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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Dream spells?!
Thread: Dream spells?! This thread is 4 pages long: 1 2 3 4 · NEXT»
Kittenangel
Kittenangel


Supreme Hero
Lee's wifey
posted March 18, 2003 08:57 PM

Dream spells?!

What spells would you guys like to see added to 3.58?
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Never wear anything that panics
the cat.

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted March 19, 2003 12:32 AM

Quote:
What spells would you guys like to see added to 3.58?


I'd like to see a spell where you can trade artifacts with a hero without having to visit him/her. I hate having to go to a town in the middle of a town seige rampage because I have too many artifacts and I can't get anymore, to give to my secondary hero. SO let's get the "Trade" spell in.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted March 19, 2003 08:45 AM
Edited By: Lich_King on 20 Mar 2003

Dream Spells ???

Ok... Mine's are (some according to H4)
Legend: Basic/Advanced/Expert

"Hypnotize" - to be more improved.

"Repair" (lvl.3.Ea) - Raises Golems and Gargoyles. (Spell is available in Tower Town)

"Raise Skeletons*" (lvl.1.Ea) - Raises a number of Skeletons/Skeletons/Skeleton Warriors from the dead living creatures according to their level. (Earth).(Spell avilible in Necropolis)

"Raise Wraiths*" - (lvl.3.Ea) - Raises a number of Wights/Wraiths/Ghosts from the dead living creatures, according to their level.(Spell avilable in Necropolis)

"Raise Vampires*" - (lvl.4.Ea) - Raises a number of Vampires/Vampires/Vampire Lords from the living creatures, according to their level.(Spell avilable in Necropolis)

"Raise Liches*" - (lvl.5.Ea) - Raises a number of Liches/Liches/Power Liches form the dead creatures, according to their level.(Spell avilable in Necropolis)

"Steal Spell" - (lvl.3.Wa) - Steals beneficial spells from enemy creatures. One spell from single creature/All spells from single creature/All spells from all creatures.

"Regeneration" - (lvl.3.Wa) - Regenerates current number of HP every round.

"Poison" - (lvl.2.Wa) - Poisoned living creatures are recieving damage every round. (like Wyvern's poison , but more deadlier).

"Vampiric Touch" - (lvl.4.Fi) - Targeted units can regain health , by dealing damage to living creatures. (for each 4/2/1 damage gains 1 HP).(Spell avilable in Necropolis)

"Give Life" - (lvl.3.Ai) - Heals and resurrects Elemental creatures.(Spell avilable in Conflux)

"Mana Leech" - (lvl.2.Ai) - Steals mana from enemy hero every turn and add it to the allied hero mana.

"Summon Centaurs**" - (lvl.1.Ea) - Summons current number of Centaurs/Centaurs/Centaur Captains.(Spell is avilable only in Rampart)

"Summon Elves**" - (lvl.2.Wa) - Summons current number of Elves/Elves/Grand Elves.(Spell is avilable only in Rampart)

"Summon Pegasi**" - (lvl.3.Ai) - Summons current number of Pegasi/Pegasi/Silver Pegasi.(Spell is avilible only in Rampart)

"Cancellation" - (lvl.2.Fi) - Removes beneficial spells from enemy creatures. One spell from one creature/All spells from one creature/All spells from all creatures.

"Hand of Death" - (lvl.5.Ai) - Kills a number of creatures instantly.

"Summon FE/AE/EE/WA" - At Expert level allow you to summon Storm,Magma,Ice,Energy instead normal ones.

* - Yours or Foe's undead or living creatures can be rised. Creaures vanish after Combat.

** - Creatures vanish after combat
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted March 19, 2003 02:25 PM

Quote:
Dream Spells ???

I see a lot of spells here that can and have been scripted through ERM. I think Arstahd, one of the WoG team members has an Enhanced Artifacts script that negates a lot of these spells already. And for spells, they should be balanced for all town types and not just a selected few favorites. Seems Fortess was neglected here. They need all the help they can get. And nothing for stronghold. But spells should be balanced so that all classes can use them. Although some of the other spells list that are non aligned are rather interesting.

