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Heroes Community > Tavern of the Rising Sun > Thread: What if HMM looked like this...?
Thread: What if HMM looked like this...? This thread is 2 pages long: 1 2 · «PREV
Dread_Knight
Dread_Knight


Known Hero
Converting Vegetarians
posted June 02, 2003 04:30 PM

no I mean the game "Battle Field 1942"

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted June 02, 2003 04:37 PM

Bah its a toss, you never would be able to make any tactic calls in battle because the whole screen would be loaded with creatures lol.

Nah you play your toss "kill em all" some other place, heroes is a strategy game

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 02, 2003 04:41 PM

No, HoMM is a chain'em_up
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted October 21, 2003 02:09 AM

lmao

I actually thought of something like this once.  Just think about how the battles would look.  LOL


I assume "Zog" is the hero?
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted October 21, 2003 08:03 PM

With this view, there are quite a few problems:

1.Spells: Now, it's hard to see how stuff like Fireball or Chain Lightning will affect things.

2.Hex Grid: Will that just have to be dropped?  It seems difficult to implement...

3.Attacking: How do the creatures attack?  do they just keep taking turns, or what?  And how do they die?
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Knowledge is power...

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted October 22, 2003 01:24 AM
Edited By: Dingo on 21 Oct 2003

With this view, there are quite a few problems:

1.Spells: Now, it's hard to see how stuff like Fireball or Chain Lightning will affect things.
I can imagine it.  It would look really cool.  Ever played the Might and Magic series?

2.Hex Grid: Will that just have to be dropped?  It seems difficult to implement...
That would be difficult.  The creators would probably make a solution.

3.Attacking: How do the creatures attack?  do they just keep taking turns, or what?  And how do they die?

could still be turnbased.  They would attack like they normally do.  They would die as they normally would.  But say you have 10 Archangels.  The hero casts imposion and kill 5 Archangels.  You watch 5 Archangels die and 5 are still standing.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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IYY
IYY


Responsible
Supreme Hero
REDACTED
posted October 22, 2003 03:43 AM

Quote:
3.Attacking: How do the creatures attack? do they just keep taking turns, or what? And how do they die?


Actually, this is the strongest part of such a system. The attacks of the army would not be calculated, all of them will attack at once using a basic AI (attack, dodge, block) and each individual creature has life. When you tell two armies (like cyclopes vs. paladins) to fight, they do it in real time using their own AI's, but the overall battle is still turn based. Much more realistic.
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted March 22, 2004 02:37 AM

Oddly enough, I like the old one better.  Not out of nostalgia or whatever, but how do you fit the massive hordes you see in campaigns and custom maps?  Fighting 5k nagas on there?  Uh-uh!
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Knowledge is power...

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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 22, 2004 10:13 AM

How about a zoom feature...
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1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 22, 2004 01:45 PM

I don't like it. It is starting to look like shogun or praetorians and that i certainly don't wanna see in a TBS that has a spell system working with stacks of creatures.
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