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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Vokial, Zubin, Ignissa & Pasis (started by Phoenix4ever in August 2026)
Vokial, Zubin, Ignissa & Pasis This thread is 2 pages long: 1 2 · NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 06, 2026 08:37 AM

Poll Question:
Vokial, Zubin, Ignissa & Pasis

These 4 heroes all start with Artillery, but no war machine.
Vokial can't even buy one from Necro's blacksmith, Zubin can buy a ballista from Ballista Yard at Stronghold and Ignissa and Pasis can buy a ballista from Conflux's blacksmith.
Notice also that these heroes are not ballista specialists, so what they really want is a cannon and neither Necro, Stronghold or Conflux has access to that...

So was it a good idea they come without war machine?

Responses:
It's fine how it is.
They should start with a ballista.
They should start with a cannon.
Other. (Write a comment.)
I don't know/care.
View Results!

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
posted August 06, 2026 08:57 AM

Vokial was one of my earliest favourite heroes to start with because I love the Vampires. It always bugged me that he has Artillery without a Balista and no way to get it from his town. Yes, it would have been better if the heroes you listed started with one.
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Horses don't die on a dog's wish.

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purerogue3
purerogue3


Famous Hero
posted August 06, 2026 04:38 PM

I just realized Alchemists start with either Mysticism or Scholar, yeah tactics does not synergize with ballistics (due to AOE spells)

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 06, 2026 04:57 PM

purerogue3 said:
I just realized Alchemists start with either Mysticism or Scholar, yeah tactics does not synergize with ballistics (due to AOE spells)

Sorry, but WTH are you talking about?

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purerogue3
purerogue3


Famous Hero
posted August 06, 2026 05:02 PM

I was emulating our dear Spectral friend

Torosar is more weird

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 06, 2026 05:06 PM

Torosar is indeed also weird, where is his damn Artillery skill...

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purerogue3
purerogue3


Famous Hero
posted August 06, 2026 05:26 PM

Really, tactics is a liability on defense, dragon-breath should only be given to the TOP dragon

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purerogue3
purerogue3


Famous Hero
posted August 06, 2026 05:31 PM

Phoenix4ever said:
where is his damn Artillery skill...


It makes it more fun to acquire it.. but they had to ruin him in other ways

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phe
phe


Famous Hero
Life and Freedom
posted August 06, 2026 08:48 PM
Edited by phe at 20:50, 06 Aug 2026.

Give ballista to every blacksmith in every town, let it be possibke to buy one per week, let it be possible to stack ballistas,  let it be possible to upgrade it, and some blacksmiths on adventure map...

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BigPig2
BigPig2


Adventuring Hero
posted August 08, 2026 03:34 PM
Edited by BigPig2 at 12:33, 09 Aug 2026.

At the very least Vokial needs another skill. So does one of the planeswalkers imo (my Pasis is a resistance specialist, Ignissa is still TBD, I dont think it matches her backstory in any way). Zubin is the only one whose specialty and Attack skill growth have any potential for synergy with Artillery.

Edit: And I dont mind they dont start with ballista in principle as long as their town has it, maybe they could have like a 50/50 chance idk?

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Syth1984
Syth1984


Known Hero
posted August 11, 2026 05:59 PM

If we had some artifact versions of ballista and tent that would probably solve the problem. Some common ones(Lets say 5) and some unique ones(3). Then you could pick them up on the way rather than relying on castles.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 11, 2026 06:15 PM

Yeah no warfare, it means poor handwork.. The same troop quality.. Stronghold needs more than Overlord.. The next spealists like creature sacrifice, etc

WoG/ERA has turbo.. But useless, an example Settlers 3, it resources in warehouse, when hero.. Hmm FA can specialist, when Necromancer hero with FA skill.. But rare..

To give a terrain penalty to warfare..
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Fight MWMs - stand teach

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purerogue3
purerogue3


Famous Hero
posted August 11, 2026 06:17 PM

Was going to say that's brilliant but it just trades one set of problems for another, can castles/war machine factories are more common than one particular artifact.. however there is one really cool advantage that may be slipping past me.. any idea?

Artillery is the only skill that can use an artifact, Ballistics is too rarely used (but I still don't want to axe it completely) and first aid doesn't need one.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 11, 2026 06:49 PM
Edited by Phoenix4ever at 18:50, 11 Aug 2026.

Syth1984 said:
If we had some artifact versions of ballista and tent that would probably solve the problem. Some common ones(Lets say 5) and some unique ones(3). Then you could pick them up on the way rather than relying on castles.

