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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: CAMPAIGNS WOLKTHOUGH
Thread: CAMPAIGNS WOLKTHOUGH
HALT
HALT


Known Hero
Knight of Justice
posted August 03, 2002 04:51 PM
Edited By: HALT on 20 Oct 2002

CAMPAIGNS WALKTHOUGH

PRIMA'S OFFICIAL STRATEGY GUIDE


LIFE CAMPAIGN: THE TRUE BLADE
The Drawing of the Blade
Victory Conditions: Defeat the Normic and Caileen heroes.
Logs Conditions: Lose Lysander.
Map Size: Medium
Map Difficulty: Novice


SIDE ARMY COLOR
Player Life Purple
Computer Life Teal
Computer Life Red
Computer Chaos Orange
Computer Might Green

  The first hero is a Knight named Lysander, the rightful king. He is at the gate of the northwestern town. Three things make this town special among your starting three: It contains a Sanctuary (where you can resurrect heroes), it is a Citadel, and it is the only town in which you eventually can make Level 4 creatures.
 The other towns are to the southeast and south. Each has its own random hero (a Priest in the southeast, a Knight in the south).
 To the east of the northwestern town is a red Portal that leads to a similar Portal near the town to the southeast. Several resources, artifacts, and other interesting locations are in the area.
THE SOUTHEASTERN TOWN IS A HUB, WITH PORTALS LEADING TO BOTH OTHER TOWNS.  
 The southeastern town is flanked by two Portals: a red one leading to the northwestern town and a blue one leading to the southern town.
 Finally, the southern town hosts two Portals. The first (blue) spans the distance to the southeastern town. The green one is the exit of a one-way Portal. You find the entrance later.
 Collect and claim all resources in the vicinity of each town.
 The Priest (southeast town) should avoid crossing the bridges to the northwest and instead battle her way south. Avoid the cursed ground east of her town, however— Venom Spawns are formidable foes, and Lysander should claim victory over them in a quest.
DON’T TAKE YOUR PRIEST INTO THE VENOM SPAWNS’ LAIR. THAT’S YSANDER’S JOB LATER. INSTEAD, HEAD SOUTH PROM HERB.
 The area to the south of the Venom Spawns features a Monastery a Sanctuary and a Barracks.

 Quest: Bring the Nasaints
 Find a house outside the wall and to the east of the Sanctuary and venture inside. If you send 10 Peasants to the woman in the house, she gives you 5 Healing Potions.
 Find the nearest Hovel and recruit five Peasants. Return to the house and receive your reward. A hero must accompany the Peasants for you to complete the quest.


 Your other Knight should, after clearing the area southwest of the bridge, head west, then north toward the northwestern town. He shouldn’t, however, face the Grlfflns that guard the sole path to the southwest.
YOUR. KNIGHT HERO SHOULD STOP HERB ON HIS RBCON JOURNEY, BEFORE CHALLENGING THE GRIFFINS. Go NORTH INSTEAD ... FOR NOW.
 Lysander should head south to find an Archery Range and turn northeast toward the northern coastline.
LYSANDER’S PATH IS ON THIS ROAD TOWARD THE COAST. STOP AT THE HOUSE EITHER NOW OR LATER TO RECEIVE AN IMPORTANT QUEST.

 Quest: The Ankh of Life
 East of the Archery Range is a house (Adamus’ Retreat). Go inside to receive a
quest: Find the Ankh of Life and have Lysander return it.
 To complete the quest, Lysander must defeat the Venom Spawns east of the southeastern town. Walt for more experience and a larger army before undertaking this task.
 When you have the Ankh, return to Adamus’s Retreat. Add a powerful Priest (Proetho) to your army.


 Follow the coastline east until you reach the Shipyards. Snag a boat and explore the seas, first to the west, then to the east. Look on one of the western islands for a blue Keymaster’s Tent.

Quest Harpies and Mermaids
 Your first stop after getting the ship is a small house floating to the northeast of the shipyard. The inhabitants ask you to rid their area of Harpies and Mermaids.
When you vanquish them, return to this house and receive a Seaman’s Hat as your reward. This item allows you to board and disembark boats with no movement penalty.


Puzzle: Buried Treasure
 Visit the island north of the floating house to find your first Oracle. When you click on it, it shows you the location of buried treasure (marked by an X).
 Go to the spot indicated in the vision (it’s close) and select Dig for Treasure under the game menu. You need a full day to dig, so get into position and call it a day for this hero. When the new day starts, begin digging.


