In Hota you need more or less "build" towards them, and the immunity artifacts have been banned. So, they end up being super strong spells, but locked behind many doors, so I think they're were they should belong.

The top level damage spells even fall for the "right" magic schools, earth and air. I think their position could be slightly different, if, say, Implosion and perhaps Meteor shower were fire spells instead. Now, you're getting the most out of them without the need of sacrificing utility provided by Slow and Haste, for example.

I don't quite understand how the Inferno spell got done so dirty. You could've easily created a spell that was like Meteor Shower, but would instead do a bit less damage. In the state of Fire vs Earth magic, I would say the Inferno could very well even deal the exact same damage without being somehow "broken."

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bloodsucker
bloodsucker


Legendary Hero
posted October 05, 2025 12:50 PM
Edited by bloodsucker at 12:52, 05 Oct 2025.

Phoenix4ever said:
that sounds very surprising to me...

My most used spells are Slow, then Prayer, then Blind, then Berserk. But my main's choice will always be a might hero so... even Grid doesn't make a really strong damage based hero.
____________

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Brevan
Brevan


Hired Hero
posted October 05, 2025 10:20 PM
Edited by Brevan at 22:27, 05 Oct 2025.

I agree that the damaging spells aren't super useful compared to Blind, Slow, etc, that can effectively take away an opponent's turns (so you can resurrect losses).  That said, I'd agree that Sorcery specialty on a hero is quite a bit nicer than Meteor Shower or Chain Lightning specialty later in the game.  60% more damage to tier 7 creatures makes those spells worthwhile long after I'd have given up on them.

Armageddon - OP if the hero is built for it (immune creatures), useless otherwise.

Chain Lightning - Not great (good damage to 1 target, alright damage to 1 target, bad damage to 2-3 more, good chance of your creatures being hit too) but alright if the hero is built for it (maybe keep an Iron Golem or Titan as the target of the last hit to minimize losses).

Meteor Shower - Great for what it does (weirdly-low mana cost, good damage, can reliably hit 3 targets at the start of battle). Not bad mid-battle where it might be able to hit 2 targets (like casting 2 Lightning Bolts but for just 50% more mana)

Implosion - Costs a lot of mana, but at least it hits pretty hard; not as useful as Blind (this can buy you time to resurrect creatures and doesn't seem to scare AI into running due to loss of creatures).

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 05, 2025 11:33 PM
Edited by Ghost at 09:50, 06 Oct 2025.

Yeah

It depends on skiful player.. An example of Fire vs Earth.. Earth player casts Slow, etc and Fire player casts fireball, etc My succeeded that is played Fire vs Earth in hotseat.. Air, Water.. One map Water is banned..

If you are Legion, you can cast a Armaggedon, Implosion, etc

I don't use a Slow much.. Think about lots of Germlins or horde of skeletons.. I choose horde of skeletons, when no ranged attackers, so my troops live still.. Another reason skeletons are easier and you get more experience points.. But spells..

When Orge Magi maneuveur.. You casts Implosion or Berserk.. Thus O. Magi walks out, but strikes to your monster again.. HIT & RUN.. Berserk is better.. O. Magi strikes their monsters.. Think about you are safe in your area.. Expert Blind is OP, when you cast a Armaggedon, but Expert Blind has Armaggedon immune..

So no Fire is favourite.. When you give Expert Blind to your opponent.. An opponent casts Armaggedon..
 
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 05, 2025 11:34 PM
Edited by Phoenix4ever at 23:38, 05 Oct 2025.

bloodsucker said:
even Grid doesn't make a really strong damage based hero.

I guess you mean Gird?, but what about Malekith then?

Yeah guys, I have tweaked some the mentioned damage spells myself, Meteor more expensive, Inferno more powerful and a bit more expensive, Implosion cheaper, but also weaker and Arma just weaker.
Feels much better than it was originally and I'm quite surprised HotA almost have'nt touched this aspect of the game at all, except for a very minor nerf to Arma.


