Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: Improvements to EXTREME template (started by midnight in July 2003)
Improvements to EXTREME template This thread is 2 pages long: 1 2 · NEXT»
midnight
midnight


Promising
Famous Hero
posted July 03, 2003 06:39 AM

Improvements to EXTREME template

Any suggestions for improvement to EXTREME template, post them here. Please, only comment if u have played that template at least twice. Moderators, feel free to delete off-topic tossing.

I will start with 1 change that I will be making:

3rd and 4th towns will become necro. This is not because double builds are easy, they are not, but because of the # of lvl 6 and 7 dwellings that appear, and creatures from boxes.

eg. If i have fortress, and walk into town 3 which is fortress, i might find 3 hydra dwellings nearby, and 20 gorgons in a box. Too much advantage.

any other suggestions...


btw if suggestion is not suitable for EXTREME, it might get used in EXTREME II which i'm currently testing.
____________

 View Profile
Maximus
Maximus


Famous Hero
Bronzed God
posted July 03, 2003 07:05 AM

the games i played, theres just to much big stuff, i mean 5 soj's, 2 red orbs, 2 hh , well the list was endless in that game.

theres so much stuff to go around for both players the stats just get silly sometimes.

had more books on map than in my local libary.


____________
Frost. Sometimes it makes the blade stick !

 View Profile
midnight
midnight


Promising
Famous Hero
posted July 03, 2003 08:16 AM

lots of big stuff is the flavour of the map, part of its "extreme" nature

of more interest is if it is too easy to get the big stuff? I might reduce the density of items in the 3rd and 4th zones, so ur forced to hit the mega stacks in the sand to get more arties.
____________

 View Profile
Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted July 03, 2003 09:06 AM

That might be an idea yes.

Here's one: to have the possability of still doing a double build, even when 2nd 3rd and 4th town r nec, edit a well-guarded ore and woodmine in 2nd area.
People can still make a rule not to build up nec-towns, but at least it's possible.
Gives extra flavour to the game I'd say.

On second thought: do that anyway; even if u dun make all the next town necro. A well-guarded wood and oremine in 2nd area; gives a player more options.
____________
People used to call me crazy, but now that I'm rich I am excentric.

 View Profile
midnight
midnight


Promising
Famous Hero
posted July 03, 2003 09:34 AM

2,3,4 towns will be necro for sure

Do players build the necro town at the moment? If ppl want to build necro towns i can put an extra wood/ore mine in another zone if u like. But do ppl want that? Without building other towns, i never run out of wood/ore, it was more the other resources that i had problems when trying for mage guild.
____________

 View Profile
Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 03, 2003 09:46 AM

Extreme can be a richly map 7 a double build would not be a good idea.
Only because if only one player gets a double build & the other dont, then it increases a winning chance.
____________
Dreaming of a Better World

 View Profile
Hexa
Hexa


Responsible
Legendary Hero
posted July 03, 2003 10:59 AM

I like the idea of less relics in the area's besides the sand area.

Damn Rychen rushed me because he found great arties in his third are while mine all sucked!@

 View Profile | PP
Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 03, 2003 12:00 PM

Actually I think there should be more topes.
Always seems when i play Rych he gets 2-3 topes & I get zip hehe.
____________
Dreaming of a Better World

 View Profile
Bad_Boxa
Bad_Boxa


Adventuring Hero
Bulgarian Azure Dragon
posted July 03, 2003 12:31 PM

Quote:
Any suggestions for improvement to EXTREME template, post them here. Please, only comment if u have played that template at least twice. Moderators, feel free to delete off-topic tossing.

I will start with 1 change that I will be making:

3rd and 4th towns will become necro. This is not because double builds are easy, they are not, but because of the # of lvl 6 and 7 dwellings that appear, and creatures from boxes.

eg. If i have fortress, and walk into town 3 which is fortress, i might find 3 hydra dwellings nearby, and 20 gorgons in a box. Too much advantage.

any other suggestions...


btw if suggestion is not suitable for EXTREME, it might get used in EXTREME II which i'm currently testing.


