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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Heroes of Four Seasons: Fan game pre-Alpha (started by LordCameron in October 2026)
Heroes of Four Seasons: Fan game pre-Alpha
LordCameron
LordCameron


Promising
Famous Hero
Veteran of the Succession Wars
posted October 17, 2026 08:58 PM bonus applied by Galaad on 19 Oct 2026.

Heroes of Four Seasons: Fan game pre-Alpha

I recently shared a bunch of things I'd tinkered with AI on my youtube channel, but I didn't share this project because it is a bit more personal, and a bit rougher and unfinished. However, I think Heroes Community is a good place for people who want to tinker for a few minutes or get inspired by the possibilities before us.:

Heroes of Four Seasons


You can currently play the battle mode hotseat or against an AI, or play the very rough adventure map in hotseat mode, with a max of two players.


Personally, I don't endorse downloading random exes from the internet, especially in this day and age, but I hope I have some reputation which can reassure you.

I designed this game when I was sick with a chronic condition. I was unable to use my arms or hands so I had to use voice capture software to control all aspects of my computer and the software was bad. Eventually the illness spread to my throat and I couldn't speak either without extreme pain. It lasted about 4 years and eventually the doctors figured anti-biotics could fix the majority of my issues.

I think it is part of why I am leaning positive on AI. Voice recognition has improved massively in the last 6 years, and even though my learning of C++ was slowed massively by the illness, I had a lot of time to think, and in the end I was able to get out an approximation of what I had been struggling and unable due to my health to create for many years.

I think this is the right place for the post, but not 100% sure, please let me know if it belongs in a different sub forum

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PandaTar
PandaTar


Responsible
Supreme Hero
Celestial Heavens Mascot
posted October 18, 2026 02:35 PM
Edited by PandaTar at 14:36, 18 Oct 2026.

LordCameron said:

I designed this game when I was sick with a chronic condition. I was unable to use my arms or hands so I had to use voice capture software to control all aspects of my computer and the software was bad. Eventually the illness spread to my throat and I couldn't speak either without extreme pain. It lasted about 4 years and eventually the doctors figured anti-biotics could fix the majority of my issues.



Oh, glad you've got past the worst. It makes me think that life catches up with us all, and sometimes a few of us may not show up anymore, and one wonders if something else had happened. And yes, when a lot of things are taken for you, you can finally devote to others, even when awful things gather, one can find an opportunity to keep going on.

Regarding your project, I might take a look later.

Is there something specific you want us to observe for feedback?
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LordCameron
LordCameron


Promising
Famous Hero
Veteran of the Succession Wars
posted October 18, 2026 06:32 PM

PandaTar said:


Is there something specific you want us to observe for feedback?


Mainly to see how easy it is to have a working map with heroes and moving around and adventure sites. I think once you have your PDFs for your dream game in place you could hand the full document to Claude and just sit back and have something approximating what you are looking for. It is rather surprising.

Otherwise curious about opinions on the combat, as there is no hex grid which was a weird choice I made with reservations, but I kind of like how it works, and what you guys think of the unit mounting mechanic and the economy as you can hire infinite units.

Also the secondary and primary skill leveling is more Elderscrolls inspired.


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PandaTar
PandaTar


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posted October 18, 2026 07:07 PM

LordCameron said:



Mainly to see how easy it is to have a working map with heroes and moving around and adventure sites. I think once you have your PDFs for your dream game in place you could hand the full document to Claude and just sit back and have something approximating what you are looking for. It is rather surprising.


I was wondering about UI and graphics, after the mechanics were set in place, but one step at the time.

I've tested a bit just now, got killed, of course. Still have to peruse it better and read battle rules, which I have skipped, hohoho. Will get back to it later. So far, everything worked.

Quote:
Otherwise curious about opinions on the combat, as there is no hex grid which was a weird choice I made with reservations, but I kind of like how it works, and what you guys think of the unit mounting mechanic and the economy as you can hire infinite units.

Also the secondary and primary skill leveling is more Elderscrolls inspired.


I got a bit confused in combat, but it was my fault not reading anything before, so I was mostly observing the hints.

For the hiring thing, I got a bit confused also. It says that you have a certain number of units per week, but I was able to hire more than that. So, what does that number per week mean, if you can hire infinite troops?

As for the skill system, I'm not familiar to Elderscrolls, so I can't make a comparison.
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LordCameron
LordCameron


Promising
Famous Hero
Veteran of the Succession Wars
posted October 19, 2026 07:09 AM

Yeah my documentation for this game sucks, as I was doing it all voice to text.


Basically, units still have a growth every week, but you can buy past the growth at x2 the cost for a number of units equal to growth, then buy even more for x3 then x5 then x8 and so on.


Skills, both primary and secondary, increase through use, whichever one you use the most will level up.
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PandaTar
PandaTar


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Supreme Hero
Celestial Heavens Mascot
posted October 19, 2026 07:34 AM
Edited by PandaTar at 14:00, 19 Oct 2026.

LordCameron said:
Yeah my documentation for this game sucks, as I was doing it all voice to text.

My apologies, I didn't mean to say it was bad, I have just not read things throroughly. It's my own fault.

Quote:
Basically, units still have a growth every week, but you can buy past the growth at x2 the cost for a number of units equal to growth, then buy even more for x3 then x5 then x8 and so on.


Hm, something like forced conscription, then you pay more for it. Sounds reasonable.

Quote:
Skills, both primary and secondary, increase through use, whichever one you use the most will level up.


Ahhh, that's one thing I think Heroes could improve a lot, leveling up through proficiency and iteration. I like this sort of design, which I'm also considering when it comes to heroes main roles: the more your hero act as a commander, the more skills related to commanding and perks become available or get offered to be picked. Really, I hated when you were in a dry map and then your hero got offered Navigation skill, or your might hero not even having a book of spells being offered Air Magic, which was not a bad thing in and of itself, but it wasn't consistent with what your hero was doing. It gets tricky, though, when you have just started the game and all you had done was picking treasures, so you did nothing but only walked around.

Your skill system seems the most logical and appealing to me, in my humble opinion.

UPDATED

Yesterday night, I was talking to Claude about some of the mechanics we've been discussing, and it had some illuminating fixes for some stuff, consolidating solutions too. I might update the other threads too. So yes, Claude helps. ^_^
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LordCameron
LordCameron


Promising
Famous Hero
Veteran of the Succession Wars
posted October 20, 2026 06:08 AM

PandaTar said:
LordCameron said:
Yeah my documentation for this game sucks, as I was doing it all voice to text.

My apologies, I didn't mean to say it was bad, I have just not read things throroughly. It's my own fault.




No, seriously it sucks


Also awesome you keep improving your design!
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