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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 05, 2025 11:37 PM

I'm less concerned with the balance of meteor shower, chain lightning, and implosion than I am with the balance of frost ring, inferno, and fireball. They're all so comically weak it feels insulting to mage heroes tbh.
____________

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 05, 2025 11:41 PM

Rimgrabber said:
I'm less concerned with the balance of meteor shower, chain lightning, and implosion than I am with the balance of frost ring, inferno, and fireball. They're all so comically weak it feels insulting to mage heroes tbh.

I also buffed all these + Fire Wall and Land Mine, they deserve it.

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bloodsucker
bloodsucker


Legendary Hero
posted October 06, 2025 10:10 AM

Phoenix4ever said:
... but what about Malekith then?
That was answered before. I mentioned Gird (sorry) cause I will use battlemages often but she wouldn't be a first choice. I used her for Yennifer in Time of Contempt but I highly increased her spellpower from start. (that map isn't playable with newer versions).
____________

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 06, 2025 11:12 AM

@FfuzzyLogik

Kinda the same / little the same that is Counterstrike or Prayer to your legion of Skeletons.. When monsters are F. Dragons, R. Dragons, C. Dragons, A. Dragons, and then C. Dragons etc.. So your creatures are dead.. But Counterstriked or Prayered Skeletons live yet, and it gets a Anti-Magic.. So Skeletons vs Dragons.. Question is Key.. Noob players find more simple: artifact gives immune to Lightning, etc When Animate Dead, Resurrection is important.. My Resurrection of Fear (SoD map), where your 20k Royal Griffins to zero by AI.. So Resurrection costs many spell points.. You can't cast a TP, etc And 20k Royal Griffins are from neutral.. You know Diplomacy.. Resurrection of Fear was the first lesson map is trying to tell players that Resurrection isn't common in MP.. Only noob player is waiting for..

The same thing, if opponent casts Slow, etc You also cast a Slow, etc But if opponent casts Chain Lightning, so you cast damage spells can be Implosion..

Another what? H4 became spellcaster role.. An example of Chaos casts Arma, Chain Lightning, etc What I played almost the same way in H3 and H4.. When no Slow, but damage spells in town, so I ponder against neutral monsters.. Someone has Fire speciality.. Fun to me.. If gives to her extra spell points, so you realize what damage spells are fun..
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 06, 2025 01:49 PM

Wow you guys vote all over the place.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted October 06, 2025 08:39 PM

Sorry Ghost, I don't understand what you mean...
Please, try to keep one subject per paragraph to help the reader.

Ressurection/Animate dead are very good spells during the "game against IA" (95% of the battles are versus IA) to keep your army alive... It can be very handy to keep your army growing.
A blind and "circle of resurrection" can get you win very hard battles with quite 0 lost.
Just a turn back in a town or a well or a mana vortex and your mana is here again...

Immunity against Chain ligthning is, in some cases are very efficient but more "casual". Its not a "noob feature" because its a bit niche...

Orb of inhibition just dimantles all use of magic and makes might more powerful if you want to talk about very game changers artifacts...

But for slow, if you need to cast it too, the first who did it had a great initiative advantage. And if you have mass cure/haste, you can dismantle the ennemy slow and keep its army slowed. The slow spell is known to be verrrry powerful... Too much IMO.
And frequently, casting slow is more relevant in a "late battle" than any damage spell can do... And for very few spellpoints.
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 06, 2025 10:12 PM

Sorry! Water isn't awesome, but yes Earth and Air.. But Water and Fire or Air.. Earth shouldn't take a Water..

I had a legion of Archangels in Illusion world II (RoE map).. Resurrection? For costs.. I met AI with red orb..

I don't need a Slow.. I love fast.. MP is a very different.. But noobs are showing loyalty to Slow..

Hexis in H4, never casted Slow but only Haste..
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Orc
Orc


Famous Hero
posted October 14, 2025 08:12 PM

bloodsucker said:
Last one. I almost never use damage spells and if I ever do so is generally on easy battles the enemy will try to flee as soon as he has the turn and I don't have the Shackles.



if you almost never use them, it means they are OP and ruin the game. I too almost never use them. I voted second

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