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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: AI Art Potential for Modding? (started by LordCameron in May 2026)
AI Art Potential for Modding?
LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted May 16, 2026 10:06 PM

AI Art Potential for Modding?

I gave Chat Gpt a sprite sheet for nomads and then said can you make a 2 hex wide frog unit for Homm3 based on this image. Obviously the scimitar caused problems in the image, but this was the very first attempt and it would be easy to clean up in photoshop.

Do you think this is a viable way to create new units? I tried to add the sprites in game to test if they were actually aligned correctly, but I realized I don't know how to convert to DEF files and make it all work. I might try again in the future.

Especially for mods like TUM which have some random green imps or for WOG with their image bashing I could see this as at least a step sideways



____________
What are Homm Songs based on?

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Ancientdruids
Ancientdruids


Famous Hero
(Andruids for short)
posted May 16, 2026 11:51 PM
Edited by Ancientdruids at 00:03, 17 May 2026.

From my experience, AI is useful for generating portraits and map objects. Still, even minimal effort of manually polishing such assets improves them by heaps and bounds.

Having said that, for unit sprites, rendering them in 3d software seems the way to go for the forseeable future. Because this spritesheet is just unusable. Not even close to H3 aesthetic. Looks like something from Metal Slug.

And we haven't even seen it in motion. It will probably produce a fiesta of artifacts, pixel movements, size inconsistencies and blinking due to slight palette difference between frames. There's no way you can correct that easily, if at all.

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