Ok... Mine's are (some according to H4)
Legend: Basic/Advanced/Expert

"Hypnotize" - to be more improved.

"Repair" (lvl.3.Ea) - Raises Golems and Gargoyles. (Spell is availible in Tower Town)

"Raise Skeletons*" (lvl.1.Ea) - Raises a number of Skeletons/Skeletons/Skeleton Warriors from the dead living creatures according to their level. (Earth).(Spell avilible in Necropolis)

"Raise Wraiths*" - (lvl.3.Ea) - Raises a number of Wights/Wraiths/Ghosts from the dead living creatures, according to their level.(Spell avilible in Necropolis)

"Raise Vampires*" - (lvl.4.Ea) - Raises a number of Vampires/Vampires/Vampire Lords from the living creatures, according to their level.(Spell avilible in Necropolis)

"Raise Liches*" - (lvl.5.Ea) - Raises a number of Liches/Liches/Power Liches form the dead creatures, according to their level.(Spell avilible in Necropolis)

"Steal Spell" - (lvl.3.Wa) - Steals beneficial spells from enemy creatures. One spell from single creature/All spells from single creature/All spells from all creatures.

"Regeneration" - (lvl.3.Wa) - Regenerates current number of HP every round.

"Poison" - (lvl.2.Wa) - Poisoned living creatures are recieving damage every round. (like Wyvern's poison , but more deadlier).

"Vampiric Touch" - (lvl.4.Fi) - Targeted units can regain health , by dealing damage to living creatures. (for each 4/2/1 damage gains 1 HP).(Spell avilible in Necropolis)

"Give Life" - (lvl.3.Ai) - Heals and resurrects Elemental creatures.(Spell avilible in Conflux)

"Mana Leech" - (lvl.2.Ai) - Steals mana from enemy hero every turn and add it to the allied hero mana.

"Summon Centaurs**" - (lvl.1.Ea) - Summons current number of Centaurs/Centaurs/Centaur Captains.(Spell is availible only in Rampart)

"Summon Elves**" - (lvl.2.Wa) - Summons current number of Elves/Elves/Grand Elves.(Spell is availible only in Rampart)

"Summon Pegasi**" - (lvl.3.Ai) - Summons current number of Pegasi/Pegasi/Silver Pegasi.(Spell is availible only in Rampart)

"Cancellation" - (lvl.2.Fi) - Removes beneficial spells from enemy creatures. One spell from one creature/All spells from all creatures/All spells from all creatures.

"Hand of Death" - (lvl.5.Ai) - Kills a number of creatures instantly.

"Summon FE/AE/EE/WA" - At Expert level allow you to summon Storm,Magma,Ice,Energy instead normal ones.

* - Yours or Foe's undead or living creatures can be rised. Creaures vanish after Combat.

** - Creatures vanish after combat

____________

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 19, 2003 05:29 PM

Yes, ByteBandit, your post indeed does bring many new interesting thoughts into the subject...
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted March 19, 2003 06:33 PM

I want to see a spell that increase the number of hp of your army, probably should be an earth or water spell.

Basic:.........Stack HP x 1.25
Advanced:......Stack HP x 1.5
Expert:........Entire army x 1.5 (per stack)

or something like that, do what you wish with the numbers.

