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Thread: Should we see implosion in HOMM4? | |
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Cheesus

 
  
Known Hero
The Untouchable
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posted June 25, 2001 03:08 PM |
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Poll Question: Should we see implosion in HOMM4?
What do you think? Is the implosion spell too powerfull to return in HOMM4? Implosion is defenitely the heaviest spell in HOMM3, if you have like 30 power... well you know what happends if you canīt block it by artifacts.
I would like to see the spell again in HOMM4, but not as powerfull. Also it should probably be Chaos magic. A hard to get 5th lvl spell and less powerfull.
So what do you guys think?
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Win or lose, it doesn't matter. The way it happens is what is important
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arachnid

  
   
Promising
Famous Hero
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posted June 25, 2001 03:28 PM |
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I did not think the spell was that good it looked kind of pathetic (i dont mean not powerful) i hope the best spell is something abit more interesting in its effects and looks. I mean a spell that just does huge damage to one unit not very original.
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TheLegend

 
Tavern Dweller
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posted June 25, 2001 07:37 PM |
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I think there should be some sort of control over spells, maybe a limit on the maximum damage a spell could cause. Not only you have 30 spell power, but what if you have expert sorcery (15% more damage).
Armageddon used to be the most powerful spell in 1 and 2, just have black dragons in your army and that was it, you are invincible.
Guys don't get me wrong, I do love both spells and I do use them a lot, but don't you think that so much power for a spell decreases the strategy of the game??
3DO will surely improve the game, so let us see what they will do for magic?
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Zud

  
   
Promising
Famous Hero
box worshipper
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posted June 25, 2001 07:44 PM |
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Magic and HMM4
It will be interesting the balance between might and magic in hmm4, I would think it cannot be as strong as now, simply because the barbarian castle has no magic guild, Seems balance would be tough with this being the case if magic is very strong
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Winner or Whiner?
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bromide

 
Tavern Dweller
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posted June 25, 2001 07:55 PM |
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They'll most likely tone it down
With the inclusion of heroes in actual combat, I think such a powerful 1 shot = 1 kill spell will completely unbalance the game. Imagine as your mighty hero makes his way across the battefield, the opposing wizard casts implosion and bam! dead hero. I think we will see some radical alterations to some of the more poweful spells, or strong magic resistence for stronghold might-based heroes.
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hsanders

 
  
Known Hero
Tolkiens protecter
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posted June 25, 2001 08:35 PM |
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Some spell should be strong, some not...
I think it's good they have some strong spells...
The better the mage, the better the implosion...
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Coldfyrius

  
   
Promising
Famous Hero
Vice-God for Marketing
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posted June 25, 2001 09:47 PM |
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Implosion should be in, as it affects only one stack. Any decent commander has more than one good stack in his army, right?
Also, some more powerful spells should be added in order to balance out the power of the stronghold town, which looks like it will be the best in the game.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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Undead_Knight

 
  
Known Hero
Hero of Chaos
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posted June 26, 2001 11:07 AM |
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implosion
Cant remeber where I read that high level heroes in heroes 4 will be powerful as black dragons, but single black dragon can be slained during 1 turn by shoot of all shooters and ballista and if heroes will be vulnerable to magic it can help too, so I think that how strong will be implosion is not very important if we will have opportunity to kill hero on first turn, and if resistanse skill will be in heroes 4 too, spells cant determine the winner of combat, and I like it
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tommy

 
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posted June 26, 2001 12:13 PM |
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I would like to see resisistance skill significantly decrease the damage done by the spell rather than having a chance to avoid it, then spells like implosion could be defended agaist.
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Gravdragon

 
  
Known Hero
Barbarian
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posted June 26, 2001 06:52 PM |
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It not really important!
I dont think its that important. NWC will probably come up with lots of new spells like they did from h2 to h3.
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Līombre fatal - The shadow of death
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Draco

  
   
Promising
Famous Hero
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posted June 26, 2001 09:08 PM |
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Edited By: Draco on 26 Jun 2001
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I dont see a problem with implosion. i mean if you get rid of implosion then you have to get rid of chain lit, if you get rid of chain then you should kill off meteor shower. where does it end ressurect would have to go cause a 30 sp hero with expert earth can ressurect 1660 hp and implosion does 2550 damage now implosion did only 890 damage kiling 2 titans woopy
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krutselno

 
 
Adventuring Hero
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posted June 26, 2001 10:06 PM |
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I don't understand your point.
Is there a reason why implosion shouldn't be in the game. I don't know if I want it to be in there though, cause the magic system has changed a lot since HOMM III !!!
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->>KrutSelno<<-
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Cheesus

 
  
Known Hero
The Untouchable
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posted June 27, 2001 03:26 PM |
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Most people seem to think implosion should be back in the game with the same power it has now. This means that it will be just as devastating as it is now.
If you get implosion in a game and your opp doesnīt have the recaunter or the orb of inhibition almost for sure the game is lost (who chooses resistance right?). This makes the game very unbalanced, if you have implosion and you attack week 3 you can have a lot of spell power but only 5 Gold Dragons (more if you get good camps ofcourse).
If your implosion only does 750 damage (usually more) you can kill 3 gold dragons wich are the toughest and best creatures of rampart. What to do if this happens? ressurect them? how?
I must agree chain lightning is also a very powerfull spell, but not as powerfull as implosion. Chain lightning can be countered pretty easy though, you use it once and no way you can do that to me twice.
48% (so far) wants to see implosion back in the game. Donīt get me wrong, so do i, but itīs a little to powerfull if you ask me. Everybody has his/her own opinion about this ofcourse, but usually when i get implosion i already know victory is mine!
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Win or lose, it doesn't matter. The way it happens is what is important
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Cheesus

 
  
Known Hero
The Untouchable
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posted June 28, 2001 10:57 AM |
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by the way ...
Tommy, your idea about magic resistance is great! This would surely work for Homm3.
The only problem is we havenīt got a clue about the magic system in Homm4, so it might not be that usefull, but i do think it will be. Heroes with speciality resistance will also be much more usefull.
Master of resistance:
40% less damage - 20% chance of totally blocking the spell.
Maybe that is a better idea? Because resistance must also effect slow, curse etc.
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Win or lose, it doesn't matter. The way it happens is what is important
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