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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 2 3 4 5 ... 10 20 30 ... 39 40 41 42 43 · «PREV
Gidoza
Gidoza


Known Hero
posted April 22, 2016 09:29 PM

markkur said:
Gidoza said:
Right, I guess I can just test this.  In H3, computers didn't lose units.  Perhaps I can ask the H5.5 community if negating the Whirlpool loss effect is possible.  It just seems kinda lame to replace losing units with losing 1 unit by separating into groups of 2 when all the thing really is is a two-way teleporter.

Again, thank you!


A workaround would be to create several small islands up and down and just put Teleporters & Shipyards together on each. Some could pass down/up, others east-west and north-south. Seafaring at its best!

Note: make sure no trigger-cell for a teleporter is located next to water (red)- that bug where you might find...a Hero-in-boat sailing on land. Strangest HoMM chase I've ever had.



This idea did cross my mind - however, I dismissed it because it's just too outrageous a work-around for what is supposed to be a very simple system, and this is besides the extra turn required for the travelling, and the wood that nobody is likely to have, which would demand more Sawmills that would probably imbalance other things.  I guess I'll just bite the bullet on this one...

Anyways, how might I send the map to you?

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted April 23, 2016 02:32 AM

Gidoza said:
Anyways, how might I send the map to you?


To the same E-mail. Don't forget to send both. I still have my H3, so I can make your map mirror the old map as much as possible - unless you've already done that to your satisfaction.

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Gidoza
Gidoza


Known Hero
posted April 23, 2016 05:17 AM
Edited by Gidoza at 20:31, 23 Apr 2016.

markkur said:
Gidoza said:
Anyways, how might I send the map to you?


To the same E-mail. Don't forget to send both. I still have my H3, so I can make your map mirror the old map as much as possible - unless you've already done that to your satisfaction.


I only got your E-Mail thru the E-Mail function, which is private and invisible to me.  I can't add attachments there.  


EDIT:  I sent you both an IM and an E-Mail thru the E-Mail function with links to the maps on Mega File Upload.  Hopefully they work!

And yes - the map is already mirrored as much as it can be, I don't plan on changing any tiles now unless there's bad map or AI functionality - all that needs to be done is decorating, borders, and actual terrain.  

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ChREAiTION
ChREAiTION

Tavern Dweller
posted May 18, 2016 02:06 AM

Hey. I recently spent a whole day on a map that got corrupted. That's like my worst Nightmare. The cause I believe is that I named the map something different than what I started with, which caused the corruption. Is there any way to reverse this? And I did rename the map, not the file.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted May 18, 2016 03:31 PM

ChREAiTION said:
Hey. I recently spent a whole day on a map that got corrupted. That's like my worst Nightmare. The cause I believe is that I named the map something different than what I started with, which caused the corruption. Is there any way to reverse this? And I did rename the map, not the file.
So you did not do "save as" but just changed the name in map-properties?
I don't think that "should" be an issue. Did you try just changing the name back?

No recent changes to your machine right? i.e. You changing your UA-protection level etc.?

If needed, you can contact me through HC and I can get back to you to take a look at the map.

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ChREAiTION
ChREAiTION

Tavern Dweller
posted May 19, 2016 03:41 AM

I could be completely wrong about the map properties, but it is what I did before it got corrupted. And I believe I know the original file name, which is why I'm confused on why it isnt working properly, because I never changed the file name itself. Except for "1" time, but I changed it back. I changed it to I believe, "Siege of Origrimmar"

Here's the map however: https://www.dropbox.com/s/jj9uwyggzj0ohs1/Origrimmar.h5m?dl=0

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Vajrus
Vajrus

Tavern Dweller
posted February 12, 2017 10:56 PM

Hello guys.
So I have one problem with scripting region. I used MessageBox to show a message when hero stands on the specific region. Everything is okay but this message pops up everytime when hero stands on this region. Can someone help me, how to make that this message is shown only one time ? My skills on scripting are very low and I have no idea how to do this.
____________

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mctronic
mctronic

Tavern Dweller
posted February 28, 2017 03:05 AM
Edited by mctronic at 22:17, 28 Feb 2017.