Chubbs

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Treupp
Treupp


Promising
Adventuring Hero
Tarbosaurus Bataar
posted March 19, 2003 06:35 PM
Edited By: Treupp on 19 Mar 2003

Here are my ideas:

Burrow: Teleports you to adequate square in the undergound level (It must check if there's a free square in the qunderground)
Basic - 20MP/Adv - 15MP/Exp - 10MP

Unburrow: like above, but in the other side.
Basic - 20MP/Adv - 15MP/Exp - 10MP

(generally the ability for Haste and Slow spells to affect hero movement on the map)

Twister: puts all units in random places on the battlefield
Basic - 20MP/Adv - 15MP/Exp - 10MP

Create obstacle: Creates an obstacle in the chosen hex
Basic - 1 hex obstacle/Adv - 2 hex obstacle/Exp - 3 hex obstacle

Deplete ammunition: a chosen enemy unit loses all ammo for:
Basic - 1 turn/Adv - 2 turns/Exp - 3 turns

If I have some more ideas, I'll post them.
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Per aspera ad astra

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 19, 2003 06:45 PM

Interesting things you got there. Waiting for more ideas .
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Lich_King
Lich_King


Honorable
Supreme Hero
posted March 20, 2003 11:07 AM

Indeed, Byte Bandit's thoughts were soooo original...
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Jakester
Jakester


Hired Hero
posted March 20, 2003 10:00 PM

I'd like to see the Landmine spell improved.  Level 1 & 2 are fine.  I'd like the ability to place the land mines at level 3 and 4.  Quantity of mines at each level to remain unchanged.
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Treupp
Treupp


Promising
Adventuring Hero
Tarbosaurus Bataar
posted March 20, 2003 10:22 PM
Edited By: Treupp on 20 Mar 2003

Yeah, that's cool, but I thought about something else:

Minelayer: you can put mines on the battlefield:
basic: 3 mines, advanced: 5 mines, expert: 7 mines

I don't know if it's possible, but:
Transformation: upgrades the chosen creature on the battlefield, when the battle ends, creature transforms back

Touch of darkness: a creature has Ghost's ability (stack can increase after killing other creatures). Of course if you have an Azure Dragon, and you want it to multiply, it must kill creatures that have together as much HP as the dragon. NOTE: this spell MUST be 5-lvl, because I thought, that the bonus units wouldn't vanish after battle.

Power of Earth/Fire/Air/Earth - increase damage of E/F/A/E spells by 50% (or even 100%)

Like I said before. If I think about something, I'll let you know.
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Per aspera ad astra

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WaY2HeLL
WaY2HeLL


Adventuring Hero
Grandmaster Wizard of HOMM3.5
posted April 18, 2003 11:57 PM

put some spell which will stop vampires to regenerate.
earth magic 4 or 5 lvl
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I just wanna taste ADRENALINE rush through my body
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AdyY
AdyY

Tavern Dweller
Lord Protector The Electrifing
posted April 20, 2003 11:44 PM
Edited By: AdyY on 20 Apr 2003

Soul Mirror
Creates a duplicate of the hero with no attacking ability.
.Dependin on the level of the spell
the duration is between 1to3 days.It can only be destroyed  simply attacking with any creature or by dispell.It can be useful for tricking the adversary and scouting the land.
What do you think?

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted September 27, 2003 03:16 AM

Quote:
Dream Spells ???

Ok... Mine's are (some according to H4)
Legend: Basic/Advanced/Expert

"Hypnotize" - to be more improved.

"Repair" (lvl.3.Ea) - Raises Golems and Gargoyles. (Spell is available in Tower Town)

"Raise Skeletons*" (lvl.1.Ea) - Raises a number of Skeletons/Skeletons/Skeleton Warriors from the dead living creatures according to their level. (Earth).(Spell avilible in Necropolis)

"Raise Wraiths*" - (lvl.3.Ea) - Raises a number of Wights/Wraiths/Ghosts from the dead living creatures, according to their level.(Spell avilable in Necropolis)

"Raise Vampires*" - (lvl.4.Ea) - Raises a number of Vampires/Vampires/Vampire Lords from the living creatures, according to their level.(Spell avilable in Necropolis)

"Raise Liches*" - (lvl.5.Ea) - Raises a number of Liches/Liches/Power Liches form the dead creatures, according to their level.(Spell avilable in Necropolis)

"Steal Spell" - (lvl.3.Wa) - Steals beneficial spells from enemy creatures. One spell from single creature/All spells from single creature/All spells from all creatures.

