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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Which creature shouldn't be in Heroes 4?
Thread: Which creature shouldn't be in Heroes 4? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted September 03, 2001 11:00 PM

Hydras

Hey Oldtimer, hydras are not realy Dragons. They only are in greek mythology. I don't think they're Dragons beacause they don't breath fire and they don't fly. BUT I do understand crystal Dragons because they are CONSTRUCTS. Oh, and I forgot no constuct flies.
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Syllogism
Syllogism


Adventuring Hero
Gazebo Slayer
posted September 03, 2001 11:02 PM

Quote:
Rouges shouldn't be there either (Don't know why I didn't include them in my First List)


What's wrong with cosmetics?

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Dragonhunter
Dragonhunter


Adventuring Hero
Anybody got a Band-aid
posted September 03, 2001 11:21 PM

Some of the Lvl-1 and even higher level creatures were pretty useless. Maybe they just realized that and said, lets just have four good units. At least I hope that was the intension. Dragons are ok but I do go along with the "not too many" idea. Balrogs and the like are a little more creative, like the Behemoth or more powerful Giant types. Hey, through a big King Kong in there, it's just made up anyway!
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted September 04, 2001 03:15 AM

i didnt mean to have balrogs in w/the same castle as faeries...

i think they should replace the faeries w/balrogs, and then do a li'l L4 switcheroos...


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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted September 08, 2001 12:45 AM

<----- Lemon Face.

Wow?

Is this thread still around?  I stopped posting here once it got out of control.  Huh.  Just goes to show that once you start something you can't necessarily stop it!


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ChaosS
ChaosS

Tavern Dweller
posted September 17, 2001 01:22 PM

Peasent should be forbidden, thatīs for sure!
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Obsidian
Obsidian

Tavern Dweller
Mind Invader
posted September 21, 2001 02:50 AM

   Inferno - The Imps ... disaster !!! how can you play with such a creature? ... also the level 2 unit should disapear they are completly useless ... how can you hope to do somthing in the first week with such pathetic units...
   Change this and Inferno will be a pretty decent town to play with
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The time is near

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OmegaDesahkr...
OmegaDesahkraetr666

Tavern Dweller
posted September 21, 2001 04:28 AM

The destruction of Erathia and the Heroes world upset me greatly. The thing I hate is that they keep switching around the creatures that used to be in one type are now mixed with another, its just a damn shame. But the creatures that should not be permitted to live are:
-Peasants (they werent good in HoMM2 and they arent good now)
-Pikemen (idiotic,weak,pathetic humans with a long stick)
-Gremlins (halfling rip-offs)
-Manticore/Scorpicore (what are they good for?, except fodder)
-Walking Dead/Zombie (HoMM2 Zombies and Mutant Zaombies were better than these deadheads)
-Wights/Wraith (only good use is to drain your opponent of spell points, even then youd need massive hordes)
-Gnolls,Dragon Flies,Lizardmen (all pieces of crap, where do they come up with crap like this?)
-Imps,Demons,Gogs (as with the before mentioned Gnolls, same deal except weaker and more pathetic)
-Wolf Riders (Goblins on wolves, idiotic)
-Trogs (dont get me started)
Now that im done with that i would like to see them bring back:
-Death Knights (death blow is sweet)
-Gorgons (they are so kewl, i mean death gaze 'nuf said)
Oh well thats all i can think of thus far, so stay tuned for more of my incesent ranting.
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Mysia
Mysia


Hired Hero
I am Insane, So Humor Me
posted September 27, 2001 02:31 AM

So you want to know my opinion,eh? Goblins. Goblins, Pikemen, and those can't move beans Bohemiths should be taken out!  You can't do anythin' with 'em. That's just my opinion. What do you all think about Bohemiths, hmm
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I am not avoiding you... I am selectivly bypassing you.