 When you reach the island farthest to the east, there is an entrance to a one-way Portal. This leads to the Portal exit near the southern town. When you’ve explored the sea, enter this Portal to be transported to dry land, or sail back to any place you like.
 Assemble your armies and head down the westernmost of the Griffin-guarded paths. Defeat the Griffin and take the Teal town in the lower southeast corner of the map.

Quest Bring Proetho
 The tower to the southeast of the town contains a quest. Lysander must make Proetho gain the Quest Guard trust. If you’ve already conscripted the burly Priest, the quest is immediately fulfilled. If not, complete the Ankh of Life quest and get Proetho to join your party.


 You must complete the Proetho quest to get to the purple Keymaster’s Tent behind the tower. Enter it to gain an iportant bit of access.
VISIT THE PURPLE KEYMASTER’S TENT BEYOND tHE QUEST GUARD TOWER TO ACQUIRE AN IMPORTANT PASSWORD.
Continue northeast to take the next town and exploit its environs before continuing east.

Quest The Black Dragon
 Visit a farmhouse along the southern edge of the map. Its resident tells a sad tale and gets you to agree to slay a nearby Black Dragon.
 To the northeast Is a blue-flagged tower. If you visited the offshore Keymaster, the tower disappears as you enter It. Behind It waits a cluster of Black Dragons. Kill them and return to the farmhouse to collect your reward: a Dwarven Hammer. This Item plays a part in a later quest.


 Continue east and take the next Red town before charging up the path southeast of the town. To the east are the mines that are your final objective. Before venturing inside, take the city to the northeast and comb the remaining area.
==========================================================
NOTE:
YOU CAN’T ENTER THE MINES WITHOUT GETTING THE COMMAND WORD FROM THE PURPLE KEYMASTER (IN THE SOUTHWEST CORNER) AND COMPLETING THE DWARVEN HAMMER QUEST.

==========================================================
Quest Dwarven Hammer
 In a house northwest of the mines (near the Mercenary Camp) is a man—Clodman the Builder. He makes you an offer: If you get him his Dwarven Hammer, he’ll tear down part of the wall he built around the mines.
 You should already have the hammer. If not, get It by completing the Black Dragon quest. When you hand it over, Clodman breaks down the wall, giving you access to your final battle.


 IF YOU JUMP THOUGH ALL THE HOOPS THE MINES ARE ACCESSIBLE. VENTURE INSIDE FOR THE FINAL FIGHT.
 With the wall open, the mines are ready for assault. Enter and attack the last vestiges of the Red army. After you defeat them, the first scenario is complete.

The Trials
Victory Conditions: Reach the Oracle of
Dawn by completing all her quests.
Loss Conditions: Lose Lysander or Proetho.
Map Size: Small
Map Difficulty: Intermediate


SIDE ARMY COLOR
Player Life Purple

 Collect the goods in the vicinity, form one group, and enter the blue Portal to the underground. Spend a few days collecting Gold, fighting meanies, and ensnaring resources.
Take the Portal to the surface and enter the tower ahead to take the Trial of Greed and cross the bridge.
THE SOUTHEASTERN AREA BEYOND THE BRIDGE OFFERS SUPPLIES, TROOPS, AND A VITAL QUEST ITEM.
 Turn southeast after the bridge. Here is what functions as a town in this scenario, your destination for purchasing items, trading commodities, hiring troops (Monks and Crusaders), and raising dead heroes. One special item here is the closely guarded Sword of the Gods.
When you finish your tour, return to the bridge and go northwest. Scour the landscape and present yourself to the Quest Guard at the tower to undergo the Trial of Strength. If you have the Sword of the Gods, the path opens and the quest is complete.
THE STAIRWAY IN THE WESTERN CORNER LEADS TO ANOTHER SECTION OF THE UNDERGROUND MAP. SOUTH OF IT ARE STONES OF POWER AND ANOTHER QUEST ITEM SAINT RANAN’S STAFF.
 Explore to the west as far as you can go before descending the stairs to the underground. In the substrata of this map, travel east. You pass a purple exit Portal.
As you near the eastern end of the pass, you must enter another Quest Guard Tower. This time, it’s the Trial of Power: Surrender Saint Ranan’s Staff and the way is clear.
Round the bend to head west. Before the next Quest Guard Tower is a one-way exit Portal and a one-way entrance Portal. Step into the entrance Portal.
 You’re transported to the exit Portal you saw recently, but something’s different: The wall to the northeast is open. Enter to find one end of a two-way Portal.
IYSANDEF~S IMPRISONED IN PANDORA’S Box. FREE HIM AND DIVE INTO THE BLUE PORTAL TO GET ON TRACK.
 Step inside to travel to a landlocked area in the southeast of the underground map. Open Pandora’s Box and enter the blue one-way Portal.
 Having returned to where you came from (near the graveyard in the southwest corner of the underground map), proceed west to the next Quest Guard Tower. Undergo the Trial of Spirit and pass through to a staircase leading back above ground.
ARRIVING AT THE HOME OF THE ORACLE ENDS YOUR SCENARIO.
 March your heroes eastward, north around the bend, and west over the bridge to find the Oracle and complete this scenario.

