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Heroes Community > Heroes 7+ Altar of Wishes > Thread: new upgrade system.
Thread: new upgrade system. This thread is 3 pages long: 1 2 3 · «PREV
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted June 15, 2003 01:15 PM
Edited by alcibiades at 11:46, 29 Jun 2009.

Quote:

every next creature we hire costs more gold, and the creatures get cheaper over time (well, didn't try to come up with a suitable formula, but with the idea rather). maybe their base cost would't get cheaper but ratherthe cost would get cheaper = closer to the base cost.


Nah. I'd want it the other way around. Having a big stack is advantegous and cuts down your losses, so you should rather pay more than less.

I'd also want an upkeep system so you have to pay for the creatures you have each day, in ermine creature costs could go down a bit.


You don't necessarily need to break things down to be allowed to produce both alternatives.

You could separate the creatures home dwellings from the training dwellings. Which creatures lives in your town could be something which you decide in the town hall (and possibly cost a sum of money to attract a new type of creature). Which creatures you train you can decide on a per level basis. (Working like the creature portal, but you get to pick which creatures will appear on the various slots.) The main difference from the creature portal would be that you produce what you've selected, and if you want to produce something else then you must choose whether you want to buy out the creatures available for recruitment or if dismiss them.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.

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