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Heroes Community > Library of Enlightenment > Thread: Playing against Humans or AI different classes?
Thread: Playing against Humans or AI different classes? This thread is 3 pages long: 1 2 3 · «PREV
Celfious
Celfious


Promising
Legendary Hero
From earth
posted May 10, 2003 02:30 AM

-I'll play the n00bs

-I'll be accused of being a vet/becoming a n00b killer w/celfiouss name

-I'll practice on more n00bs

-I'll take a real chalange and play Xarfax & AAS

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midnight
midnight


Promising
Famous Hero
posted May 13, 2003 08:05 AM

Quote:
But the strategical choices that you make on the adventure map do differ when you are facing an AI or a human.

I’ll give you a simple example. I read that for multiplaying, resistance is an OK skill.

I approach him with a scout. When the hero takes the ‘candy’, I can either fight him in the open or take his castle. Obviously, this strategy makes no sense against a human.



Play more multiplayer games, then u will find out that resistance is not a good skill choice.

Hero skill choices will be the same regardless of single or multi.

If single player map is heavily weighted to advantage comp, yeah i'll slow down but I'm merely just recalibrating my aggressiveness.

The "candy" trick is useful, cant think of any other adventure map tactics unique to single player tho.

Single player can be fun sure, but is just a subset of the skills u need for multi, not a range of other different skills. U play well on multi, u can play well on single too, once u can assess the difficulty of the map, and recall how dumb the computer is

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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted May 13, 2003 03:45 PM

Quote:


Play more multiplayer games, then u will find out that resistance is not a good skill choice.




hmm well resistance is the only skill that may save you from that arma, or better: help you cast it yourself
i agree thou that it is horrible to have it early, coz vs the map useless of course - so it s a good additional skill when the final battle draws nearer, for 7th or 8th slot

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 13, 2003 08:21 PM

Resistance a big gamble if you think yourself Lucky.
I remembered playing a game with Lemon log the only time he won where he blocked 5 spells in a row for 5 round with only 30% resistance.

Then again I had Thorgrim playing Wiggy on another game with an extra 15% so thats 45% plus the 5% per lv & the final battle went for like 7 or so rounds & blocked not even once hehe.
All a gamble just like those slot machines hehe.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 14, 2003 12:07 AM

According to that Thorgrim level 11 should block everything... but he doesn't.
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Wub
Wub


Responsible
Famous Hero
posted May 14, 2003 01:57 AM

I must admit that I have exaggerated the difference between multiplay and singleplay gaming a bit too much in my previous posts. I know as well as the next guy that if you lose from the computer in standard maps, you'd better start to master techniques such as chaining, fighting the map etc. If I must give an honest estimate, I think that over 95% of adventure map strategies that you use are neither very specific to multiplay or singleplay. That's why I think that, on average, multiplayers are even better at singleplay than singleplayers. But I do believe that I can think of examples other than the candy trick, that make you change your strategies when playing the comp:

-Since the computer is so bad in spellcasting, getting good magic skills and managing his spellpoints, you prioritize some goals differently when playing in singleplayer. A red orb is not a very desirable artifact in singleplayer since you have the magic advantage almost always. On the other hand I understood (please correct me if I'm wrong) that crag hack + red orb in multiplayer can be devastating. So in singleplayer I may set an other goal than acquiring the red orb first. The same is true for artis such as the recanters cloak, the pendant of dispassion, the pendant of second sight, the boots of polarity etc. etc.

-I read that if your main is trapped by a stronger enemy AI hero, you can easily save him by sending a scout towards the enemy hero. He will attack your scout, giving your main the opportunity to escape (I only read this though).

-The AI does not seem to make a difference between attacking someone in a castle or in the open. There are many techniques to exploit this. Let's say I want to get rid of a nasty AI hero near my castle who carries a significant army. Again correct me if I'm wrong, but in multiplayer I should actively engage him and kill him in the open. In singleplayer I can just let my hero sit in my castle and make sure he has a bit less troops than the AI hero. Because then I will get attacked and beat it down easily with the help of my castle, suffering minimal losses.

-I read that some multiplayers like to get the artis of their main or hide their main at the end of every turn. In singleplayer this makes no sense of course.

Thanks for giving your opinion about the resistance skill by the way. I value every input from veterans. Maybe I should be reading less threads that are 2 years old And maybe I should make less fuss about the differences between singleplayer and multiplayer
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 14, 2003 03:15 AM

Quote:
A red orb is not a very desirable artifact in singleplayer since you have the magic advantage almost always. On the other hand I understood (please correct me if I'm wrong) that crag hack + red orb in multiplayer can be devastating.

hmmm i disagree actually, sure red orb works great with hack and stronghold army because of his might.

But as someone else pointed out in another thread id take recanters over red orb any day. With red orb you wont reach opponent in first turn so he can set up a defence. With recanters and mass haste opp can usually move his lvl 7 unit and then its mass haste from hack and game over usually.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted November 02, 2021 10:58 AM

Hi Cel, new and old members still ex-members, if you read still this thread, when I watch Who's Online (and where), I saw this thread.

Ok you will learn little or nothing from the computer, if you're master. Almost everything is the opposite, e.g. a 1lvl computer runs and takes Tree of Knowledge.

But you can develop yourself with an editor. For example RoE AIs can't learn Earth, etc as AB opens a port on your computer to allow to play Earth, thus you do with the editor you give your computer Earth in the RoE. And the original RoE CD-ROM without update PATCH is a strong AI to grow a legion of armies. You give your computer the best skills. Then AB doesn’t allow computer to grow into a legion, and you only give boring AI bonuses to use event, timed event, Seer's Hut, monsters join computer, etc also everthing is again, you give 4,5k Archdevils to AI in the All for One, because of original CD-ROM, etc was experienced. Always playing again. Because you can lose it.

Then Human player plays differently than your editor, if you never playing against yourself. Yes All for One too. Do you know Bobby Fischer? He reads, plays chess against himself, and then goes to tournament. He wins all. Ok the example may be the battle is more different and slower also more passive. Your opponent is thinking about movings or you didn’t get your desired skills, esp. in the RoE. Because you never played and tried with all skills, etc before the battle you must have to learn and try all skills, spells, etc in your editor.

Example you cast a Armageddon to kill your hero and opponent. What? Bobby Fischer. And second round you attack etc by different style again. If not, so copy and paste from the Tree of Knowledge. Parrot never developed but yes learnig can develop by trap, thus all know Bobby Fischer. Because player is unit. So slower, opinion about adventure Eagle Eye, etc are also lost to computer.

Player and computer never complete. Master means win percent, if 90-100%, you're a very experience, not invincible. Thus Bobby Fischer surrendered to Anatol Karpov. Why? Another read and learn your games. Computer you can't learn a new thing than yourself. No complete.

Thus if you can't beat the map, you can't say your opinions to master but you can say to noob. True chess world also master never eternal in the world. If today your master is computer, so try better, later on you can do editor, etc Some day you're a very experience.
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