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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Creature idea
Thread: Creature idea
Wildbear
Wildbear


Hired Hero
posted June 22, 2003 04:08 AM

Creature idea

Reading the first paragraph is useless the creature is under that paragraph.
All right, post nb2, the board is not dead yet (that 3do's board story is frightning, I was there for less than two week when they announced it would certainly close )
As this is only my second post here, I won't introduce myself with a full town. So I looked in my personal pandora's box and this idea popped out of it

The Inquisitor
-Why ? In heroes games, the knight is the good guy, the necro is the evil guy... but thing are not that easy to the inquisitor. Everybody uses magic, everybody has a suspicious luck, and why do everybody have such a high morale when they fight 10 days a week (which is strange too) ? Because they're all Evil, of course ! So here is the Inquisitor !
-what is it ? The inquisitor is a high level unit, a fanatisized slayer. Of course, the holy and faithful paladin could not accept the presence of the inquisitor in his town, so the player would have to make a choice between them.
-abilities ? That's the idea : the Inquisitor is not as strong as a paladin, but the more suspicious is a creature, the more the Inquisitor's attack will increase !
-Suspicious ? What's suspicious, it's a peasant !? But that peasant is suspiciously lucky, and he's happy, a peasant cannot be happy !
-Example ? ok
The base : your army. If your army has +4 morale, it's not suspicious from the other army to have +4 morale too. So everything that is above your army's stats is suspicious : morale, luck, a special ability on the battleground, a spell on a creature, etc. For each of these points, the inquisitor's attack increases by 2.
Your army : +3 morale, +2 luck, mass bless (1 spell)
Your opponent : +1 morale, +6 luck, mass haste, mass blood frenzy, casts mass slow on your army (-1 spell for your army).
morale : they've got lower morale this is not suspicious, no bonus and of course, no malus.
luck : 4 points more, that's +8 attack for the inquisitor.
spells : 2 spells -(1 mass bless - 1 mass slow)=2, that's +4 attack points for the inquisitor.
total : +12 attack !
When the opponent casts a spell, inquisitor's attack always increases, if you cast the SAME spell, it decreases (it's no more suspicious).
Another bonus could be based on the number of creatures in the army : more creatures is suspect...

So this creature's special ability is to be stronger when your opponent has bonuses !

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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted June 23, 2003 12:45 AM

Lol, frenzied paranoia! Interesting. Would this only be about speels affecting HIM? Also, would this go for both negative as well as positive spells? That one good spell on you cancels out one good spell on the opponent? Would it mean that the enemy could reduce his suspision rate by cursing him?
____________
Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?

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CountZero
CountZero


Adventuring Hero
posted June 23, 2003 04:44 AM

Do you see the Inquisitor as having an upgrade path?

If you do then I suggest "Lord High Inquisitor" or "Inquistor General".

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Svetac
Svetac


Promising
Known Hero
Saintified Paladin
posted June 23, 2003 04:48 AM

I don't want to say this but I must - drop it

I mean I really like to have Inquisitor and Templar in the Heroes game. But when the H4 classes were decided and their names revealed I had conversation with Gus Smedstad on the CH-Round Table and proposed that they rename certain heroes and I proposed new class names. Inquisitor and Templar were one of those. Gus said that the design team was thinking about those names and discarded them as too gothic and obscure.
____________
--- Paladin of the Macedon ---

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Wildbear
Wildbear


Hired Hero
posted June 23, 2003 05:39 AM

To Svetac : If you can find another name for the creature, there's no problem the idea is not the name of the inquisitor, but his ability to be stronger when his opponent has bonuses he doesn't
BTW, I understand they think "templar" sounds gothic, but inquisitor... it's not more gothic than a dread knight imo :/ And giving a name to a hero's class is not the same as giving a name to a creature. Many people want to see a grim reaper in the necropolis (don't they like the bone dragon ?), a reaper is ok as a creature, not as a hero class... well, rename it... "frenzied paranoïac" is nice lol

About the positive/negative spells :
a negative spell on your army increases his attack, if the SAME spell is cast on the other army by your hero, the attack bonus disappears. If the other army has a positive spell your army doesn't have, attack bonus.
If your army has a bonus the enemy doesn't have, nothing happens, if the enemy cast the same spell on his army, still no bonus. If you cast a negative spell on your opponent, nothing is suspicious, etc.

About upgrades :
Actually, this was part of a town idea I had, and the inquisitor was already an upgraded creature. The base creature was the "slayer", somehow a paladin specialized in lvl5 and 6 creatures (big creatures are suspicious too lol). There was a choice between the paladin and the slayer. The inquisitor was an upgraded slayer. In my town (a knight/castle/heaven town), there were 3 alignments : good, neutral, and bad. The good alignment was closer to the elvish town, the neutral one was full human and the bad one was made of mechanical units and the slayer. Of course there were base units, all of them being neutral, only 3 creatures were aligned. The inquisitor was designed to be the "grail creature" (there was another grail creature for the paladin).
So I don't see the inquisitor as having an upgrade path, the game is not about inquisition, but I think all castles should have at least 2 inner alignments (good and bad, bad and neutral, and good and neutral). I really didn't like fighting paladins/crusaders and angels with other paladins and angels in H3 and H4's campaigns. The inquisitor is somehow the symbol of the bad/neutral part of the medieval theme, so I think upgrading it would be irrelevant.

