Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Town Screen according to Terrain
Thread: Town Screen according to Terrain
Lich_King
Lich_King


Honorable
Supreme Hero
posted March 23, 2003 09:26 PM

Town Screen according to Terrain

Ok.... Is it posible, that in Wog 3.58 version we could see Towns with different terrain screens, according where they are standing.

Example: If Caslte town is standing on Lava it is surrounded by the Volcanic terrain (not grass) and inside the town, the whole ground is black and the sky is red...

(Something like in Homm4, where every terrain has it's town graphic)

Thank You !
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Odvin
Odvin


Promising
Famous Hero
posted March 24, 2003 12:30 AM

You know... In HoMM 4 I once saw a Preserve standing on Lava terrain... That was quite a shock for me... Now I don't think such a thing should be in any future Heroes parts
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted March 24, 2003 12:34 AM

Quote:
You know... In HoMM 4 I once saw a Preserve standing on Lava terrain... That was quite a shock for me... Now I don't think such a thing should be in any future Heroes parts


And why is that ? I think it is more realstic ! For example hoe Tower town stand on the fiery fields of lava, and holding that snow together....

And Nature on lava.... That is more prietier, than Order on lava !
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted March 24, 2003 12:51 AM

this could go both ways...

the terrain can alter the town, or the town can alter the terrain (within a certain radius) ...and this goes for WoG as well as future HoMM
____________
You are suffering from delusions of adequacy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fnord
Fnord


Promising
Famous Hero
posted March 24, 2003 05:25 AM
Edited by Cepheus at 17:33, 23 Jul 2011.

This doesn't seem likely to ever be possible for WoG. At the moment, we can't change any of the town screen graphics even if we had alternate graphics to put in. Maybe in the future Slava will find a way, but I wouldn't count on it.

Also, consider that the terrain in Herores IV was designed specially separate so that they could change it easily. Hereos III really isn't designed that way as far as I can tell.

---

Moderator note: This thread has been inactive for two years or longer, and has been archived (closed) to prevent necro-posting. If you wish to revive the topic, send a message to Cepheus or create a new thread in its place. Thank you.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0270 seconds