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Heroes Community > Tournament of Honor > Thread: 2,000 war unicorns baby~~~
Thread: 2,000 war unicorns baby~~~ This thread is 3 pages long: 1 2 3 · «PREV
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 29, 2007 04:57 PM

yes, you DO want refresh

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iwannarefresh
iwannarefresh


Hired Hero
newbie
posted May 29, 2007 05:28 PM

Ok, and now my solution (similar to DoddTheSlayer - thanks him for Sprites )
Army: 150 Sprites, 1 Mage, 1 Wyvern Monarch, 4 Pixies devided into 4 stacks. That's: 150*3 + 25 + 70 + 4*3 = 557 HP.
Secondary skills: Exp Earth, Exp Water, Exp Offense
Spells:
Turn 1: Slow
Turn 2: Clone Sprites
Turn 3: Bless all army.

Period 1:
Slow then wait with all, the Wars come to me. 1 Pixie attack to take retal. Then Sprites and Wyvern attack (hope for Poison).
Then fly far away. Repeat the method (pixie take retal, Wyvern and Sprites attack hope for Poison).
After 6 Wyvern attacks (4 with Pixie helps retal, 1 with Mage helps, and 1 last before die ^^), the Wars must be poison enough that their HP reduced into 110/2 = 55 HP.
Now there are only 2 stack of Sprites left (1 real and 1 clone).

Now the calculation part:
- 150 blessed Sprites do 552 dam, that kill 10 Wars (55HP!).
- 1 turn there 1 stack Sprites attack and 1 stack fly away.
- So: 2000/10 = 200 turn.
- Each 100 turn must cast again 3 spells, so 2 times all spells cast.
- Point = 3000 - 557HP - 2*(3+18+2)*10 = 1983 points

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iwannarefresh
iwannarefresh


Hired Hero
newbie
posted May 29, 2007 05:30 PM

Quote:
yes, you DO want refresh

Really? What do you mean?
btw, did I refresh this thread that's too old now

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 29, 2007 06:00 PM

My solution did work till the final patch came out, where this "bug" was fixed.
With version 1.3 (3.0), a berzerked unit which couldn't reach any unit stayed on its place and wouldn't move at all.
____________
Better judged by 12 than carried by 6.

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iwannarefresh
iwannarefresh


Hired Hero
newbie
posted May 29, 2007 06:24 PM

Quote:
My solution did work till the final patch came out, where this "bug" was fixed.
With version 1.3 (3.0), a berzerked unit which couldn't reach any unit stayed on its place and wouldn't move at all.

Ok, see ^^
Thanks for reply!

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