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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Monk
Thread: Monk This thread is 2 pages long: 1 2 · NEXT»
M77
M77


Hired Hero
posted April 07, 2004 01:52 PM

Monk

I have idea about monk creature in Castle. Monk doesn't make any range or melee damage. But he can cast first lvl spells(bless, haste, shild, cure, dispel magic...). Upgraded monk can cast some 2nd lvl spells. Monk with 2nd upgrade is able to cast Pray, Distroy Undead(if it is 3rd lvl spell). Monk with 3rd upgrade can cast Resurrection. Power of spell depends on monk count.

Any unit which hits monk in melee combat hits him twice(monk after hitting his left cheek gives right to hit. Joke.
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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 07, 2004 01:55 PM

No thanx, give me a shooting (and wooping) monk over a spell caster anyday.

I have my hero to cast those spells.
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M77
M77


Hired Hero
posted April 07, 2004 02:00 PM
Edited By: M77 on 7 Apr 2004

Monks casting fireballs... Cool monks! Why just fireballs and not Armageddon? If hero has expert water magic I think mass Pray or bless will be cool. Resurrection is cool even if hero has no expert earth magic.
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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 07, 2004 02:03 PM

And why are you taking it for granted that there will be elemental magics secondary skills in HOMM 5 ?
I dont care if its not logicall and that monks are fireing fireballs, i just want them to stay as they are....Powerful thas it.
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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted April 08, 2004 01:42 AM

I line up somewhere in the middle on this argument.
Monks, if they're going to be creatures, should definetly be able to cast something like Bless or Prayer, but Armageddon might be a bit much... but yeah, you've got the hero to cast spells, so I say keep the spells to a minimum and let them shoot.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 08, 2004 02:02 PM

I always thought that Haven got a bonus in shooting fighters in h4. One bad thing about that - no spellcasters.
Angels have one spell only. No doubt it is too few.

Anyway, I'd prefer adding "spellcaster" ability to monks. They would have NO ranged attack and they would deal 4-9 damage only. Though, they would cast all mass spells, damage spells from order and death, plus spells THAT THEY WOULD BE ABLE TO LEARN FROM MAGE GUILDS when payed 1000 for the spell. Though, these spells would be applied to all the monks in that town. Even those who are not bought or generated would know the spell.

But, if we speak about ranged monks, disagree. If you know, all monks are AGAINST damage, violence, etc. So here's an absolute "NO!"
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 08, 2004 02:06 PM
Edited By: Vadskye91 on 8 Apr 2004

I think the monks should keep their range ability, but they would also be able to cast all level 2 and below Life spells.
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 08, 2004 09:27 PM


 You cannot interfere magic with religion. For this reason alone, a man of God can't use spells. First.

 Second. If you think that a monk is a pacifist (although I disagree) then you should militate for his oust from the game. You either keep him and make him fight, or send him up the hill to meditate. You could rename it to jezuit, if that helps.

 Third. My opinion: keep him as ranged, but remove the stupid "energy ball" that comes off his hands. Let him pray and let his enemy be struck by a Holy Bolt. The direct result of this would be a "no distance penalty". Also 25% more damage to fowl creatures.
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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 08, 2004 10:44 PM

Quote:
I always thought that Haven got a bonus in shooting fighters in h4. One bad thing about that - no spellcasters.
Angels have one spell only. No doubt it is too few.

Anyway, I'd prefer adding "spellcaster" ability to monks. They would have NO ranged attack and they would deal 4-9 damage only. Though, they would cast all mass spells, damage spells from order and death, plus spells THAT THEY WOULD BE ABLE TO LEARN FROM MAGE GUILDS when payed 1000 for the spell. Though, these spells would be applied to all the monks in that town. Even those who are not bought or generated would know the spell.

But, if we speak about ranged monks, disagree. If you know, all monks are AGAINST damage, violence, etc. So here's an absolute "NO!"


What do you know about HOMM religion? How can you be so sure that fighting your enemies isnt something sacred for them. They are not christian Monks. Plus they are no simple monk but zelots really.
We could make a refference in our world too. Take the muslim extremists and terrorists, they are doing it for religius resons too, and they consider that sacred.
Why would monk be any diffrent.

And about them casting mass spels. Have you gone nuts, do you have any idea how powerfull they would be ?
Plus if they should be able to cast mass bless than magi should be able to cast mass slow or mass curse.

