HC UserName: |
3BeP |
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Date Registered: |
August 14, 2014 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
1 |
Post Count: |
17 |
Supporter: (FAQ) |
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Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
trendi64@hotmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts - Bonuses |
Posts 0 to 10 of 17 made by 3BeP.
Untitled Post in Alexander v1.01 - 3 (WOG) Sounds good. Btw you are aware that all of the strongholds have behemoth lair disabled right? :)
Untitled Post in Alexander v1.01 - 3 (WOG) Ofc, here you get 3 of them :
http://speedy.sh/dGnWw/z-m5w3d1.GM1 = month5 right after last mono...
Untitled Post in Alexander v1.01 - 3 (WOG) [quote name=Sal]I am slightly more tempted to have upgradable mines because:
a) if you leave up t...
Untitled Post in Alexander v1.01 - 3 (WOG) [quote name=Sal]So, after your exploit, one idea would be to make spoils of war x4 for nightmare. Th...
Untitled Post in Alexander v1.01 - 3 (WOG) Ok , finished it all hards + nightmare at 6/1/7, could have been 2-4 weeks faster but wasn't really...
Untitled Post in Alexander v1.01 - 3 (WOG) Had some work last 2 days, now back on it again ...
is it normal that AI has fly? Waterwalk is f...
Untitled Post in Alexander v1.01 - 3 (WOG) For the swan pond it wont get annoying as you will never have to step on it, only kill the enemy her...
Untitled Post in Alexander v1.01 - 3 (WOG) Well grails or growth wont really change the mechanics in early game as normally you try to have the...
Untitled Post in Alexander v1.01 - 3 (WOG) [quote name=Sal] You should enable the plugin "display primary skills over 99" [/quote]
Didn't...
Untitled Post in Alexander v1.01 - 3 (WOG) [quote]- I didn't understand the conversion of creatures idea at all, never used a conversion for a...
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