Yeah I think war machines are even (somewhat) considered artifacts already.
I believe I have heard there is a way to somehow place war machines on the adventure map, just like artifacts, does anyone know how?
(It does'nt help war machines can not be given as rewards from for example Seer's Huts or Pandoras Boxes.)

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BigPig2
BigPig2


Adventuring Hero
posted August 11, 2026 09:01 PM

Does it take more than changing their treasure class from S to T/N/J/R in artraits.txt?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 11, 2026 09:04 PM

Perhaps not, I need to try that.

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BigPig2
BigPig2


Adventuring Hero
posted August 11, 2026 10:06 PM
Edited by BigPig2 at 22:14, 11 Aug 2026.

I did a quick test, if you set machines to Treasure class they do drop as "random treasure class art" item from the editor but the catapult and ballista are invisible while the cart and tent get icons from ogre club and hellfire sword respectively, on the map that is, they look their normal selves in the inventory. I havent tested it with different artifact classes present so I dont know if their visuals will be affected (if it's an indexing kind of situation). This would suggest they will be available as quest rewards tho, I think.

Also, if you change their slot to wearable (head, shield, etc) or misc you can sell them to the artifact merchant. I havent tested if they work in battle when "worn". If you give any of them two slots at once the game crashes.

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Syth1984
Syth1984


Known Hero
posted August 11, 2026 11:10 PM

BigPig2 said:
I did a quick test, if you set machines to Treasure class they do drop as "random treasure class art" item from the editor but the catapult and ballista are invisible while the cart and tent get icons from ogre club and hellfire sword respectively, on the map that is, they look their normal selves in the inventory. I havent tested it with different artifact classes present so I dont know if their visuals will be affected (if it's an indexing kind of situation). This would suggest they will be available as quest rewards tho, I think.

Also, if you change their slot to wearable (head, shield, etc) or misc you can sell them to the artifact merchant. I havent tested if they work in battle when "worn". If you give any of them two slots at once the game crashes.


That looks promising actually. Update us if any progress is made. Kudos!

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 11, 2026 11:24 PM
Edited by Phoenix4ever at 23:25, 11 Aug 2026.

BigPig2 said:
I did a quick test, if you set machines to Treasure class they do drop as "random treasure class art" item from the editor but the catapult and ballista are invisible while the cart and tent get icons from ogre club and hellfire sword respectively, on the map that is, they look their normal selves in the inventory. I havent tested it with different artifact classes present so I dont know if their visuals will be affected (if it's an indexing kind of situation). This would suggest they will be available as quest rewards tho, I think.

Also, if you change their slot to wearable (head, shield, etc) or misc you can sell them to the artifact merchant. I havent tested if they work in battle when "worn". If you give any of them two slots at once the game crashes.

Thanks BigPig, I haven't tested it yet, but great to hear your experience.
Catapult being an artifact does not really make sense though, since all heroes already have one no matter what.
The question is how to change cannon to an artifact? I guess it could be minor and ballista, ammo cart and first aid tent could be treasure.
Another thing is what happens if you pick up a ballista for example, if you already have one?
Also if you set war machines as artifacts, does that mean you can get them randomly at Artifact Merchants and Black Markets?

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Syth1984
Syth1984


Known Hero
posted August 12, 2026 07:32 AM

Phoenix4ever said:
BigPig2 said:
I did a quick test, if you set machines to Treasure class they do drop as "random treasure class art" item from the editor but the catapult and ballista are invisible while the cart and tent get icons from ogre club and hellfire sword respectively, on the map that is, they look their normal selves in the inventory. I havent tested it with different artifact classes present so I dont know if their visuals will be affected (if it's an indexing kind of situation). This would suggest they will be available as quest rewards tho, I think.

Also, if you change their slot to wearable (head, shield, etc) or misc you can sell them to the artifact merchant. I havent tested if they work in battle when "worn". If you give any of them two slots at once the game crashes.

Thanks BigPig, I haven't tested it yet, but great to hear your experience.
Catapult being an artifact does not really make sense though, since all heroes already have one no matter what.
The question is how to change cannon to an artifact? I guess it could be minor and ballista, ammo cart and first aid tent could be treasure.
Another thing is what happens if you pick up a ballista for example, if you already have one?
Also if you set war machines as artifacts, does that mean you can get them randomly at Artifact Merchants and Black Markets?


Catapult does not make sense agreed. It should be untouched.However if you have ammo carts essentially buffing castle defenses for example (flaming arrows, anti-flier arrows,Defense penetrating arrows, suppression arrows=-3 speed) then you are essentially rewarding somebody who has the balistics skill.

I want a circus tent :Summons genies x per hero level .

Others are like artifacts. You should be able to get them where there are artifacts.

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