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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics Part II
Thread: HOMM3 Tactics Part II This thread is 2 pages long: 1 2 · NEXT»
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted December 13, 2002 08:17 PM
Edited By: Xarfax111 on 18 Jul 2005

HOMM3 Tactics Part II

bump

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted December 20, 2002 03:45 PM
Edited By: Kittenangel on 12 Jun 2003

OK deleted the contents of this post warning giving next time a - QP will be given

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 12, 2003 06:35 PM

agreed
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Frost. Sometimes it makes the blade stick !

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Kittenangel
Kittenangel


Supreme Hero
Lee's wifey
posted June 12, 2003 08:09 PM

OK now lets get this back on topic as you were Xar
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Never wear anything that panics
the cat.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 12, 2003 08:13 PM

Thanks
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Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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coaie
coaie


Known Hero
Dirty MoFo
posted June 13, 2003 10:38 AM

So in the end : how many greens and ho many red will remain ? (my best was 4 greens)

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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 02:36 PM
Edited By: madmartigan on 13 Jun 2003

Quote:
So in the end : how many greens and ho many red will remain ? (my best was 4 greens)


4 Greens alone?

IMO, 4 greens alon (all blacks, golds and reds are dead) is impossible. Because, obviously you use the 4 greens to kill the other drags. But 4 greens cant kill even a red

My best was 4 blacks and 4 red. I did manage to kill all of the reds but cannot remember how, neither have the patience to replay and kill the reds again.

Here is my how I reduced a 5 black tope to 4 blacks 6 greens and 5reds with 8 scouts and 80 lvl1.

----------------------------------

scout secondary skills: none
scout primary skills: 0-0-1-1
troops: pikeman - speed 4
%100
Desert terrain

Scout1: 1211111  <---troop arangement
8 greens kill 1 gold  (you get a chance to kill 1 green by golds' retaliation, but DON'T KILL ANY GREENS)
5 blacks kill 1 red

remains: 5Black 5Gold 8green 6r

Scout2: 1211210
8 greens kill 1 gold

remains: 5Black 4Gold 8green 6r

Scout3: 1211210
8 greens kill 1 gold

remains: 5Black 3Gold 8green 6r

Scout4: 1211210
8 greens kill 1 gold

remains: 5Black 2Gold 8green 6r

Scout5: 1312100
8 greens kill 1 gold

remains: 5Black 1Gold 8green 6r

Scout6: 1211110
8 greens kill 1 gold

remains: 5Black 0Gold  8green 6r

Scout7: 1211111
8 greens kill 1 black (%75 chance - 15 out of 20 tries)
4 Blacks kill 1 green

remains: 4Black 0Gold 7green 6red

Scout8: 1211111 (MUST have haste)
6 reds kill 1 green
6 greens kill 1 red

remains: 4 blacks 6 greens 5 reds

PS: You can continue and kill all of the greens by 1211100 troop arrangement. Each time 4 blacks will kill 1 green. You will need about 40 more lvl1s and 6 scouts to sac.

---------------------------

This is designed for MINIMUM loss of lvl1s and can be improved.

I am trying to get more kills by using more lvl1s. I will post them when I get a better and exact result. Also, I will post what happens and what to do if the 8 greens fail to kill 1 black with scout7.

Too bored to do it now
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coaie
coaie


Known Hero
Dirty MoFo
posted June 13, 2003 04:37 PM
Edited By: coaie on 13 Jun 2003

it was on grass : there 4 green can kill a red on other terain i guess its better to leave the reds kill the green.

You prolly don't do it right : you must
1 ) kill the blacks with greens
2) kill goldies with greens
3) green with red and red with greens
( At the beginning aof this stage you can kill 2 of them with one scout. )


and the xarfax's secret is : (on grass) 5.1.4.1.3.1.2 and just defend first turn

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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 05:15 PM

Quote:
.........

( At the beginning aof this stage you can kill 2 of them with one scout. )
.......



Of course you can kill more than 1-2 drags. But it effects the later scouts worse. That is why I try to form a pattern.

My record with 1 scout is 1 black/1 Gold and 4 greens. But after that you get to kill less dragons with the following scouts Greens are the easiest to sweep out. But when you kill all of the greens, it gets very hard to make the blacks and the golds to slay each other.
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coaie
coaie


Known Hero
Dirty MoFo
posted June 13, 2003 05:30 PM
Edited By: coaie on 13 Jun 2003

i think that easy does it : ) Don't kill the greens they are needed to kill the black/gold
and 4 (let's say red ) is much better than 4 blacks  6 green and five red.

Strange is that this thread was the result of the grunan toss thread which was deleted by the mods who thought it was too dumb.

He said somthing about killing dragon utopia week 1 cause the dragons will kill therselves.
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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 06:00 PM
Edited By: madmartigan on 13 Jun 2003

Quote:
..wow some nice input here ...especially from coae and midnight ... i wish there wouldve been some, when i origianlly posted it.


I aint mid9t I would have posted here IF I had seen this thread earlier I was directed here through grunantossers thread
(edit: AND I need to learn to use "enter" )

Quote:
Now the methods can even be improved.


