HC UserName: |
Neckie |
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Date Registered: |
June 26, 2007 |
Status: |
Hired Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
21 |
Supporter: (FAQ) |
- |
Personal Info: |
20 year old Male. Gemini star sign. |
Location: |
Quebec, Canada |
Occupation: |
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Current Email: |
neck_breaker27@hotmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 21 made by Neckie.
Untitled Post in [MOD TotE 3.1] New Arenas - 15 (Workshop) If you are interested I could release one of the maps I've made a while ago for my campaign project...
Untitled Post in Adding objects in the editor ! - 5 (Workshop) [quote]Thanks
[quote]One solution is to use the fact that the index.bin in the maps/mods act as a c...
Untitled Post in Adding objects in the editor ! - 5 (Workshop) TSoD good to know you are starting to get better with the editor, but adding stuff to the editor pan...
Untitled Post in Model editing (programmer needed) - 7 (Workshop) To use Crazypill method, you should :
- close all mod so that the only folders you need are tote...
Untitled Post in Model editing (programmer needed) - 7 (Workshop) Crazy pill I found that method a little while ago... but i couldn't create valid mesh files because...
Untitled Post in [NCF based] Basilisk Mod - 5 (Workshop) The Complete folder goes in the game directory not in the data directory. Like I said in the Radar'...
Untitled Post in [NCF_based] Arcane Blades - 3 (Workshop) You should put the editor icon which is located in
EditorIconCacheAdvMapObjectLinkMapObjects...
Untitled Post in H5 Campaign project (Workshop) @Seraphim Just write this in the map script SetCombatLight("/Lights/_(AmbientLight)/AdvMap/C5M5/c4m...
Untitled Post in H5 Campaign project (Workshop) @Seraphim
I do use my custom ambient light in combat.
@Kronos
I found a way to make the Skirmis...
Untitled Post in H5 Campaign project (Workshop) @Seraphim : I don't understand what you mean.
@Kronos : Hehe I finally got some time to put on i...
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