HC UserName: |
Oekoman |
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Date Registered: |
August 12, 2008 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
6 |
Supporter: (FAQ) |
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Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
lost.jens@hotmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 8 of 8 made by Oekoman.
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) Hehe, peace, love and understanding xD :P
Or. Maybe not so much understanding, in fact.
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) Full editor mod... And that does so you can use all the resources of the developers. Neat.
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) It's just a wierd way they designed that, what with the bridge thing...
Hmm, can't find out eithe...
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) Hmm, Imight have got a clue to the bridge-thing. They use an object called "walldown" for the side...
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) I downloaded the map editor-file for the third mission of the dwarfs campaign in HoF, because i knew...
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) Oh, thanks, I'm new with the scripting thing. Want it for a kind of guerilla-warfare map.
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) By the way, Misokiller, my big brother had the same problem with the texture, I think (I am quite su...
Untitled Post in Heroes 5 Map Editor Help and Tips... - 43 (MapHaven) Uh, question. I want to make a trigger that triggers when my hero flees from a battle (any battle). ...
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