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Heroes Community > Tournament of Honor > Thread: Orb of peace
Thread: Orb of peace This thread is 2 pages long: 1 2 · NEXT»
Pollo2002
Pollo2002


Famous Hero
posted July 10, 2003 10:04 AM

Orb of peace

There should be the orb of peace, units can't attack.
Why? well, there is the orb of ihnibition, casters can't cast.
this artifact simply say....... your magic hero is dead, All what a magic hero does is casting spells, and if you remove the spells...it's dead...so the orb of peace would be  EQUALLY killer to a might hero as the red orb is for magic heroes... Same go for reecanter's cloack..
Really even without those magic heroes are already hurt on randoms with the mage guild random factors , the lack of wells, and the huge stacks of cretures...why you people allow such an artifact that kills half of the heroes of the game? i would even ban pendant of negativity

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rychenroller
rychenroller


Promising
Supreme Hero
posted July 10, 2003 10:38 AM

This belongs in the library anyway....but is there anything you dont whine about?
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Maximus
Maximus


Famous Hero
Bronzed God
posted July 10, 2003 10:45 AM

this belongs in the bin lol


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Frost. Sometimes it makes the blade stick !

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kuma
kuma


Promising
Supreme Hero
u can type so much text in her
posted July 10, 2003 03:35 PM

Well, it ain't going in the library; I can asure u that.

To give a serious answer: I saw yesterday u made an extra rule: no red orb and recanters.
Altho it made me laugh at 1st, I actually found it an interesting rule, to bring back the magicheroes back to life again hehe.

So, make that rule, c if anyone wants to play with that and ur good to go.

nuf said?
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People used to call me crazy, but now that I'm rich I am excentric.

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Pollo2002
Pollo2002


Famous Hero
posted July 11, 2003 07:17 AM

Quote:
This belongs in the library anyway....but is there anything you dont whine about?


Why don't you play me to see what i whine about? .....
Play me with dungeon, with any magic hero as main and i will play rampart with kyrre and start with a reecanter's cloack..you can simply start with any major artifact...i would want to see how will you win

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midnight
midnight


Promising
Famous Hero
posted July 11, 2003 07:38 AM

in that scenario the recanters wont affect the outcome. kyrre is a log hero so will rip the map up and win regardless of any artifact.
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Pollo2002
Pollo2002


Famous Hero
posted July 12, 2003 07:49 AM
Edited By: Pollo2002 on 12 Jul 2003

sure midnight

sure kyrre will win anyway...but this guy is asking me why i whine..i whine of reecantes for killing magic heroes, i whine of log heroes for being so powerfull and so with rampart. If i have nothing to whine...then he should prove me, things are fair, and we just let things like they are.
And he can't say if i win is just beacuse i played better, beacause i'm a bad player

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Pollo2002
Pollo2002


Famous Hero
posted July 12, 2003 10:33 AM

Quote:
but if you're a bad player, or even a fairly decent player, odds are RychenRoller would smoke you anway, regardless of Kyrre and Recanter's.


sure and i want to prove that the difference is SO BIG that i will win anyway

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rychenroller
rychenroller


Promising
Supreme Hero
posted July 12, 2003 02:15 PM

Quote:
sure kyrre will win anyway...but this guy is asking me why i whine..i whine of reecantes for killing magic heroes, i whine of log heroes for being so powerfull and so with rampart. If i have nothing to whine...then he should prove me, things are fair, and we just let things like they are.
And he can't say if i win is just beacuse i played better, beacause i'm a bad player


I dont know you, I dont know how good you are and I sure dont need to play you just to find out. I see someone who is whining on HC. As for your no recanters/red orb rule its fine, just your orb of peace was a stupid idea, and many of you other posts are full of whining. I dont know who you have beaten, but I sure didnt say anything about you being a bad player, dont put words in my mouth.

