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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Wizard Town
Thread: Wizard Town This thread is 2 pages long: 1 2 · NEXT»
fregglez
fregglez

Tavern Dweller
posted January 25, 2004 05:32 PM

Wizard Town

The Town I liked the most in heroes was the tower/order town, so here is my proposal for that town in Homm5.

Because it's a wizard town, i threw away the might hero and now you can choose between 2 magic heroes. I also defined the races each hero can be. Each hero has a special ability he can develop.

Magic hero 1 : Wizard (human, high elf)
The normal spellcasting hero we all know and love

Magic hero 2 : Constructor (human, gnome)
As you will see there are much artificial creatures in this town, and if you choose to specialize in these, this is the hero for you, he has special abilities where he can reconstruct the fallen mechanical creatures in battle.

OK, here are the creatures of my wizard town, I've chosen 6 levels of creatures, each with 1 upgrade except the 6th level, and you will have to choose between 2 creatures eacht level.

Level 1 : - Mechanical Hornet --> mechanical dragonfly
         - Goblin slave --> Goblin master
Level 2 : - Mechanical dog --> Mechanical wolf
         - Halfling --> Halfling Slayer
Level 3 : - Iron Golem --> Gold Golem
         - Wizard apprentice --> Wizard Tutor
Level 4 : - Wooden Spider --> Steel Tarantula
         - Naga --> Queen Naga
Level 5 : - Crystal Owl --> Diamond Eagle
         - Genie --> Master Genie
Level 6 : - Thundering Golem
         - Titan

As you can see, you'll alway's have the choise between a mechanical troop or a non mechanical troop, so you can choose between an all mechanical army (which can be very durable when led by a constructor, but you won't have any spellcasters and only one (short range) shooter, the spider/tarantula), an all organic army or a mix of the two, thus leading to different kinds of strategies for 1 town. When properly balanced this town could be great fun to play with. At least in my opinion. Any thoughts, suggestions, questions, idea's....?

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 25, 2004 06:16 PM

no...no...no...

fregglez, I see you miss the point. This is more likely to be an Alchemist town or at least, two thirds of it. Still, there are some good ideas for creatures. I'm fascinated I can add them to my town.
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Styq
Styq


Known Hero
Grandmaster Leadership
posted January 25, 2004 07:28 PM

When u say "Goblin Slave & Golbin Master" u mean GREMLIN slave & GREMLIN master, right? u mist the point. this is a wizzard town, NOT a magic town. The "magic" town is the Conflux, since it is all magic. You mechanic hero guy is more likely to be a MIGHT hero.
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Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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fregglez
fregglez

Tavern Dweller
posted January 26, 2004 01:14 AM

OK, maybe I missed the point about the town type and I did mean a gremlin . Thanks for the compliment on my creatures regnus, and the lv.6 golem isn't a normal golem but a huge creature made of steel, with great close combat and the ability to break walls, it actually doesn't look like the golems in the previous games, but I imagine a huge torse coverd with spikes, with a monstrous head on it. It has wheels of a tank for movement, making it slow but hard to destroy. It should have one arm for combat and another for breaking walls, and it should take very long to build one. So actually there are no 2 golems of the same kind in this town (not including the upgrade off course).
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 26, 2004 10:48 AM

who missed the point is imho a subjective opinion.

at least his line-up wasn't an (almost) exact copy of any previous homm line-ups that i know of (much too typical with this kind of posts), imho poster is worth some credit for thinking.

nevertheless, i would suggest a different line-up:

lev1: halfling
lev2: slayer of halfling
lev3: slayer of halfling slayer
lev4: slayer of slayer of halfling slayer
lev5: slayer of slayer of slayer of halfling slayer
lev6: slayer of slayer of slayer of slayer of halfling slayer

you can get one slayer of halfling out of two halflings and you have to pay some money.
you can get one slayer of slayer of halfling from two slayers of halfling and you have to pay some money.
etc.

