| Improvements to EXTREME template | This thread is pages long: 1 2 · «PREV |
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lkru33

  
   
Promising
Famous Hero
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posted July 03, 2003 07:39 PM |
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Sorry to sound like such a noob (which I am) but where can I download this extreme template so I can give an opinion on it? Thanks!!
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 07:46 PM |
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Aculias

   
      
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted July 04, 2003 04:05 AM |
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Hehe no Nec rule hehe.
Still think you should add more topes .
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Dreaming of a Better World
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notmytohhandle

 
  
Known Hero
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posted July 04, 2003 05:32 AM |
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the thing i like bout extreme is the blocks and the fact that u cant just run and kill everything right away. but i think the endless relics, topes adn boxes kinda takes the fun away since its not about playing good / fast.. its more about finding goodies.
maybe this isent meant for EXTREME but i would like to c a similar tough map but without the huge rewards etc.
just a thought
/Archie
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Aculias

   
      
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted July 04, 2003 05:46 AM |
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Thats the thang though Archie.
We got so many temps like that.
This is what makes Extreme more extreme hehe.
BB would be your best bet Archie.
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Dreaming of a Better World
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midnight

  
   
Promising
Famous Hero
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posted July 04, 2003 05:51 AM |
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Quote: maybe this isent meant for EXTREME but i would like to c a similar tough map but without the huge rewards etc.
EXTREME is gonna stay rich on relics and boxes.
For a relic free map, the problems is to ban relics on the map, all he stacks on the map can be killed in week 2, apart from zone guards. The only remaining challenges then are loaded conserves, naga banks, and cyclopes stores which have their own guards. This means the map is just about getting thru zones. by end of week 3 there is nothing left to fight for except getting to the enemy thru some zone guards. Thus the template needs to be relatively open to allow engagement with enemy. I attempted this with Panic.
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