I would use an If statement with a global variable.

In example:

msg = 0; -- global variable

function CheckMsg ()
  if msg == 0 then
     MessageBox(...);
     msg=1;
  end;
end;

trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER,"RegionName","CheckMsg");


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frostysh
frostysh


Famous Hero
WHY?
posted March 27, 2017 10:32 PM
Edited by frostysh at 14:51, 28 Mar 2017.

despite of ma' very sleepy state for now...

I have ma' own project - the map 2x2, multiplayer/single_player + AI, Heroes 5: ToT v3,1 , And I have a lot of questions:



(I am often using the wireframe stuff, coz' ma' machine have alow performance)
I have a cool landscape, with a sea, with a mountains, etc,

1) How I can choose from what kind of monsters 'the random monster' stuff will select a creatures For an example I need to place near some mines a random range-attackers.

2) How I can connect "Random Town" and "Random Dwelling" For an example, the player on the beginning of the game have select Inferno, and nearby Dwellings must be Imps, Demons, and Hounds. But if the same player will select Necropolis, the dwellings must be: Skeletons, Zombies, and Ghosts.

3) How I can connect the faction and the type of random monsters that guards particular places For an example, if the player select dungeon, the magic-protected units will appear more often as a guards for the stuff.

How I can balance early game, placing on a specific monster near specific faction bases I mean anti-magic against Dungeon. Casters against Sylvan, Casters against Haven, Casters + something against Fortress, well, Inferno , I don't even know, Shooters against Stronghold, Shooters against Necropolis, etc.

Need I to place some treasures such as "Mages' Treasury" on the map

I have already all kind of mines per base + Mill, + Water Mill, + Witch House. What I need to place else

Thanx for the answers

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
markkur said:
Random creature dwellings with random towns. Under "objects/dwellings" are 7 random dwellings. If you want one or all to match a nearby random town, then "select" the building, hit "space-bar", from the drop-down. pick "like-town" and then select the towns XY location (or town name if you've already (specialized the town by name) from the list. If you want the dwelling to be owned at start than select "player number" of the town, If you want it fought-for then leave at "none".
this should help.
____________
Albert Einstein(1929AD)-Nationalism, Eric Hoffer(1976AD)-Communism, Steven Weinberg(1999AD)-Religion

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Jagulars
Jagulars

Tavern Dweller
posted April 05, 2017 10:43 AM

I cannot test my map

"Start game" button is grayed out with my map.

Also, it says it's a scenario even though the victory condition is to capture all towns.

Also, there are just two players and whenever I set teams, they return to being in the same team. I can't put the players in different teams.

Can you help me?
____________

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frostysh
frostysh


Famous Hero
WHY?
posted April 05, 2017 12:38 PM

Probably you have changed something in 'victory conditions', to change a teams you need to look at "Map properties", there will be a stuff about teams, just place holder up above from "1" to "2" teams, and you will obtain two opposing teams.
And check the town alignment (click on base in menu "Objects", and then look at properties panel to which player it belong to), there must be a different players.
____________
Albert Einstein(1929AD)-Nationalism, Eric Hoffer(1976AD)-Communism, Steven Weinberg(1999AD)-Religion

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Jagulars
Jagulars

Tavern Dweller
posted April 05, 2017 02:31 PM

Thank you for your answer.

I managed to fix the issue by setting teams in the Map Properties Tree instead of the Map Properties Window.
____________

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frostysh
frostysh


Famous Hero
WHY?
posted April 05, 2017 03:53 PM

Jagulars said:
Thank you for your answer.
I managed to fix the issue by setting teams in the Map Properties Tree instead of the Map Properties Window.
,
Anyway, no problem. I am making ma' own map too, and I hope I will finish it .
____________
Albert Einstein(1929AD)-Nationalism, Eric Hoffer(1976AD)-Communism, Steven Weinberg(1999AD)-Religion

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