"Regeneration" - (lvl.3.Wa) - Regenerates current number of HP every round.

"Poison" - (lvl.2.Wa) - Poisoned living creatures are recieving damage every round. (like Wyvern's poison , but more deadlier).

"Vampiric Touch" - (lvl.4.Fi) - Targeted units can regain health , by dealing damage to living creatures. (for each 4/2/1 damage gains 1 HP).(Spell avilable in Necropolis)

"Give Life" - (lvl.3.Ai) - Heals and resurrects Elemental creatures.(Spell avilable in Conflux)

"Mana Leech" - (lvl.2.Ai) - Steals mana from enemy hero every turn and add it to the allied hero mana.

"Summon Centaurs**" - (lvl.1.Ea) - Summons current number of Centaurs/Centaurs/Centaur Captains.(Spell is avilable only in Rampart)

"Summon Elves**" - (lvl.2.Wa) - Summons current number of Elves/Elves/Grand Elves.(Spell is avilable only in Rampart)

"Summon Pegasi**" - (lvl.3.Ai) - Summons current number of Pegasi/Pegasi/Silver Pegasi.(Spell is avilible only in Rampart)

"Cancellation" - (lvl.2.Fi) - Removes beneficial spells from enemy creatures. One spell from one creature/All spells from one creature/All spells from all creatures.

"Hand of Death" - (lvl.5.Ai) - Kills a number of creatures instantly.

"Summon FE/AE/EE/WA" - At Expert level allow you to summon Storm,Magma,Ice,Energy instead normal ones.

* - Yours or Foe's undead or living creatures can be rised. Creaures vanish after Combat.

** - Creatures vanish after combat


Some of the spells sound good but It sounds too much like H4.  I like alot of the ideas just not the ones that say only a specific town can have them.  
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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ariel68
ariel68

Tavern Dweller
Maccabist
posted September 28, 2003 05:04 PM

Well, Nice ideas, I didn't much like the Raise skeletons\vampires etc.., cuz it destroys the corpse and u cant use ressurection on it. it really screws the enemy that plans to like bring back to life his Titan for example, and yourself, cuz u lose a corpse of ur own. and they won't stay after fight so it doesnt worth it..

the artifact spell is great. its really annoying to find a castle\tavern and buy a hero just to give him ur junk
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Lambda
Lambda

Tavern Dweller
posted October 04, 2003 11:04 PM

spell suggestion..

I'd like a spell that works kind of like fire wall (1 hex), but you should be able to create it ON creatures where they stand. it would force that creature to move next round (or take dmg, like standing outside a castle's wall). very good against hydras and shooters (especially if they are blinded, since magic dmg doesn't remove the blind spell).

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Lambda
Lambda

Tavern Dweller
posted October 04, 2003 11:23 PM

hmm...

.. or does magic dmg remove blind? don't remember.. can't believe I don't remember.. how awkward.

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Lambda
Lambda

Tavern Dweller
posted October 04, 2003 11:28 PM

damn..

.. I'm stupid. of course. all dmg removes that spell, you can only cast more negative spells that don't do dmg without dispelling blind (misfortune, disrupting ray x 1000, slow, curse etc..).

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valkyrica
valkyrica


Supreme Hero
posted October 04, 2003 11:53 PM

hehe, if you want all these spells, you should play h4
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fnord
fnord


Promising
Famous Hero
posted October 05, 2003 02:48 AM

Quote:
.. I'm stupid. of course. all dmg removes that spell, you can only cast more negative spells that don't do dmg without dispelling blind (misfortune, disrupting ray x 1000, slow, curse etc..).


Since you can't cast Fire Wall on creatures at the moment, and a Blind creature can't move, it couldn't take damage from Fire Wall anyway..unless..can you teleport a Blind creature onto a Fire Wall hex?


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