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Heroes Community > Heroes 7+ Altar of Wishes > Thread: "Recycling" Creatures
Thread: "Recycling" Creatures
Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted July 21, 2002 06:57 PM

"Recycling" Creatures

I was just fighting some Gold Golems the other day, and when I saw them do their little crumbling thing, leaving that pile of gold behind, I got an idea. I think that you should be able to "harvest" or "recycle" the remains of certain creatures.

After a battle, depending on the number of Gold Golems killed, the player gets a certain amount of Gold from their remains. The same would apply to other creatures; it would most likely only be the mechanical ones, though. Ore could come from the Dragon Golems, and Wood from the Ballistae. Ore could also come from Earth Elementals and Gargoyles. Perhaps a small amount of Gold from Leprechauns?

Of course, if we start doing Leprechauns, and other living creatures, that just sort of takes us to a D&D setup where you get things from every creature killed, which doesn't make much sense in Heroes. It would probably have to work with only Mechanical units, and others that are composed of mainly one element that is identifiable as a resource.

Whadya think?
____________
<Dragons rule, Titans drool!>

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted July 22, 2002 05:03 AM

Up to D&D settings?

I think it's a great idea!! The only thing with D&Ds, is its to formulated.. A litte randomness involved to what treasure. If you kill a troll your gonna get an a type treasure.. So you roll a dice to figure out how much and what was in it. Tat system was alright..

In every pure RPG, after fight's you get a set amount of silver/gold/ect per kill depending on what the enemy was. In some way's that's good. If you want 100s more you can cound (ie) 3 more balithisorz and I can get the gauntlets!

If you plan on searching through stack's and stack's of leprecaun's, tiger's, golom's ECT, go for it.. Take all day!
Still, some kind of extraness per battel like a portion of gold/resource would be nice..

The rest of my idea has been taken to another thread where it dosn't **** up your ideas with a complete different thing

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted August 04, 2002 10:54 PM

Er...yes...thank you...

I don't mean a D&D system though--the resources would be given after a battle, the same way as artifacts or experience--no "searching" through bodies. You win a battle fighting Gold Golems, the game does the calculation for how many GGs = how much gold, and then you get the gold.
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<Dragons rule, Titans drool!>

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dark_elf6
dark_elf6

Tavern Dweller
posted August 04, 2002 11:31 PM

i think it would b a great idea to b able to pick up resources after killing certain enemies.  My only problem with that is that it mite make the game unbalanced.  as long as there is one creature from each castle that gives resources after death its all rite but if one castle has like 3 creatures that give resources after death and another castle doesnt give any i think it could screw up the game.

all in all though i think its a good idea for the expansion or a heroes 5
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victory goes to the player who makes the second-to-last mistake

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted August 05, 2002 02:08 AM

I think I know how it could work without unbalancing the game.

Each town shouldn't have a creature that gives resources after death; that would just get a bit redundant and corny. However, it could be only neutral armies that give resources, so if you fight a player--and players would be the disadvantaged ones if their alignment had "recyclable" creatures--you don't get anything.
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<Dragons rule, Titans drool!>

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SOulblighter
SOulblighter


Hired Hero
Awww
posted August 21, 2002 11:02 AM

That's a real good idea! It could be extended in artifact making - for ex. if you kill a dragon you can have dragon scales, teeth, it's heart & anyhing that you want to make a good artifact and you can go with those pieces of black dragon to a Blacksmith or something like that and for a price you can have the artifact ready and working in no-time...

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted August 21, 2002 04:27 PM

Now we're getting a bit RPG...

Oh, and btw your avatar goes nicely with your username
____________
<Dragons rule, Titans drool!>

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bort
bort


Honorable
Supreme Hero
Discarded foreskin of morality
posted August 21, 2002 04:28 PM

Can you make soylent green from all of the humanoid races?

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Thunder
Thunder


Responsible
Famous Hero
posted August 21, 2002 07:49 PM
Edited By: Thunder on 21 Aug 2002

Sorry, but all this is already possible in Heroes 4 (giving material after fight was possible even in Heroes 3). Check my thread Map Editor: Hints & Tips for some ideas what is possible with scripts.

How to give the player gold equal to number of Gold Golmes killed then? This is the way to do it (lets say that 1 Gold Golem is worth 1000 gold):

On the Encountered Branch of Gold Golems:
Set Gold_Equal_To_Golems to number of Gold Golems in this army.

On the Defeated Branch of Gold Golems:
Display "We killed the golems and gained lots of gold by doing so!"
Trigger Custom Event (Gold Equal Golems).

Gold Equal Golems (Triggerable Event):
Conditional Action: If Gold_Equal_To_Golems > 0 then (Sequence) Give 1000 gold, Set Gold_Equal_To_Golems to Gold_Equal_To_Golems -1, Trigger Custom Event (Gold Equal Golems). Else do nothing.

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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted August 23, 2002 10:10 PM

Quote:
I think I know how it could work without unbalancing the game.

Each town shouldn't have a creature that gives resources after death; that would just get a bit redundant and corny. However, it could be only neutral armies that give resources, so if you fight a player--and players would be the disadvantaged ones if their alignment had "recyclable" creatures--you don't get anything.


Nice idea
Maybe it could work like this:
Haven-Ballista=>wood(1/ballista)
Academy-Gld Golem=>gold(50/golem)
Preserve-White Tigers=>gold(50/tiger)
Stronghold-Cyclops=>ore(3/Cyclop)
Asylum-Hydras=>mercury(7/Hydra)
Necropolis-Vamps=>gold(150/vamp)

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted August 24, 2002 06:28 AM

Quote:
Sorry, but all this is already possible in Heroes 4 (giving material after fight was possible even in Heroes 3). Check my thread Map Editor: Hints & Tips for some ideas what is possible with scripts.

How to give the player gold equal to number of Gold Golmes killed then? This is the way to do it (lets say that 1 Gold Golem is worth 1000 gold):

On the Encountered Branch of Gold Golems:
Set Gold_Equal_To_Golems to number of Gold Golems in this army.

On the Defeated Branch of Gold Golems:
Display "We killed the golems and gained lots of gold by doing so!"
Trigger Custom Event (Gold Equal Golems).

Gold Equal Golems (Triggerable Event):
Conditional Action: If Gold_Equal_To_Golems > 0 then (Sequence) Give 1000 gold, Set Gold_Equal_To_Golems to Gold_Equal_To_Golems -1, Trigger Custom Event (Gold Equal Golems). Else do nothing.



Yeah, we know that, there's no need to boast about your skills . But we want something that works without scripting. And making a script that affects all the golems in the game is more tricky.

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted August 24, 2002 06:32 AM
Edited By: Largo_LeGrande on 24 Aug 2002

DP
____________
-Largo has spoken-

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Thunder
Thunder


Responsible
Famous Hero
posted August 24, 2002 01:44 PM

Actually, you wouldn't have to do those scripts more than once. Just copy the scripted Gold Golem stack to create multiple scripted Gold Golem stacks. And if you don't want to do that triggerable event again, just make a different 'version' of the map and clear all objects and terrain from it.

But if you want to have that those Gold Golems give you resources even when battling against Human or computer player, well, that could be a 'little' more complex affair.
However, you can do the same golem script for towns, mines and garrisons as well with ease. The main and only problem would be how to make it for wandering armies.
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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted August 24, 2002 06:42 PM
Edited by alcibiades at 10:55, 10 Dec 2008.

Yep, that's what I mean. PS. Triggerable Scripts looks to be the most useful event in the game



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.

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