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Heroes Community > Heroes 7+ Altar of Wishes > Thread: We need a possibility to raze a towns
Thread: We need a possibility to raze a towns
russel
russel

Tavern Dweller
posted June 06, 2001 01:08 PM

We need a possibility to raze a towns

Hi,

What do you think about to add the posibuility to raze a towns? Like in Warlords... It's may be configuriable via setting - so user can turn on/off this feature before starting screnarion...

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Mordred
Mordred


Adventuring Hero
posted June 06, 2001 11:59 PM

It wouldn't work for Homm, but what you could do is allow for one building to be either constructed or demolished per turn...  or perhaps a spell that (Cloud of Sorrow, or something) that can be cast only by a town's owner and causes the town to not produce an troops an not allow you to build new structures...  it's duration would depend on the caster's level of skill...  it can also be dispelled, a caster with an equal spell-power as the spell (Spell's spellpower = the hero's spellpower who cast the spell) has a 50% chance per turn to dispel it, this is +/- 5% per point of diffrence in spell powers.
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LadyLily
LadyLily


Known Hero
The Iron Maiden
posted June 07, 2001 02:11 AM

The Questions is....

Why would you want to raze a town? You get more HPs, creatures, and resource. I would never want to raze a town. What are some of the reasons why anyone would want to?
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-LadyLily

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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted June 07, 2001 02:32 AM

You should be able to raze towns because there are different ways to build up a creature tree right.

Say a town you acquired already had cyclops as 6 lvl creature and you wanted behemoth. Demolition Time!

Also get a castle from opponent and you think he will get it back. Just message him 'SMASHY SMASHY, Say BuBye to ur Angels' and Raze away. You should have to fight the creatures in the building before you do this though and creatures should have a mini castle or sumthin (that would be cool).

Powerful spells such as dim door and town portal should be kept safe and not fall into enemy hands. If ur opponent tries to grab that suped up academy jsut turn ur mage guild into timber. He ain't gonna get those high level spells for free.

Many many many strategic aspects to this and this should definitely be added to strengthen strategic elements of HoMM4!!

That good enough 4 ya Lady?
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L8r

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russel
russel

Tavern Dweller
posted June 07, 2001 08:16 AM

I'm agree with Rage. The razing towns open a lot of new strateges. Nevertheless, as I wrote before it sould be configurable, i.e. before start the game it should be available for you to enable/disable this feature - if u don't like this option - simply torn it off

The way how towns will be razed should be discussed. May be to raze the town hero should use a powerful magic or razing is availabe only on town capturing or ...

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thunderknight
thunderknight


Promising
Famous Hero
posted June 07, 2001 11:52 AM

To raze a town is good idea. I like it too.

Maybe you can get some money + some wood and ore by demolish the town. Maybe you cannot demolish the whole town in a round. You can only destroy one building at a time and get some money from it (by selling of bricks, timber, etc...)

Just some thoughts: can the good guys (i.e. haven) demolish another good town ? If they decide to demoish that town, then it means some people will be homeless....

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russel
russel

Tavern Dweller
posted June 07, 2001 12:58 PM

May be disablbe to raze the last town of each player? If player have more than one town u can destroy it - otherwise u can't... May be allow to repair razed town - of coz' player should pay for it :-]

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Henl86
Henl86


Known Hero
oLd SkOoL RA2 OwNaH
posted June 07, 2001 04:49 PM

Theres a mod for h3 coming soon wich enables razing towns
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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted June 07, 2001 11:05 PM

Mod

Yeah the mod is already kicking around... it's called heroes 3.5 and has 3rd creature upgrades and ability to destroy + change towns. Sounds cool but i think you need SOD to play it.

The link to a site where you can get it is on an old thread somewhere in H4 suggestions.

Check it out.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 26, 2001 07:00 PM

Off topic: On request of the janitor I'm reviving this old thread. (I've deleted my post in the new thread and placed a modified version here.)

While razing towns is a possibility I prefer the approach that they've taken with the Outpost Town instead.

The Outpost is a town where the one who conquerers it can decide which town type it is to be developed.

It's kind of logical that you could destroy towns but the citizens of that town would not be happy and would rebel against you. So destroying towns only makes sense if you keep a sizeable force in the town.

I believe destroying towns or structures which you've built yourself should be prohibited. Destroying what the opponents built could be permissible, and is logical if the town was an outpost at the start of the game.

About the protection of spells in Mage Guild: You will have some protection for powerful spells since in Heroes 4 it is unlikely that the opponent will have access to the highest levels of your own towns Magic skills.

Town rebellions would be a far better thing to add than town destruction.... Hmmm isn't rebellions in AoW?

Another idea is to be able to schedule disasters as Events in the Map Editor, triggered by some events. (The disaster is either to occur on a certain day, or a configurable amount of days after the Event happened.)

For instance:
You open a Pandora's Box and the world quakes ruining all level 4 buildings in all towns.

You open a Pandora's Box and all creatures (available for hire) in all town perish. (Plague Event)

A hero enters an area with an Event inwittingly giving cause to a cataclysm.
One week later a cataclysm occurs levelling all Mage Guilds to the ground.

A hero relesases a Stranger (See my "New Idea: Stranger" thread) who turns out to be the King of Cyclops. The King of Cyclops being grumpy to have been a prisoner returns to the mountains and attacks a pre-defined city. In this case there will be a battle but if the defenders lose, the city will be levelled to the ground. In this case it would be prudent to give some form of advance warning to the player who has the town that the city may be attacked, so it would be nice if that was supported too.

With the new scripting system in Heroes 4, some of these ideas could be made possible.

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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted October 26, 2001 07:02 PM
Edited by alcibiades at 16:50, 19 Jan 2008.

There was also thread...

called "Raize towns"...
You can find it through my profile if you cannot find it any other way

This issue was talked pretty completely there then but we wanted more comment from other posters.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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Catch the vigorous horse of your mind.

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