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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A new primary skill!
Thread: A new primary skill! This thread is 2 pages long: 1 2 · NEXT»
Mystery
Mystery


Famous Hero
Hatebreeder
posted March 24, 2001 04:59 PM

Poll Question:
A new primary skill!

I think there should be a new primary skill for heroes and units called Resistance. In all of the HOMM series I thought it was unfair that spells always do the same damage no matter what unit the spell is cast on, yet there is a solution, there could be added a skill called Resistance which will be an opposite to spell power, like Defense and Attack are opposite skills (Def>Att +DAM, Att>Def -DAM) so could the Resistance and Spell power be opposites (Pwr>Res +DAM of spell, Res>Pwr -DMG of spell).
What do you think?
____________
D3@th t0 Fals3 m3Tal!

Responses:
Agree.
Disagree.
Make resistace only a troop skill.
Make defense skill work against spells instead of resistace.
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted March 24, 2001 09:46 PM

Well a cool idea you have there. I definitely agree with you. However I think only troops should have this kind of primary skill, or it could be a special skill that each creature has a certain percent of rezistance to magic, which reduces damage from spells.
Keep up the good work man...

raZor_X

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kuraizen
kuraizen


Adventuring Hero
Welcome to the Killing Fields
posted March 25, 2001 08:41 AM

i disagree

attack and defence are used for all attacks, both ranged and direct, and they never run out, where as magic is more powerfull because its spell points are expended, however i do recall the resistance secondairy skill... which i never used, but i believe it covers what you are thinking of, in which the hero covers a % resist on all creatures depending on his skill level
but as a primary skill, me thinks no
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Mr_Shane
Mr_Shane


Adventuring Hero
posted March 25, 2001 02:13 PM

i disagree as well

Some troops already have innate resistances to certain spells, for instance air elementals are immune to lightning bolt, golems are semi-resistant to damage spells, titans immune to blind and berserk and many others...

these and the resistance skill are sufficient for me, lest the game lose its charm by becoming too complex.

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Aj
Aj


Hired Hero
posted March 26, 2001 10:36 PM

i also disagree with this idea, i think that Mr_Shane is right. but the idea of a new  primary skill is a really good idea. u just have to think of something thats original and not being used.

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Mystery
Mystery


Famous Hero
Hatebreeder
posted March 26, 2001 11:53 PM

U misunderstand...

U misunderstand, I didnt mean a resistance like elementals have or dwarves, I ment a resistance that decreases the damage taken by offensive spells.
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D3@th t0 Fals3 m3Tal!

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Anfi
Anfi


Known Hero
Computer Puppet
posted March 27, 2001 12:31 AM

Disagree. I think the main reason many people like heroes is because if its simplicity. Giving heroes more primary skills and all that would just make it more complicated and harder to grasp.

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ironmlh
ironmlh


Known Hero
posted March 27, 2001 07:16 AM

i myself, like the simple complexity of it.

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Karma
Karma

Tavern Dweller
posted March 29, 2001 02:14 PM

über-resistances render near immune

Well. It sounds like a good idea, but I thought that in Homm3 the spells were...well not so effective as I would have hoped. Well if the enemy hero has an outrageous resistance levels, this would mean that your spell power 20, expert air magic chain lighting spell would do s**t against the enemy creatures. Wohoo the enemy creature took one point of damage from my chain lightning.

And how would the resistance skill work against curses and those non-damage spells.
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Mystery
Mystery


Famous Hero
Hatebreeder
posted March 29, 2001 03:00 PM

No problem

The resistance will do nothing to curses and non-damage spells, and to the guy that said that chain lightning would do only 1 damage, it can be solved like they did with attack and defense: damage can be increased by 200% maximum, and can be decreased maximum x3.
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D3@th t0 Fals3 m3Tal!

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Karma
Karma

Tavern Dweller
posted March 29, 2001 03:07 PM

hmmm...okay

Well in that case. New skill called resistance would be nice. Have to admit that it would bring more indepth to the game. And those exsisting skills haven't changed a bit if I recall correctly. It might turn out a nice refreshment for the game.