Positively yes. But the quesiton is which is more important:

"The smallest size you can shave a tope down"

OR

"The most damage you can do with lesser scouts/costs"

IMO, 2nd one is more important. Because, the smaller you try to size a tope the more cost you pay. What good is a 4red -or 3 black 2 green or whatever- tope if you have to spend about 30k gold?
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 13, 2003 06:32 PM
Edited By: Xarfax111 on 18 Jul 2005

bump
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coaie
coaie


Known Hero
Dirty MoFo
posted June 13, 2003 06:42 PM

smallest  size : 4 reds
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tewilligar
tewilligar


Famous Hero
Just another willigar
posted June 13, 2003 06:47 PM

truely amazing thread guys,keep it up!
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ZZZZzzzzZZZZzzzz

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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 09:17 PM

Quote:
Reason a: Most of the times u already have 7 scouts and most of the times the lvl1 fodder is for free (joiners, dwellings, camps, starting army). So 30k doesnt happen.


During week1 at least 5 of your scouts will be busy with collecting gold and res, map exploring, getting 2ndary town, army transfer to main. That leaves you 1 or 2 kamikazees. Lets think that the tope is 2 days away from your town and the camp is right next to the town. Even then, in week1 you can perform only 6 scout kills costing you an extra 10k gold and approx 60-70 lvl1s. If you spend all of your gold to scouts at week1 to get a 4 red tope, you can neither buy your army in week2, nor build the town easily.

Quote:
Reason b: What do u think is better? Loosing some scouts with useless fodder OR lose some important troups?.


lose some important troops? 4 blacks 5 greens and 5 reds killing important troops? Considering that you will be attacking (since there is not enough time for a week1 attack) in early week2 I do not think you will lose any important troops. Afterall, your main will have fodders as well.

Quote:
Reason c: Its important to take a topia early... not for the money, more likely for the arts!


I dont think this makes a difference. In either ways our aim is to get the tope early for the arts not for the gold Tho, if you are building a 2nd town, or planning a rush, gold will be very handy for you to recruit all of your troops.

--------------------------

Why I think "more damage with less scouts" is more important than "the smallest tope possible":

(I am talking in 5 black tope terms)

reason a: not enough time and res. for the smallest tope
reason b: aiming for the smallest tope is too expensive. And compared to smallest tope, a mid sized tope sounds more logical to me since I will not be losing any troops either ways


I admit that getting a 4 red tope is the better success. (satisfied? ) But it is not practical for the whole game.

PS: any solutions for the tope guards on randoms?
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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 09:26 PM

Quote:
smallest  size : 4 reds


tell me how to get it until week1day7 (or earlier) with a fully built town and averagely developed main. Pick any map you want to.

another question: if you sac all of your lvl1s to scout kills, what troops will your main will be using for mine fights etc.?
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 13, 2003 09:50 PM
Edited By: Xarfax111 on 18 Jul 2005

bump
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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 13, 2003 11:46 PM

Quote:
... well ok, i must say if u read my original thread we are talking about "reducing" and the ability to "theoretically totally clean-out"


Thats what I had been trying to point out without success

"reducing" - as you advise - is the key; and thats why I think doing as much as possible damage with a single (or 2) scout is more important then trying to get a "4 red" tope.

Quote:
PPS: Interesting question can be the formation to kill as much as possible with only one (!!!) scout. Do youve some formations and results mad friend?



Working on it. But the hardest thing is going for the blacks first. It is always the reds or greens who get killed easily. It is all becuz of the reds. Damm basterds (right down corner-it is golds if you kill all of the greens) does not attack like the others do.
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coaie
coaie


Known Hero
Dirty MoFo
posted June 14, 2003 12:19 AM

it's hard to find a balance but i say let's forget about week one : u prolly won't see any utopia on randoms and even if u ease it at the middle u cannot take it with week one troops.


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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 14, 2003 12:41 AM

There is no way to kill the blacks with %100 chance unless you increase the number of the lvl1s.

with 4-5-3-1-2-1-1 formation I kill 1 gold + 1 red each time. (%100) I cannot kill blacks until I get rid of the golds. Becuz, with Black-Gold-red-green formation, you can attack the blacks only with reds, and 7 reds are not enuf to kill a black. Blacks survive with (+/-10) 30 HP.

After 6 times 4531211 (all golds are dead) 5 blacks, 8 greens and 1 red remain.

Then I start to kill blacks. With formation 4-5-3-1 I have %50 chance to kill 1 black. With formation 4-5-3-1-1-1-1, you have %60 chance to kill 1 black. Reason: Now I can attack the blacks with the 8 greens; but 8 greens are still not enough to kill 1 black with %100. The blacks survive with +/-3 2 HP. I have not seen a black surviving with more than 5 HP. Even though it hapens very rarely, it still does happen. In such a case you kill no ****.

Only way to kill a black %100 is either 8-9-7-5-5-5-5 formation which is VERY costly; or making the golds attack the blacks which I could not find a way.

PS: desert terrain, %100 diff. and works only with 5 black tope
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