The First Step of Many
Victory Conditions: Find the Desette hero.
Loss Conditions: Lose Lysander or Proetho
or attack the Garrison.
Map Size: Medium
Map Difficulty: Intermediate


SIDE ARMY COLOR
Player          Life            Purple
Computer        Life            Teal
Computer        Life            Blue
Computer        Life            Orange
Computer        Life            Red

 You begin in the northwest of the map with your heroes and a smattering of troops. The ultimate goal, the Garrison, is in the southeastern corner. Go counterclockwise, securing all towns before infiltrating the Garrison.
 Form your heroes into two armies and divvy the troops between them. Explore the immediate area before venturing farther.
 Assume control of the first Wheelhouse and collect the bounty surrounding it. You receive an unfriendly message that gives you license to do battle with the four Wheel armies.
 Cross the bridge to the southeast to gain information and a new area to explore. Free the Prison’s inhabitant to gain a new hero. When the area is clear, cross the bridge to the south. You’re now in red territory.
 Clear this island of opposition and collectables. Detour briefly over the stone bridge to the southeast. Capture some Wheelhouses and pocket more riches before backtracking to cross the wooden bridge toward the first red town.
THE FIRST RED TOWN CAN BE YOURS IN WHICH TO BUILD YOUR NEW ARMY.
 Conquer the town (which is lightly defended) and fully explore the southeast region of red territory. Garrison some troops in the town to prevent its recapture. Build up this town, as it forms the core of your own base.
==========================================================
TIP
IN THESE AND OTHER TOWNS YOU CAPTURE, FOCUS YOUR MONEY ON TROOP PRODUCTION. THIS MEANS BUILDING ALL POSSIBLE CREATURE GENERATORS AND UPGRADING TO A CASTLE (TO MAXIMIZE PRODUCTION). APPOINT GOVERNORS FOR EACH CITY TO IMPROVE EFFICIENCY.

==========================================================
 After you amass power, set out to finish off the red army. Find the red heroes riding nearby and claim the second red town to the north.
Alter you fortify and amass a large army, set off for the Orange base. Head east to the edge of Orange territory and lay claim to the two closely spaced Orange towns.
GOBBLE UP THE TWO ORANGE TOWNS.
 Fortify that area and continue your massive build-up of troops. By now, you suffer limitations because of a lack of resources. Be efficient and focus your efforts as you attack the next two armies.
==========================================================
TIP
AS YOU PASS THE GARRISON IN THE SOUTHEAST, RESIST THE TEMPTATION TO ENTER OR ATTACK IT. LAY A GLOVE ON IT AND THE SCENARIO FAILS.

==========================================================
AS YOU ENTER BLUE TERRITORY, A BRIDGE APPEARS TO A PORTAL THAT LEADS TO THE GARRISON’S BACK DOOR (you WON’T SEE THE PORTAL YET). YOU’RE NOT READY FOR THE CHALLENGE WAITING ON THE OTHER SIDE OF THE BRIDGE.
 Sweep westward, slaughtering all who oppose you. En route, there is a bridge to the southeast. This is your route Inside the Garrison, but not yet. You need every soldier on the map to defeat the Behemoth/ Thunderbird team guarding the bridge.
 Conquer the remaining Blue forces and cities before moving on to the labyrlnthlne realm of the Teal army. Exterminate any opposing forces and convert their towns to your purposes. When all four armies have been eliminated, the Wheel and Its towns are yours to exploit.
 Retire to the town nearest the bridge to the Portal and use every resource at your disposal to bring your towns to full troop production. Caravan or march everyone to your location and prepare for the final assault.
==========================================================
TIP
If THE BRIDGE GUARDS KILL ANY OF YOUR HEROES, THERE’S A SANCTUARY IN THE CLOSEST TOWN.