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Dragonhunter
Dragonhunter


Adventuring Hero
Anybody got a Band-aid
posted September 27, 2001 03:58 AM

The Leprechaun!!
But now I get the correlation!!
The Leprechaun is dancing on the "Mystical Garden" in H3!!
I knew there had to be some connection.
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ACC
ACC


Adventuring Hero
Enemy of the Efreet
posted September 27, 2001 04:06 AM

The ballista should go back to being a weapon. Some guy driving it just ruins the image, I mean, it's not like the thing has a motor...
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"If you fight a battle and you flee,
Another day you'll live to see,
but if you gain the victory,
a mighty hero you shall be."

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DRagonhunter
DRagonhunter


Adventuring Hero
Anybody got a Band-aid
posted September 27, 2001 04:37 AM

Quote:
So you want to know my opinion,eh? Goblins. Goblins, Pikemen, and those can't move beans Bohemiths should be taken out!  You can't do anythin' with 'em. That's just my opinion. What do you all think about Bohemiths, hmm


Hi Mysia!!
I'm not sure what you mean by "can't move beans Behemoth's" but I really like them. Yes they're not the fastest high-level creature but a Haste, Prayer or Teleport spell can fix that right up!
P.S. I'm assuming the "eh" means you're a fellow Canuck.

What would you have instead of the Goblins and Pikemen?
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Holger
Holger


Adventuring Hero
King of Silence
posted September 27, 2001 12:49 PM

Ghosts!!!

- and other invincible creatures. Get a few in your army and within a week you can slayer the most magnificent number of dragons. A complete game destroyer.

All in all creatures which are useless or invincible should be avoided.

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DarkTitan
DarkTitan


Promising
Famous Hero
posted September 28, 2001 10:31 AM

Behemoths!

They should be thrown straight out of the game. they are weak minded creatures. So are Dragon flies. Total waste of money. Gorgons and Gold drags defiantly should be in!
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Jenova
Jenova


Famous Hero
posted September 28, 2001 01:23 PM

Quote:
Ghosts!!!

- and other invincible creatures. Get a few in your army and within a week you can slayer the most magnificent number of dragons. A complete game destroyer.

All in all creatures which are useless or invincible should be avoided.


It should be noted that ghosts were toned down in Heroes III to no longer grow in number after killing. That was seriously unbalanced and addressed long ago. Price of Loyalty screwed up big time in making them buildable.. for only 1000 gold. All you needed was 1, and then attack a couple of poor peasants and you can take on the world.

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Jenova
Jenova


Famous Hero
posted September 28, 2001 01:30 PM

What I would not like to see returned is heaps of dragons like in H3, and the numerous-but-mundane-and-uninspired elementals from H3 expansion. The Elemental Conflux in H3x was truly rubbish. None of the units were particularly imaginative or useful (the phoenix's stats were lacking). It felt like a collection of old ideas slapped together hastilly because their Forge idea got dissed by fans.

No mechanized units please. I already saw some spider/dragon thingy in H4. One is enough.

No crappy units that you would never have bothered using anyway (peasants for example). Make sure low level units have some worthwhile special abilities to justify including them in your army.

Don't unbalance the towns. We all know Heroes has never been balanced. Archangels were clearly the best L7 units in H3 and Hydras were my least favorite. Change this. I want the Phoenix to go toe-to-toe with the Black Dragon. If his stats can't compare, then give him some noteworthy special ability.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted September 28, 2001 05:10 PM

Quote:
The Elemental Conflux in H3x was truly rubbish. None of the units were particularly imaginative or useful (the phoenix's stats were lacking).


Nah. The bad thing about Conflux that is that it only contained three new creatures. (Who is looking at upgrades as creatures truly separate from the base creature anyway?)

All three of the new creatures had unique abilities for their levels. The Sprite is the only level 1 flyer. The Magic Elemental is the only 1 hex with attack all adjacient hexes. The Phoenix has the Rebirth ability.