Ya Ya
____________
Agression Comes Back To You

 View Profile
grendal
grendal


Adventuring Hero
posted July 03, 2003 02:21 PM

Buliding up the necro towns, i dont think will really come into play.  Unless your main army is lost at the same time your oppenents main army is lost, there really isnt much need for the necro town.  I find either i get slaughtered in the final fight or my oppenent does.  Either way there wouldnt be enough creatures in the necro town to make a difference.
I agree also that the arties in the 3 and 4 zones can be too strong, making a player choose not to go into the sand. (applies to bb as well)
____________
Life is full of frustrations, heroes should help release it!

 View Profile
Hexa
Hexa


Responsible
Legendary Hero
posted July 03, 2003 02:33 PM

Well is some cases u get like 3 bone drag dwellings.
Beter believe that an extra 20 ghosties can help a lot!@

 View Profile | PP
grendal
grendal


Adventuring Hero
posted July 03, 2003 02:37 PM
Edited By: grendal on 3 Jul 2003

Yeah thats a good point Hexa, and i have had boxes where u get some good creatures.  But ive never decided that i need extra ones from the necro castle.  Ive just used them as i go along.  Just curious do u or other people build the necro town up, and is there enough time to do it and get a good army.  Just wondering
____________
Life is full of frustrations, heroes should help release it!

 View Profile
Hexa
Hexa


Responsible
Legendary Hero
posted July 03, 2003 02:45 PM

I did it twice.
I had 3 bone dragon dwellings at one time!@
And 4 black knight dwellings another time.

 View Profile | PP
grendal
grendal


Adventuring Hero
posted July 03, 2003 03:04 PM
Edited By: grendal on 3 Jul 2003

Now that u say that, im thinking u are right.  I remember playing a bb game where i had 3 dread knight dwellings.  So i built the castle to the dread knights.  I ended up with 30 or so of them and i needed them to counter the extra 6  aa's my opponent picked up.  But it was a long game, wk 6 or 7 i think.  But u are right, i change my mind  Extra wood and ore mines would prove interesting
____________
Life is full of frustrations, heroes should help release it!

 View Profile
Hexa
Hexa


Responsible
Legendary Hero
posted July 03, 2003 03:56 PM

WOW I actually changed somebody's mind.
Are u sure Grendal .. after all it is me saying all this!@  

 View Profile | PP
grendal
grendal


Adventuring Hero
posted July 03, 2003 04:11 PM

LOL  You must have a powerful gift of persuasion cause i dont like changing my mind.  It hurts too much
____________
Life is full of frustrations, heroes should help release it!

 View Profile
kuma
kuma


Promising
Supreme Hero
u can type so much text in her
posted July 03, 2003 04:16 PM

Yes, that's what i mean; in case of an extra (guarded) wood/oremine it brings another dimension to the game.

Important: If u build up a nec town it's also more rewarding crashing boxes, cause some of the times they contain bones or BK's.

If u put extra wood/ore in, at least people have the possability to go for nec-build.
Will make it possible for other strategies for winning.
____________
People used to call me crazy, but now that I'm rich I am excentric.

 View Profile
madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted July 03, 2003 04:43 PM

IMHO

no extra wood or ore is needed for secondary area(s)

If you really need to go for the necro-build, sac 5kgold+5ore and build a res. silo.

Since there will be 3-4 necro towns around I am sure you must have enough wood/ore from all those silos.

necro-build will only add more turns to a game which in itself is already long.

If you desperately need necro build, manage on your own.
____________

 View Profile
midnight
midnight


Promising
Famous Hero
posted July 03, 2003 06:33 PM

i might stick an ore mine in 3rd zone and one wood mill in 4th zone, not a big advantage, but if ur going for a late build will add to the silos.
____________

 View Profile
midnight
midnight


Promising
Famous Hero
posted July 03, 2003 06:35 PM

i might stick an ore mine in 3rd zone and one wood mill in 4th zone, not a big advantage, but if ur going for a late build will add to the silos.
____________

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0464 seconds