==========================================================

TAKE TO THE BRIDGE TO FIGHT THE MIGHTY FORCES GUARDING IT. YOU NEED A BIG ARMY FOR THIS FIGHT.
 Cross the bridge to the southeast and engage the Behemoth party.
AFTER YOU ENTER THE SECRET WAY, THE GARRISON IS YOURS TO EXPLORE. DESETTE’S HOUSE IS NEAR THE CENTER.
 When you’re victorious, trudge south to the teal Portal and step in. You are inside a lovely garden within the Garrison. Follow the garden path to a small house, where Desette (the object of your mission) resides. After you meet her, the scenario is complete.


Seeking the Steel
Victory Conditions: Defeat Mastero to rescue Sir Kentaine and gain the True Gryphonheart’s Blade.
Loss Conditions: Lose Lysander, Proetho, or Desette or allow Sir Worton’s forces (blue) to reach Mastero (the hero in the Orange town) first.
Map Size: Small Map Difficulty: Intermediate


SIDE ARMY COLOR
Player Life Purple
Computer Chaos Orange
Computer Life Blue

 This brief scenario has a built-in time pressure: You must infiltrate the Chaos town in the northeast corner and defeat its hero before the Blue forces in the southwest can do the same.
 You have a head start on Sir Worton’s blue army: They don’t march from their base until the first day of week 3
==========================================================
NOTE
You CAN’T ATTACK THEIR BASE—THE  KEYMASTER’S TENT YOU MUST VISIT TO ENTER THE GATE IS ON THE WRONG SIDE OF THE GATE.

==========================================================
 Consolidate your heroes as you wish and march to the twin Guardhouses to the west. Detour north to enlist a third Guardhouse and a Knight’s Chapter to the north and collect the copious resources around them.
==========================================================
TIP
PROTECT THESE CREATURE GENERATORS OR THE BLUE ARMY CONVERTS THEM TO  ITS OWN USE, STEALING ANY RECRUITS BUILT SINCE YOUR LAST VISIT.

==========================================================
 Fight northwest along the path as it turns north. Race through this area, fighting all opposition and collecting all bounty.
THE BLUE BASE IS LOCKED. You CAN’T FIGHT ITS INHABITANTS UNTIL THEY EMERGE TO ASSASSINATE SIR KENTAINE.
 Don’t waste any movements trying to get into the Blue base—you can’t. Nor are you able to eliminate its inhabitants, because their Gold Mine is beyond your reach.
 Instead, surge northwest to the clearing in front of the Orange town. You want to snap up the resources before the Blue army sets out from its town and takes them for its own.
 After you do this, build up your army. Because you’ve a finite amount of resources and a small income stream, you are limited in the size of your army.
 If you have a superior force when the blue army arrives, attack it. Blue needs to build up again.
THE GATEKEEPERS OF THE CHAOS GARRISON ARE FEARSOME. DON’T CHALLENGE THEM UNTIL
YOU’VE ENOUGH PEOPLE BEHIND YOU.
 When your force is at maximum size, approach the Hydra guarding the town Garrison. Attack the Garrison.
 Once Inside, collect all the resources around the Orange town. Use these new resources and the output of the Gold Mines to replenish and build up your force. You may need to repel new blue assaults.

Puzzle: Buried Treasure Northwest of the Orange town is an Oracle. The vision it imparts shows a nearby location of burled treasure. Go there and end your turn. First thing next turn, Dig for Treasure (from the game menu) to get a major bonus.

 When the time is right, go after the Orange town and any armies patrolling its walls. When It falls, you achieve your goal and the scenario is complete.


The Rightful Heir
Victory Conditions: Defeat Sir Worton.
Loss Conditions: Lose Lysander, Proetho,
Desette, or Sir Kentaine.
Map Size: Medium
Map Difflculiy: Intermediate


SIDE ARMY COLOR
Player          Life Purple
Computer        Life Orange
Computer        Life Blue
Computer        Life Teal
Compute         Life Red

 The final crusade begins along the northern edge of the map. Explore the Immediate area, then head east to the closest neutral town (in the northeast corner).

Quest: Acid Bath
An outpost with a Quest Guard Tower is the first structure you see. When you attempt to enter the tower, you are informed that you need three Potions of Acid to open the gate.
THREE POTIONS OF ACID ARE BELOW  THE LOCKED COMPOUND. You NEED ALL THREE
TO ENTER.
 The easiest to find these three vials Is to enter the Portal southeast of the Quest Guard Tower. When you’re offered a destination choice, take it to the Portal near the center of the map. One vial is near the Trading Post In the hamlet to the northwest of the Portal; another is near the Mana Vortex in the walled area to the northeast of the Portal. The final vial is near the Shrine of Magic south of the Portal. When you’re done, take the Portal to where you started and open the gate to access the treasures and learning within.