Beside once you casted all those mass spell what would you do with them? They have low damage and are not shooting.
You would need only one of them, why making more if that one is able to cast those fancy spells?

And i repeat i have my HERO to cast those spells i don't need monks for that.

Monks should be shooter or holly light casters as mentinoed above.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 09, 2004 07:47 AM

Well, if you disagree with the idea, I don't mind.

Vlad: Well, having them with Holy Bolt attack would be fine. Though, how could you strike undead with it? Dunno. But you could use Destroy Undead to kill group of undead warriors.

Shirastro: Well, you keep in my mind that monk has to be a shooter. IMO when there's bunch o' shooters in the town, one more will bring more unfair things within the towns. Monks with spellcasting abilities could be useful, but if you disagree, it could be a bit different:

Monk:

Ranged
Spellcaster
Death Ward

Monk is a ranged unit with a Holy Bolt. He attacks, but he deals only fair damage to the target. Undead units receive x2 damage.

Monk is also granted with Death Ward and a spellcaster, but the spell range is limited:

Heal (L 1)
Prayer (L 3)
Destroy Undead (L 3)
Spiritual Armor (L 1)

How about that? I think it would be cool.
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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 09, 2004 09:46 PM

Well i dont really care that much if they shoot or not. I just dont want them as supporting casters. I dont need a units that casts bless, heal and such. Even if those would be mass spells. I have my hero to cast those. Once you casted mass bless, you rearly need to cast that spell in the same combat again. Monks would get useless after few turns, once they casted all their spells. They would be really usefull againts the undead i guess, but not that useful againts anithing else.
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 09, 2004 10:08 PM

Quote:
Well, if you disagree with the idea, I don't mind.

Vlad: Well, having them with Holy Bolt attack would be fine. Though, how could you strike undead with it? Dunno. But you could use Destroy Undead to kill group of undead warriors.


Why does everyone call me Vlad when they're quoting me?  Vads or Vad is fine, but why Vlad?
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 13, 2004 12:17 AM


I regard the Holy Bolt as a universal weapon, why should the undead be immune to it? it's just a kind of bolt.

Please call me Vlad, not Vads or Vad, OK?
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 13, 2004 02:54 AM

Quote:
Any unit which hits monk in melee combat hits him twice(monk after hitting his left cheek gives right to hit. Joke.
i think that those little details make the game feel a lot better. i think that this idea is excellent.
*serious*

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 13, 2004 03:20 AM

and, btw, isn't it god who does the magic, not the monks in christianism?

maybe the presence of monks on the battlefield would cause lightning strike every turn on random enemy stack. damage might depend on what? number of monks and alignment?

maybe killing monks should decerease enemy morale if the alignment is similar?

btw there is this nice martyr ability, it sort of begs to be connected with monks imho?

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 13, 2004 06:36 AM

Quote:

maybe the presence of monks on the battlefield would cause lightning strike every turn on random enemy stack. damage might depend on what? number of monks and alignment?



yep, the presence could cause something like lightning strike, but IMO it has to be a holy one. damage should depend on spirituality skill of the hero or the simple amount of the monks.
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted April 13, 2004 09:26 AM

Holy Bolt is definitely a suitable thing for the monx. In my view it should also have no line-of-sight requirement -- after all, you dont need to see the target to be able to pray. Maybe also it could do double damage to undead and no damage to life units (gods favourite creatures).
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BURCUSH
BURCUSH


Known Hero
Blood Captain of the Vampires
posted April 13, 2004 02:00 PM

The Monks shoul indeed keep their ranged ability
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 13, 2004 03:32 PM

Quote:
Quote:

maybe the presence of monks on the battlefield would cause lightning strike every turn on random enemy stack. damage might depend on what? number of monks and alignment?



yep, the presence could cause something like lightning strike, but IMO it has to be a holy one. damage should depend on spirituality skill of the hero or the simple amount of the monks.
what i had in mind was that it's not the monks that cast the lightning or holy bolt, but it should be the god. if it were monks that did the magic (like in homm3&4) the monks should be burned on stake according to the good old christian tradition.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 13, 2004 07:30 PM

I said the same too, but I said that the presence of monks will cause the holy bolt attack BY something (eg. god or seraph) from the heaven. God should do it.

But if the ranged attack will be simple as it was, it could be something like ... for example, celestial light from the wand or from the bare hand (while the other holds the tome of divine magic (my opinion only, though )
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