as you can already guess, i am not a real fan of the wizard town. the lev6 creature might be more or less reasonable, though, depending on it's implementation.
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 26, 2004 12:25 PM

Quote:
nevertheless, i would suggest a different line-up:

lev1: halfling
lev2: slayer of halfling
lev3: slayer of halfling slayer
lev4: slayer of slayer of halfling slayer
lev5: slayer of slayer of slayer of halfling slayer
lev6: slayer of slayer of slayer of slayer of halfling slayer


What are you trying to say here? Can't understand you

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 26, 2004 02:12 PM

what i was trying to say was that he mentioned some creatures i had never seen in homm wizard town.

although i am skeptical about mech hornet etc, it would nevertheless be interesting to know why he chose e.g. hornet to be the mech creature on lev1. a bit surprising choice imho, but maybe not.
========

and about the halflings:
a halfling is basically a smurf with a few oddities.

a slayer of halfling is someone who has slayn a halfling. a slayer of halfling is almost as good as a halfling.

a slayer of slayer of halfling is someone who has slayn a slayer of halfling. a slayer of salyer of halflig is a teensy bit more reasonable, but still very close to a smurf.

the slayer of slayer of slayer of slayer of slayer of halfling could be a more or less reasonable decent person.

i enjoy playing with homm3 imps much more. i am afraid i will be accused of something similar to racism (halfling intolerance) soon. anyway, i am not so terribly serious about it.
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what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 26, 2004 02:27 PM

I agree that those creatures are silly, (not meaning to offend fregglez) they aren't very good. I disagree with choices he chose in a Wizard town (they suppose to be in an Alchemic town), but still, his thoughts are quite well (if thinking not about the town's alignment).

Also, I know understand full (half of it, maybe) of your post. Quite interesting  
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 26, 2004 04:56 PM

No, I see his point!
In H4, you generally had the choice between Might/Magic Creatures at each level for the order town. This just takes that part of H4, couples it with H3 ideas and there you have it. Though I imagine that building the golem structures and upgrading them would and should be quite resource heavy.
I think the mech dragon fly should be lev2 and the mech wolf lev1 but otherwise I think it's viable.

On the other hand ....an alchemic town, another good idea.
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fregglez
fregglez

Tavern Dweller
posted January 26, 2004 05:14 PM

yeah, that's what my meaning was exactly asmodean, but I actually don't care if my town is called a wizard town or an alchemic town, thinking about it now makes me feel that the mechanic part of the town is alchemic, but the other choise of creatures are more wizard like. But why not combine these two towns into one. As I said, then it would be up to the player to choose where he lays his accents in this "combined town" (any name suggestions?). As for the hornet and dog creature switsh, i actually agree , but hey, this is how great towns come to exist, through discussion and suggestions, thats how the game developpers make them as well I think .
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 26, 2004 05:30 PM

Well it goes a bit further than most imho to actually portraying the game title accurately, Heroes of Might AND Magic. In my experience, people kind of forget the first part of the name and just want spells spells spells. Thats why H4 was much better in this regard, having two heroes in your army meant that one could could be a bad assed fighter, the other could be a mean assed wiz! A good compromise here would be to have your spell casting hero backed up by all these mechanical crits to keep the heat off him as he lays out the major magic toward the enemy. Again, that's the beauty of having diversity in a single town, more than one kind of tactics compared to H3, where you had the same creatures all the time (and nobody mention upgrades - we ALL upgraded our creatures, and we damn well know we did!)
I'm glad you agree wif da level switch, as I thought a lev 1 flyer was too low, cos if I was picking these creatures for my own army, i wouldn't miss out on the genie and would never have the diamond eagle.
As far as the name of the town went, Tower town might fit. Or University/Academy, as both arcane and mundane knowledge are prized here.