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Michael
Michael


Adventuring Hero
Devil Slayer
posted June 23, 2003 02:10 PM

Aboleth

type: natural
lvl: 5 (out of six)
Alligment: Sea (Atlantis)

Primitive creatures. They are wild, but can be tamed - like dogs, but not created by their tamers.

Description: Like a BIG fish, but with tenticles instead of flippers. It has three red eyes in a row and two great nustrils in the sides of his mouth. (I'd post a picture if I knew how to).

Why natural?
- The people of Atlantis couldn't keep such creatures in their towns - only one Aboleth can destroy an entire castle, there-for the tamed Aboleths were sent away and there was no Aboleth taming again.

upgraded to Tamed Aboleth


------------------------------------------------------------


Cimera

type: recruitable, offence
lvl: 5
alligment: Chaos (Asylum)

I haven't a story.

Description: a lion with a goat's head, shoulders, & breast coming out of his back and a snake for a tale.
____________
Subjects ARE the empire, never underestimate them.

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 06, 2003 06:11 PM

Salamander
Ali:Chaos
Lev:6 of 6
Desciption: A giant flaming serpent. If you need a visual, play Tactics: Ogre Gaiden or Vandal Hearts.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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Wildbear
Wildbear


Hired Hero
posted July 07, 2003 07:10 PM

It's incredible to see what game designers made with the myth of salamanders...

New creature : the witch
terrain : swamps
race : lizard
Spells :
- Chameleon : the witch "disappears", +75 range defense, +50 melee defense, -2 movement.
- Reverse : all positive spells turn into negative spells, all negative spells turn into positive spells (curse -> bless, chaos ward -> chaos weakness, haste -> slow, cat reflexes -> snail reflexes, fortune -> misfortune, celestial armor -> armor of pain, etc.)
- Area curse
- Cloud of confusion
Attacks :
- poison arrow
- poisonous strike
- Murder (kill 1 creature per witch, when using chameleon only), no poison damages with this attack.
____________

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 08, 2003 04:10 AM

Quote:
It's incredible to see what game designers made with the myth of salamanders...

What do you mean? As far as I know, that has been what they always looked like.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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Wildbear
Wildbear


Hired Hero
posted July 08, 2003 04:34 AM

Well, if that's all you know about salamanders, you shouldn't use the word "far"... just kidding.
The myth of the flaming salamander is not about a giant monster, but about those small salamanders that live in forests. It comes from central/southern europe, the salamanders were a bad omen. They were told to be extremely poisonous and fire resistant creatures. When you touch a salamander, you understand why : it's cold, colder than a lizard. There was also some legends about the salamanders setting fire on buildings in villages but I don't remember why.
Well I checked it, it's in the encyclopedia of monsters, you're lucky :
http://webhome.idirect.com/~donlong/monsters/Html/Salamand.htm
As you can see on that page, there's no giant flaming serpent story in the mythology, but it was told to be extremely powerful, and when a game designer makes a powerful creature, he makes it huge.
____________

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 08, 2003 06:25 AM

Sorry, I just saw it in those games and thought it was a good idea.

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Wildbear
Wildbear


Hired Hero
posted July 08, 2003 06:29 AM

I never told it was a bad idea, I only told the way the game designers used the myth of salamanders was a little weird.
____________

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 08, 2003 06:32 AM

I didn't know that the creature I saw wasn't the original one.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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PhoenixCRO
PhoenixCRO

Tavern Dweller
posted September 22, 2003 02:30 PM

Hmmm...

Why not


1) Valkyrie - has healing ability and probably belongs to castle or might or somewhere.

2) Werewolf - could be much cuter unit that wolves are now... weak...  special ability... umm dunno lol

3) Yeti - or how you spell it, that snowman.. it would probably be a variation of ice demon

4) Sandworm - heh, too difficult to implement ))

5) Carpet Rider - umm dunno how to call it, but you know those people from Alladin and Orient tales, who ride carpets. Make it a spellcaster or something

etc etc

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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted September 23, 2003 12:39 AM
Edited by alcibiades at 16:33, 13 Jun 2009.

Quote:

5) Carpet Rider - umm dunno how to call it, but you know those people from Alladin and Orient tales, who ride carpets. Make it a spellcaster or something.



We who played heroes1 knows what you are talking about. You play it too and see with your own eyes. "CRACKLE!" "SMASH!" Your stack of uberpowerful but repulsively expensive dragons have been halved... NOOO!!!



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?

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