You can't be serious about the Phoenix. Remember that you have twice the production. If they had improved the values so that it was twice as powerful and twice as expensive as compared to the original values it would have been even more unbalancing than it already is.

Quote:
We all know Heroes has never been balanced. Archangels were clearly the best L7 units in H3 and Hydras were my least favorite.


As in Heroes III, you have to look at the price tag. For 2 Archangles you can buy 3 Chaos Hydra. On the other hand, the Chaos Hydra becomes available earlier in the game so you'll get to use it sooner, while your opponents only have Angels.

It's anyway wrong to compare 2 AA with 2 CS. You should compare the 2 AA with 2 CS and 3000 Gold worth of creatures from a Fortress.

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Jenova
Jenova


Famous Hero
posted September 28, 2001 05:26 PM

But the truth is most people would rather pay more for better units than less for crappier ones, or the same price but for higher quantities of crappier ones.

I would prefer 2 AAs to 3 CHs. Angels didn't even require a resource other than gold. The AAs were much faster than any other unit in the game and had the best stats other than HP. It was also able to resurrect. Its price is comparable to Titans (cheaper actually), but they are better than Titans. You pay more for the AAs than the CHs but you get much faster units, so they end up doing more work than the CHs and hence you get more value.

Remember, that the whole is greater than the sum of its parts (well not really the right sentence but you get the idea). If you buy a hundred units with 10HP each, you have a higher chance of having casualties when hit than you would if you bought one unit with 1000HP. This is the same case with the Archangels. They cost more, but they are less likely to die, which makes them worth more than cheaper units who weren't as sturdy. Your Titan gets hit lots in battle but has enough HP to survive, and therefore gets no casualties. Your Phoenix get hit for the same damage, but since they have less HP they can't escape without casualties (unless they resurrect). Their lower cost does not make up for that fact.

The Phoenix's stats were poor. True that they were cheaper and you could have more of them, but they are less likely to survive than their equivalent costs worth of angels.

What sucked most about the conflux is that it was a collection of old ideas that weren't used in H3, slapped together with little imagination required.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted September 28, 2001 10:04 PM

Quote:
But the truth is most people would rather pay more for better units than less for crappier ones, or the same price but for higher quantities of crappier ones.


It's the total power of the stack that counts. I would certainly have taken 15 Chaos Hydra over 10 Archangels if I troughout the game I'd be offered 3 Chaos Hydra for every two Arachangels. With the ressurrection spell, losing units is normally not an issue. They can be brought back to life again. For one thing 15 Chaos Hydrae is less susceptible to high level damage spells than the Archangels.

Quote:
You pay more for the AAs than the CHs but you get much faster units, so they end up doing more work than the CHs and hence you get more value.


Archangels still attack only once per round. It doesn't help how fast they are. In a big combat with seven stacks this is not overly important once the units have closed in for combat. Sure it's an advantage to strike first, but usually the opponent also has a stack to strike when it's their turn.

As for the hp discussion, yes I understand this. This is why it rocks to have 1-2 strong level 7 creatures in the beginning of the game. Titans are especially good since they usually wipe out the opposition before they even can enter in close combat. Late game when Ressurrection and high damage spells become available, it is not so advantegous to have high cost per hitpoints for a creature.
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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted September 28, 2001 11:06 PM

why is it that i always thought that conflux was unbalancedly strong.. you can choose a great might hero with logistics and good sprites with no retal first, then use the strong air elementals and later upgrade to shooters that are nice with high offense.. and the magic hero is nice either imho.. so why do you think they are weak? and the phoenixes are the fastest in the game, and they are fire resistant..

and upgrading melee units to shooters when they are in large enough numbers is a very nice and unique concept imho.. only problem i saw with the conflux was the not very air-like graphix of the air/storm elemental and the roof of the town hall.. and the phoenix looked very nice in homm2, but the same cannot be said about neither homm3 nor homm4 phoenix.
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what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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