HC UserName: |
solariusyang |
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Date Registered: |
July 9, 2011 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
10 |
Supporter: (FAQ) |
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Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
solariusyang@gmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 10 made by solariusyang.
Untitled Post in Why would the system treat morale and luck as... (New Beginning) lvl 3 luck grants 6 percent more chance of happening, so i bet it's just your feeling :P
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) [quote]@solarius: read alcis post again... it's that simple[/quote]
read MY post and understand ...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) I haven't forgotten it's multiplying. The conclusion of defense can¡¯t cancel out attack comes fro...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) if we purely discuss on 2 units beating each other, and disregard couterstrike 3 which lets you reta...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) The combat will be fastened as game progresses anyway, since 90% of the battle is going to be agains...
Why would the system treat morale and luck as... in Why would the system treat morale and luck as... (New Beginning) It's clear that in the current system, morale and luck holds the same weight as might power, mi...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) the formula is not strongly biased towards atk, the problem with me is they change the formula from ...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) The problem is they grow differently, as my post has stated. attack hero's attack is a direct multi...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) It's strange that while I'm talking about the comparison of a skill to another skill£¬ you are com...
Untitled Post in H6 - Stats and calculations - 5 (New Beginning) This is what i've read rom the formula provided by evilp. In HOMM6 the damage is calculated like th...
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