Also, take a look at Svarogs thread - A new revolutianry alignment of towns and see what you think, float some of these ideas on there and see how they go down.
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To err is human, to arr is pirate.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 26, 2004 07:23 PM

I don't understand y'all... There are more of those Might creatures you could want and they would be better.. Your creatures should fit in Alchemic town better, Fregglez... I think I could help you:

Lev 1
Dwarf Mines: Mountain Dwarf

Halfling Burrow: Halfling

Lev2
Snowbound Cave: Polar Wolf

School of Chemistry: Acolyte

Lev3
Macemen Keep: Maceman

Frozen Forest: Frost Elf

Lev4
Cloud Castle: Wind Elemental

Blizzard Parapet: Ice Gargoyle

Lev5
Cliffs of Cold: Mountain Giant

Mythic Lair: Sphinx

Lev6
Wizard Tower: White Wizard

Altar of Wishes: Genie

Naga Pavilion: Naga
Lev7
Empyreal Temple: Titan

Crystal Mound: Arctic Bird


These suggestions could fit in, ('think so...) even if they are without upgrades. If you want, you can use them (only if you reform your town) and you can also, think of your own upgrades to them. I would be pleased, if these suggestions help you.
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Ribannah
Ribannah


Hired Hero
posted January 27, 2004 02:43 AM

If it's to be a Wizard/Tower town, shouldn't it be about time for the Sorcerer to make an appearance?
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If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 27, 2004 04:50 AM

No, no sorcerers in the wizard town. Sorcerers are SOOO different from wizards. Wizards are interested in magic and the study of magic in order to benefit mankind. They STUDY magic, memorising spells and using spell components, drawing pentagrams and all geometry stuff.

Sorcerers are generally people with magic in their blood, born in them. They don't tend to study it, except where it suits their own ends. Whereas wizards are precise and orderly, sorcerers are chaotic and destructive. The two generally don't drink in the same bars and write nasty graffiti about each other in phone booths.
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To err is human, to arr is pirate.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 27, 2004 10:02 AM

Yep. I agree with you, Asmodean. Also, it is known that the difference between Wizard and Sorcerer is like between Life and Death, Water and Fire, Priest and Necromancer etc. The Sorcerer likes the dark magic: possessing, damaging spells, curses, while Wizard likes the white one: blessings, magical inventions, counter-spells.
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Ribannah
Ribannah


Hired Hero
posted January 27, 2004 11:43 AM

Quote:
Also, it is known that the difference between Wizard and Sorcerer is like between Life and Death, Water and Fire, Priest and Necromancer etc. The Sorcerer likes the dark magic: possessing, damaging spells, curses, while Wizard likes the white one: blessings, magical inventions, counter-spells.

In Might an Magic, the RPG, the Sorcerer is first of all a specialist in elemental magic, with an option of learning either light or dark (or both).
The Sorcerer is such a classic figure, it should appear somewhere! But perhaps Rampart/Nature is the best place for him ...

So OK, another good spellcaster is called for. It won't do just to have an ordinary Mage, right?

How about ... a Magister? A Spellbinder? A Runemaster?


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If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 27, 2004 11:50 AM

Quote:
Lev 1
Dwarf Mines: Mountain Dwarf
...
...
...
Lev3
Frozen Forest: Frost Elf

And just WHY do you think elves are so much better than Dwarves?
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Yolk and God bless.
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 27, 2004 02:20 PM

Because generally dwarves are our slow moving cannon fodder to distract the enemy while your elves take out the worst threats from a distance. While this may seem cowardly on the part of the elves, I'd call it prudent.
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To err is human, to arr is pirate.

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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 27, 2004 02:25 PM

Yup. Elves are better. And they can shoot TWICE, can't they? But every creature is meant for a certain strategy in combat, so you cannot say that dwarves are not wanted near some archers when some enemy flyers come storming towards them...
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 27, 2004 07:10 PM

Elves are always the highest kind meaning youth, joy, experience, invulnerability. If it was Tolkien's book, there was 7 rings to the dwarves, 3 rings to the elves. 7:3=2.3. Elves are 2.3 better than dwarves, but if we want we can compare him dwarf with an elf: Legolas with Gimli
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