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Heroes Community > New Heroes - Olden Era > Thread: Inferno (started by Goblinmode555 in September 2026)
Inferno
Goblinmode555
Goblinmode555

Tavern Dweller
posted September 11, 2026 08:12 PM

Inferno

I always liked Infernal factions, the Demonic flavoring is a great contrast to other factions. They should eventually add one, with something like the following for creatures:

Infernal creatures:
T1 - Tortured Souls/Demonic Tricksters/Sacrificial Lambs: cheap, weak, slow, huge population. They die in huge numbers, but provide benefits when they do.
T2 - Imps/Familiars/Goatmen: fast, drains mana/focus. One special attack/spell/ability.
T3 - Gogs/Magogs/Pyromaniacs: flame archers of varying stats. Maybe one upgrade gives a 1hex AOE projectile.
T4 - Efreet: evil genies. Fire shield, 1 to 3 spells, and flying.
T5 - Pit Fiends/Soul Devourers: benefits from the death of friendly units. You can have them summon units from dead stacks, or sacrifice units for buffs/curses/other spells.


I felt like Demons should be T6 and have stats to match. Maybe an option to either go Ice Demon/Fire Demon.
Devils/Archdevils makes sense as an antithesis to the Temple Angel units.

Although I never liked the combining of Necropolis and Infernal factions in HOMM4, Venom Spawns are an interesting unit and might be worth including. It is satisfying to have a creature impart a poison effect.

The only issue I had with H3 Inferno units is their weak archery. They were comparable to H3 Fortress units in that regard.

Special building: Sacrificial Circle. You sacrifice units, you get rewarded with gold/resources.

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Olegmods
Olegmods


Adventuring Hero
Wrath of the Creators lead dev
posted September 12, 2026 06:45 AM

Well, the thing is that the Hive is their demonic faction/view on Inferno, since (IIRC) canonically Kreegans weren't a thing at the time frame of HOE.

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