 Continue southeast to another Quest Guard Tower. Enter it and receive the next quest to gain passage to the first neutral town.

Quest Parental Proof
The Quest Guard Tower blocks access to the first neutral town. The guard demands proof of your claims about Worton.
Group Lysander, Sir Kentaine, and Desette together and revisit the tower. Convinced, the guard lets you in.


 As you enter the town, you receive word that it has been turned over to you. One down, two to go. Immediately begin building up this city for troop production but don’t spend too much on extras—it’s too remote to make a good base of operations.
 At some point, another town switches to your side even if you haven’t visited it yet. Fortify it.
==========================================================
TIP
CLAIM THE ENTIRE NEUTRAL AREA— THE AREA ABOVE THE RIVER WEST AND NORTHWEST OF THE ORANGE TOWNS. CONSOLIDATE CONTROL OF ALL THREE CITIES AND CLAIM ALL THE RICHES AND RESOURCES BETWEEN THEM. USE THE SOUTHERNMOST TOWN AS YOUR MAIN  BASE AND BUILD IT UP TO FULL POWER.
ITS LOCATION OFFERS QUICK ACCESS TO ALL THREE ENEMY BASES. THE TWO OTHER TOWNS CAN SERVE AS TROOP FEEDERS. SET THEM UP TO BE EFFICIENT BY UPGRADING THEIR CITY HALLS AND TROOP PRODUCTION CAPABILITIES AND BY APPOINTING EFFECTIVE GOVERNORS.

==========================================================
 Return to where you began the scenario and sweep westward along the top border of the map, claiming everything in your path. At the northwestern corner is the final neutral town (by the time you reach it, it has defected to you).

Quest: The Mob Rules
At the farmhouse inside the first hamlet, a quest awaits. The farmer within can’t get his crops to market, thanks to a Peasant uprising. If you eliminate all the protesting Peasants, he will give you Healing Potions.
Clear the hamlet (the area inside the wooden fence) of all Peasants and return to the house for your reward.


 There are two routes into your new kingdom: the bridge over the western river (near the Monastery) and the path near the SacredTemple west of the orange towns.
THESE ARE THE ONLY ACCESS POINTS TO THE NORTHERN PARTS OF THE MAP. STATION SUBSTANTIAL ARMIES AT THESE POINTS AND YOU WON’T HAVE TO GARRISON MANY TROOPS IN YOUR CITIES.
 Stay away from the Thunderbirds and they block any enemy troops from coming over the bridge. To protect your realm, put large forces at each of these access points and reinforce as necessary.
 Your large force blocking the pass southwest of the orange towns seals the Red and Orange armies Into their realms. The next priority is eliminating the Teal army. Send another large force into Teal territory in the southwest.
 After you vanquish this foe, converge on the Orange army. Take both of its towns and Caravan every creature and hero you have to your location for the final assault.
 When you’re built up and ready, approach the gate to the Red fortress. You may only enter the fortress with an army that includes Lysander, so put all of your best and most plentiful units and strongest heroes in his company.
Defeat any wandering Red armies and take the town. It is well defended.
HE’S CORNERED, SO GO AFTER WORTON ONE ON ONE.
 After victory is in hand, find Sir Worton. Look for a gateway in the southeastern corner of the map—Worton cowers behind it.
 Remove Lysander from his army, consolidate the best items in his inventory, the gateway alone.
Pick up any items around Worton and engage him. Beat down his Thief counterparts before confronting Worton. Attack with every advantage in your arsenal until you subdue him. When the pretender to the throne is dead, the battle, the war, the scenario, and the campaign are at an end.

____________
Choose your friends carefully. Your enemies will choose you.

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Hexa
Hexa


Responsible
Legendary Hero
posted August 03, 2002 05:26 PM

Nice ... thnkx for scanning and uploading that walkthrough!@

Here u guys can find another http://www.strategyplanet.com/homm/walkthroughs.shtml is is on the Celestial Heavens Unleashed site.

PS: no I have to clean all those threads with campaign stuff ... lol . Good thing I have no RL!@
____________
If you want to realize your dreams >>> you have to wake up!@

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HALT
HALT


Known Hero
Knight of Justice
posted August 04, 2002 02:22 AM

So Hexa do you need the reast of it?
____________
Choose your friends carefully. Your enemies will choose you.

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Hexa
Hexa


Responsible
Legendary Hero
posted October 20, 2002 05:23 PM

Top!@
____________
If you want to realize your dreams >>> you have to wake up!@

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