(BTW I also think that more resource-types would be nice.)
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted March 30, 2001 10:17 AM

Yeah you all guys are right. I little more of everything could be nice. But some of us here has missunderstood the Mystery's idea. I definitely agree with him.
For example: You do a lightinng bolt to Titan and it does 200 damage, you do the same with a stack of gremlins and it does 200 dam. I think this could be changed. Titans have a lighting atack and they still recieve the same amount of damage done on other creatures. A secondary skill, or a special skill of some of the creatures would be nice. I mean there are some, but there could be more.

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 10:05 PM

Abandoned huh?

I see this topic has stopped getting replies, huh?
Well, I would like if someone would reply to this, u know.
____________
D3@th t0 Fals3 m3Tal!

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Rollipolli
Rollipolli


Hired Hero
posted April 03, 2001 10:21 PM

 Well I think for starters if there is to be resistance I think it should mean just that. There is nothing like having expert resistance, boots of polarity, and rampart magic resistant creatures and have someone cast spells every round on you. I think if there is to be a resistance skill added it should guard you from spells on a more consistant manner.

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 10:24 PM

Resistance.

The resistance I want to add is not the kind of resistance like the secondary skill, but resistance which reduces damage of offensive spells.
____________
D3@th t0 Fals3 m3Tal!

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AncientOne
AncientOne


Hired Hero
posted April 03, 2001 11:19 PM

Although I first thought this'd be really neat, I think I have to disagree, though for another reason than those posted earlier (although I agree with them, too). Basically, once you get a Town Portal and Dimension Door hero, you can get a hero who can go anywhere on the map very quickly. This also means that it's tactically logical to concentrate your military power on that hero. So after a bit, you basically have an Uber-Hero. If his spells can suddenly do more damage due to poor enemy Resistance, it makes him an Uber-Uber... Even if there's a max damage limit (like 2x), have you ever seen a Power 40 Armageddon? Do you want that doubled? If that strikes you as a very high power, be aware that I've found out what happens when your hero passes 99 in a primary skill. I think it's best not to let things get too carried away... as troops do with AP 50 and Offense.

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 11:28 PM

If a hero can reach 40 Pwr, I am sure that his enemy can also reach 40 Pwr or 40 Res. And maybe would u cancel the attack skill this way by saying: "Imagine a hero with 10 Dragons, and imagine him with 50 attack, even if its max x2 damage, it would still do enormous damage so its not fair".
Think about it.
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D3@th t0 Fals3 m3Tal!

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Mr_Shane
Mr_Shane


Adventuring Hero
posted April 04, 2001 07:53 AM

why a primary skill of resistance in the first place?

1) The game is already working fine without resistance as a primary skill.

2) You want variety in damage, why not use some formula which says ok a lightning bolt does damage based on power , sorcery, air magic and a randomly generated number ( see i didnt use resistance)

3) Modify the resistance secondary skill . something to the effect of
basic , damage is quartered
Advanced , damage is halved
Expert, damage is three-quartered.

I will still reiterate that my stand is  "I dont think heroes needs a primary skill called resistance to determine how much damage a creature would take. "

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 04, 2001 08:00 AM

Hello there...
I was not saying that it could be solved with the resistance as a primary or secondary skill. But it could be solved ass a formula that the same ofensive spell will not do the same amout of damade in all the units. It could be solved in different ways.
Example: All troops have have some imunities to different ofensive spells (not totally resistant), lets say Titans have 80 resistance from lighting, and when we cast lighting bolt instead of 100 damade it does 20 damage.
Just an idea...

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 04, 2001 12:46 PM

Mr_Shane, in a way you are right.

Mr_Shane, you have a correct point: Heroes don't need resistance to measure how much damage the spell will do, they need it to measure how much damage the spell will NOT do and its explained by these two reasons:
1) If resistance will be a primary skill, units should have it too (like Att of Def), it is needed becuase its doesn't make sense that a Behemoth will take the same damage from a lightning as a Goblin.
2) Heroes need resistance so that if you battle against a newly hired hero with low stats, a single magic arrow is enough to kill half his army, and if you battle against a player's main hero with level 15 and very high stats, an implosion will kill little or average portion of his troops.
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D3@th t0 Fals3 m3Tal!

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