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Heroes Community > Tournament of Honor > Thread: Block sizes in Blockbuster rmg template
Thread: Block sizes in Blockbuster rmg template This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted May 21, 2003 10:44 AM

just a question.

by cutting down the gold, to make angels more difficult, how much is this going to hurt a tower build?
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midnight
midnight


Promising
Famous Hero
posted May 21, 2003 02:43 PM

tower not badly affected, giants r only 5k. Titans, that will be harder, but then so will other lvl 7 upgrades. I'll play test it for a week or so b4 releasing it. I'm also allowing some of the loose gold piles to be resources too, so tower should be better off comparitively.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 21, 2003 09:31 PM

Yea it is only 5000 gold but also I think 27 gems also, sometimes you cant find all of those on week one hehe.
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 21, 2003 10:08 PM

5k gold for giants first week?

wow i also want that trainer so i can get my first 6 buildings for free

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 21, 2003 11:36 PM

ot only do you hide behind your firewall but also makes a lunitic out of a permanant residence
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted May 22, 2003 12:53 AM

Played it a few times now.

My 10 cents

Big Block can be 30-50% harder.
Move goldmine from startarea to nec-zone sounds good.
L is mostly too small; too luck dependant.
Put the hives back, they r a reward for fast exploring.
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People used to call me crazy, but now that I'm rich I am excentric.

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midnight
midnight


Promising
Famous Hero
posted May 22, 2003 03:54 AM

Quote:
5k gold for giants first week?

wow i also want that trainer so i can get my first 6 buildings for free

a week of real time ya tosser
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midnight
midnight


Promising
Famous Hero
posted May 22, 2003 04:03 AM

Quote:
Played it a few times now.

My 10 cents

Big Block can be 30-50% harder.
Move goldmine from startarea to nec-zone sounds good.
L is mostly too small; too luck dependant.
Put the hives back, they r a reward for fast exploring.


please specify map size when talking about block size, there are actually separate templates with different blocks on each.

On L, i might make it about 10% bigger. On XL, not sure. There has to be some element of risk on the block, if block of 60 archies then the treasure zone will be where u meet 95% of the time. I wanna make it about 50% of the time either way, via treasure zone or block.

There is already a necro gold mine, I'm leaving that there, and removing the mines from start zone and 3rd zone. Apart from that the start zone is unchanged.

In the last revision i removed some of the hives from the 3rd zone. The hives are still in the treasure zone though, so often 8 or so hives in there.
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Jinxer
Jinxer


Legendary Hero
*****
posted May 25, 2003 07:52 PM

I know I dont play h3, so hope noone gets offended if I ask a question. ( Since I see Some H3 players posting on H4 boards lately =)

Anyways, I just read Midnights post on this zone and that zone etc. Doesnt it make it less random if you are now asigning treasure zone, and gold mines for both in a certain spot etc. Knowing the size of the break out guards for each zone. Sounds more like a normal premade mape. Half of the excitement for me playing RandomXLs used to be the mystery. Whats around the next corner. How on earth to I find my way thru the maze of sub level to even find my opponent. Sounds like these premade zones that you can put what ever in them you want takes all the SOUL of what a random is.

I am glad to hear you guys are still having fun with it.  However, from sounds of it I hve no regrets on moving on. I did have about 20% of me that really missed the randoms but dont sound as random and fun, do no regrets now

Have fun all. Maybe I see ya in H5.

Jinxer
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maximus
maximus


Famous Hero
Bronzed God
posted May 25, 2003 09:09 PM

@jinx

randoms have always been based on a template that sets xxx here and xxx there, even if u thought every was totaly random, it wasnt, the game just fooled ya

the new templates r designed to play like reg toh maps, but without the exact same things in the exact same spot. so no more ppl remembering movement hexs

its sort of a middle ground i guess.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 25, 2003 09:13 PM

Not everyone are negative like you on your precious TOH thread.
WHy do you think almost half of us dont play heroes 4.
Well because of the requirements & the data transfer that kills the whole game.
What because you guys can afford a state of the art com, that makes you guys special & too boot, post on here with nothing but negativity.
You were better off posting in TOH section, then again you will never stop being judgemental
"oh that map is ok but it lacks blah blah & sucks because blah blah etc."