I've proved myself enough to the people in ToH, been doing that for 4 years, why do I need to do it for you?
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Lasers99
Lasers99

Tavern Dweller
posted July 12, 2003 02:28 PM

Red orb is triumph card for might hero

Well, I have play Pollo few time before, and i play with his new rules too. He is not a whiner for sure and I support him. But Pollo, picking a logistic hero against him is not fair to rychenroller, i strongly agree with Midnight. Red orb rules for might hero against magic hero. Lets compare with this scenario

Andra(witch) with secondary skill intelligent and wisdom
against
Crag Hack(barbarian) with secondary skill advance offence.

Both at level 10, you will not be surprise to see Andra has 1 or 2 or even 0 advancement in attack or defence. Contrary, Crag Hack will have high attack and defence, not to mention his melee advantage of expert offence.

If both party have same army, i would see no reason Pollo will lose with Crag Hack against Andra.

We can conclude this is once red orb is in, power and knowledge is mask off for both, and of course magic hero who develop secondary magic skill will suck badly in battle.

To me, I prefer might heroes than magic heroes at least don't need to worry that your opponent get red orb and you will smile once you got that. Just my 2cents of thought.

Pollo may not be an expert, but veteran players should not hurt his feeling.










Quote:
Quote:
but if you're a bad player, or even a fairly decent player, odds are RychenRoller would smoke you anway, regardless of Kyrre and Recanter's.


sure and i want to prove that the difference is SO BIG that i will win anyway

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Pollo2002
Pollo2002


Famous Hero
posted July 12, 2003 04:14 PM

i....

Quote:

I dont know you, I dont know how good you are and I sure dont need to play you just to find out.
I see someone who is whining on HC. As for your no recanters/red orb rule its fine, just your orb of peace was a stupid idea, and many of you other posts are full of whining. I dont know who you have beaten, but I sure didnt say anything about you being a bad player, dont put words in my mouth.
Quote:


I did never say you told i'm a bad player, that where just my words, i simply don't understand the closed map idea very well yet. I'm new on this, i always played other kinds of maps with other rules. I did see only a few maps that fix with my style of play, I would say that PAnic template do it very well. but other maps are about huger heroes and i don't like it very much, that doesn't mean it's bad or good, only i don't like some things....i want to improve them, really i'm tired of seeing rampart vs rampart and only  might heroes..... so i want to add some changes.
I know that with rampart i can do a good game, but i'm tired of seeing it and i try other races, only to find they are weak (Except for castle) and from what i did see, i'm not the only one, every player I do play, without matter of the toh rank , choose rampart... and a might hero, when that happens, hey...we are lossing variety......why would i play a game with 9 towns and two types of heroes, if i'm going to use 1 town and 1 type of hero? Why play  a game that has 4 different types of maps if we only play two?.

And The orb of peace was sarcasm, i wnat to make an idea on how afwul is that thing for magic heroes.

And it would be good the toh community add other kinds of gameplay like panic has to offer. i use this templates since it's a midnight template. and i really liked it. (except i think the connection 3-4 should be stronger or not be at all)

last day i played kuma Rampart/kyrre vs Flux. Beacuse i don't think flux is so powerfull, but even i was lucky, and even then i lose. I was very closed to win, i did some horrible mistakes on game, and worst in the final battle (i could ever win the game if the elves would get morale) ...
what's the idea of naming this? ...well i don't think rampart/kyrre is weaker than flux, but people allow rampart kyrre and for no reason they allow flux.....
i would ban both or none.

About the reecanter and orb thing, i only want magic heroes back.

And about whining everyone that has ever play me, knows i don't push rules, and i don't whine for anything. i don't matter if i win or i lose. I do my best for win, and do whatever i can under the rules i'm playing (if you allow hit and run i will do it, but if you don't allow it , i won't and i won't have problems if you allow them or not) i'm only suggesting rules that i think gives the game more variety, and really, today for today (i'm an only random player) Rampart is the chooise 90% of the times, i would like to change that, would you?

Quote:

I've proved myself enough to the people in ToH, been doing that for 4 years, why do I need to do it for you?


I'm sure you did prove that you are good, but the problem is, did you prove magic heroes are an option with orb, and reecanter on the scene? did you prove you can beat rampart/ kyrre with other towns when the rampart player was a good player?..... That's are the things you have to prove to say i have nothing to whine about.......if you can't prove that, i have things to whine about, and that is that rampart/kyrre is ruling the TOH random scenario, and i would like more variety.

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Divine_Master
Divine_Master


Hired Hero
posted July 12, 2003 05:06 PM

Hmmm Orb of peace, how u gonna fight if peace is all u want  
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Glory and honor in gamez or meet death and slavery...!

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Maximus
Maximus


Famous Hero
Bronzed God
posted July 12, 2003 05:57 PM
Edited By: Maximus on 12 Jul 2003

Quote:
Hmmm Orb of peace, how u gonna fight if peace is all u want  


exactley lmao, btw, when does the "4 mins turn thread" gonna open, stating that this is not the way h3 should b played cause we all know decent players only play on 1 min turn times
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Frost. Sometimes it makes the blade stick !

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted July 12, 2003 07:19 PM

kyrre good yes

Kyrre good but i play him Fortress town!

And one time he run all way from home to there

Kyrre rampart hero but Inferno works too

BUT

I dont kyrre necro!!!

Because Kyrre cant handle ZOMBIE!!!

AND ZOMBIES ARE DA BOMB

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted July 12, 2003 08:29 PM

...ah i see, since u were hiding behing a "hug" firewall u visited an aculearningfanclub.

Nice, seems to work

Greetings,

Xarfax1
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rychenroller
rychenroller


Promising
Supreme Hero
posted July 13, 2003 12:28 AM

Pollo, not once did I say you were wrong, I just dont like your negative attitude towards the game in pretty much all your posts. Would I ever play a magic hero on a random? no, not even if there was a no recanter/red orb rule. Have I beaten rampart/kyrre combo on a random? yes, many many times. Have I ever used a magic hero to do it? No I dont use magic heroes, they useless, especially with no d/d/fly.

Happy?
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Myctteakyshd

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midnight
midnight


Promising
Famous Hero
posted July 13, 2003 01:57 AM

the might vs magic arguments have been done to death in the past, this is not something new that pollo has discovered.

Something that is new, is a template like Extreme where u get masses of relics. That is where a no red orb rule can be useful, cuz one player will get it every game, and makes the battles one dimensional. I dont think there is an issue for other templates tho, where it is rare to get red orb. Recanters is still hard to get, so that is fine imo.
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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted July 13, 2003 03:06 AM

Most people use might heroes. Thats the way toh/zone/ww-heroes3 is played. They are more powerful than magic heroes with the rules we use. Use them.

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Pollo2002
Pollo2002


Famous Hero
posted July 13, 2003 04:11 AM
Edited By: Pollo2002 on 12 Jul 2003

Quote:
the might vs magic arguments have been done to death in the past, this is not something new that pollo has discovered.

Something that is new, is a template like Extreme where u get masses of relics. That is where a no red orb rule can be useful, cuz one player will get it every game, and makes the battles one dimensional. I dont think there is an issue for other templates tho, where it is rare to get red orb. Recanters is still hard to get, so that is fine imo.


About might vs magic.....
Might is more powerfull than magic? No..
Why it's the only option? rules..... why?
Well let's face the scenario...
1. Templates have a usless 5th level guild you can have magic mirror/DD/FLY
2. ORB/Reecanter's/Pendant of negativity
3. Huge stacks to kill and few towns

We can see the scenario for magic heroes seems pretty bad..now if.

1. can cut down those 3 spells
2. Band those 3 artifacts
3. less size to creatures more towns
4. Ban Log heroes (i would even ban logistics as secondary skill but people would laugh at it)
5. Ban town portal

Then you have a scenario where i can sure i can do more than a good game with a magic hero......

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midnight
midnight


Promising
Famous Hero
posted July 13, 2003 05:50 AM

actually no, take away every artifact in the game, and  might is still stronger by week 3, and certainly by week 4. Think about it in battle, i will have 7 stacks that can hit with might stats per round, as opposed to the magic hero with 1 spell per round.

Here are other might v. magic threads, like this one in the library.

http://heroescommunity.com/viewthread.php3?FID=6&TID=2402&pagenumber=1

perhaps this discussion should continue in there rather than fragmenting over multiple threads.



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