"I hate chaining because I dont even know what it is"
Aculias is anb arse & very dishonerable playing his games because he has a weird bad attitude on the zone & HC"

I wonder why because of people like you.

Then when you guys dont have a come back, I hear the usual I dont understand excuse, thats getting quite old.
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zilonite
zilonite


Famous Hero
posted May 25, 2003 11:03 PM

Huh, Acu, this was a bit too harsh!

As i see Jix didn't mean anything bad by his post but was just curious.

@Jix:
Yup, man, as Maximus rightly pointed out randoms now are something like regular maps in a sense of preset main ideas.
But still - randoms are randoms and even with those preset things u always can get something unexpected. Only those hand-made random maps are much more balanced than origianl ones.

Btw, i've heard that u were a good player, so for me its sad that u don't play heroes 3 anymore
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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midnight
midnight


Promising
Famous Hero
posted May 25, 2003 11:25 PM

actually both jinxer and max are right in their own way, and acu got a bit excited lol.

But at the end of the day the customer tells u what they want... Blockbuster is one of the most "preset" random templates... and it is by far the most popular.

The most important thing imo, is that there is still something new in such an old game as H3. What I suggest to Jinxer or any of the older H3 players is to load Extreme template and see if u can play it. It is like nothing u ever played b4.

and... I've tested M and L, only XL to go. Template hasnt changed much, just a bit of fine tuning with gold and the block.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 26, 2003 12:51 AM

You think that was harsh, bah I was actually being nice.
You dont know half of what he put me through especially the season before heroes 4 made public during the change.
alot of the times was uncalled for as well.
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midnight
midnight


Promising
Famous Hero
posted May 26, 2003 03:19 AM

dont worry about it acu, jinxer likes to spout his opinions, so do lots of ppl like me and you for example , but at the end of the day it makes this much difference:

NONE

cuz ppl will always play what they want, and blockbuster is very popular so it needs no defence, actually, i think the "predictable" random templates have attracted quite a few more ppl who would never have played randoms in the old days. Now almost no restarts required for example. I use to waste at least an hour on restarts before a game got going. Some ppl dont like change, others embrace it and look for new opportunities.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 26, 2003 03:33 AM

Yea I suppose your right.
You know how it is like one person only very few can push your buttons with anythang said to you.

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Pengu
Pengu


Hired Hero
posted May 26, 2003 04:07 AM

dwellings

I really like the template and most things about it, but i just played a game vs titan and it was a goner already the 1st week. I had no dwellings in my area and titan got elves and dendroid dwelling week 1. I pretty much realized game was over. Any way to make nbr of and strength of dwellings the same?
Makes a huge difference just after 3-4 weeks. so by the time u meet or someone breaks u are way outnumbered.

Just a thought
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 26, 2003 04:11 AM

It's all random, goes either way but usually even somewhat but it is still like any other random game you been playing before.
Cant make a perfect temp but almost like BB .

Also you give up too easily, If I gave up that easily I would never get any games.
Plus I seen players win without any dwelling & they got a few.
Play me & i will have none while you got the elves & Droids & I bet you i will still win.
The amount of creatures is not the only fortelling way to win a game remember that
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midnight
midnight


Promising
Famous Hero
posted May 27, 2003 11:08 AM

Quote:
I had no dwellings in my area and titan got elves and dendroid dwelling week 1. I pretty much realized game was over. Any way to make nbr of and strength of dwellings the same?


the short answer is there is no way to balance dwellings.
in the generator, the elf dwelling might have the same value as a crypt (for argument's sake) there is no way to control which item will appear.

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grendal
grendal


Adventuring Hero
posted May 27, 2003 05:42 PM

I just finished a game with that extreme template u were talking about midnight, and it was a tough challenging template.  Very fun to play.  If people like large, large creature stacks and tonnes of great artys, this map is for them.  If people like playing with no artys, i suggest they use zilonites' balance template.(which was different but very fun as well)  I do have a couple questions about extreme, just for game playing strategies.

1.  Are there always 2 gold mines in the starting area?
2.  I had a dragons cliff dwelling(which helped a lot), is  this typical of the template
3 I had to beat a horde of liche kings to get to my mines in the necro area.  Are the mines that hard to get or was that just a quirk in the map i had generated
4  My castle was producing 3 dragons per week.  I didnt have the grail.  I didnt know that was possible.  Did u, or can u change creature production in castles.
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