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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Empire of the World IV, in test
Thread: The Empire of the World IV, in test This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2012 10:14 AM

You will love bless, is the best spell in this game.

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popabogdan1
popabogdan1


Adventuring Hero
posted January 09, 2012 10:54 AM

No more mass bless ? I don't really know but well I'll give it a try.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2012 11:27 PM
Edited by Salamandre at 23:48, 09 Jan 2012.

Ok, last big quest, get key artefacts from a labyrinth haunted by 3 AI monsters. If you get the artefacts before they catch you, their status change from invulnerable to vulnerable.




Scouting radius is reduced to 1, fog of war is placed every day on the labyrinth. So far, the quest proved being a big fail, as AI will not move if month 19. I placed some chests and it seems he starts to move a bit, but not as well as expected. But he will attack you if in range, at least a good thing...

I guess the only way would be to teleport them manually towards you at each step you take. But this is a complicate ERM task, a lot of obstacles inside and the hero, at this game moment, has  6000 movement, that makes 60x3 teleports by step

Besides this, they have a movement penalty which decrease every day. Dang.

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popabogdan1
popabogdan1


Adventuring Hero
posted January 10, 2012 08:47 AM
Edited by Cepheus at 11:34, 11 Jan 2012.

Hmm this quest seems very nice and hard. It's the type of quest where you should Save at every move you make. I hope you'll make it work properly and I know you can do this.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2012 10:59 AM
Edited by Salamandre at 11:00, 11 Jan 2012.

Invader: Tazar level 6024 with hydras immune 1-4 spells.  Hidden weapon: 50% chance to cast implosion on hit. Cost: 200 mithril.

Had to choose terrain after several trials. In full open, they hurt.

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 11, 2012 05:09 PM

Hmm

Quote:
Invader: Tazar level 6024 with hydras immune 1-4 spells.  Hidden weapon: 50% chance to cast implosion on hit. Cost: 200 mithril.

Had to choose terrain after several trials. In full open, they hurt.



Maybe the hidras have fly,so you cant use the sand spell?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2012 05:17 PM
Edited by Salamandre at 09:41, 12 Jan 2012.

No, I mean I need a terrain configuration where I can pack my devils and not expose them all to acid, which takes 8-10 of them out at each hit.

Why waste time to visit four, when one has them all:

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 15, 2012 03:43 PM

:)

Quote:

Why waste time to visit four, when one has them all:


How blowing the map enemies off go now?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 15, 2012 04:48 PM
Edited by Salamandre at 16:50, 15 Jan 2012.

Well, I destroyed my KB in a battle, so now typing with virtual KB.
I tested all factions and now testing last, sorcery. Month 13:

Situation:


they work hard:

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popabogdan1
popabogdan1


Adventuring Hero
posted January 15, 2012 07:24 PM
Edited by popabogdan1 at 19:24, 15 Jan 2012.

Quote:
they work hard:



Lol man Rion have more lvls than Comodous itself.

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popabogdan1
popabogdan1


Adventuring Hero
posted January 16, 2012 08:36 PM

Hi Valery how's your game going? I want to know because Sorcery seems my favourite right now . Also I think that every speciality has their advantage in making money and resources.
Logistics: Well more speed more area covered so more banks taken
Master of Devils: The Hell Barons are much more powerful and the banks will become easyer to be defeat(especialy with the stone gaze)
Estates: Only the speciality itself make much money )
Sorcery: Double spell dmg + Trained Armagedon=1 hit koed banks.

Also do you have an aproximated release time as I can't wait anymore

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2012 09:05 PM
Edited by Salamandre at 21:28, 16 Jan 2012.

Specialties were adjusted after test, so each one has "almost" equal advantages:

Master of speed: all heroes have logistic specialty, start with +1 speed to all creatures, cost of speed purchase halved (200->100 mithril), can purchase permanent movement points up to 28 additional tiles.

Master of Devils: can upgrade devils to antichrist, which has double stats and very good starting abilities, the easiest game

Master of elements: specialty sorcery, can modify slow spell, can cast twice vs both neutrals and AI heroes once the bonus is unlocked (all other can cast twice only vs heroes), all spells do double damage or effect, can place and use teleportation shrines (one for each month in game). The most interesting to play

Master of wealth: specialty Estates, generate:

1 of each resource * hero level/day
1000 gold * hero level/day
1 mithril * hero level day, after the 10th level (this I will review, too powerful, I got 16 heroes at level 100, means 1600/day). Will change probably to 1 mithril for each 10 levels.


The tests take for ever, as, unlike regular maps, here your strength depends directly of how well play all your heroes. So I must take my time and play the best possible, to get AI proper strength. Some battles take up to 1 hour, every turn there are 16-25 battles, creature banks and other.

Hardest battle so far: Gurnisson



He didn't make it


Armageddon at this point (beat TDS?):


But don't dream, all bosses are immune to it, so it is only a creature bank killer, still need to cast it 3-4 times, they have insane HP.

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popabogdan1
popabogdan1


Adventuring Hero
posted January 17, 2012 09:44 AM

Quote:
Armageddon at this point (beat TDS?):


But don't dream, all bosses are immune to it, so it is only a creature bank killer, still need to cast it 3-4 times, they have insane HP.

Hmmm I'm not sure if it beats TDS but I know it's around the dmg in TDS.
Anyway if they have insane Hp we have Insane Slow

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 17, 2012 09:59 AM
Edited by Salamandre at 12:17, 17 Jan 2012.

Those silly cactus move randomly every turn, I am not sure I will make it one day until that precious mithril:



1 week later


Almost!


Finally!

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 17, 2012 01:00 PM

:)

Quote:
Those silly cactus move randomly every turn, I am not sure I will make it one day until that precious mithril:



Do you have to get out the same way you go in to the mithril?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 17, 2012 01:06 PM

No, when you step in, town portal is removed, when you step out, it is given back and script stops.

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 18, 2012 01:10 PM

Hint

Quote:
Those silly cactus move randomly every turn, I am not sure I will make it one day until that precious mithril:




A possible hint in the tavern:
Those who like to slaughter cactus,get mithril rich!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 18, 2012 04:03 PM

Funny. But there are no taverns in the map, as with high damage spells I had to go over hit&run, so you lose one hero, it is over for him.

Last dialog, quickly done, tired, then starting to polish text, tests are over. This one is for helping the player find in one click important locations, as on this size of map, scrolling is very tedious.


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master_learn
master_learn


Legendary Hero
walking to the library
posted January 18, 2012 05:12 PM

:)

Quote:
Funny. But there are no taverns in the map, as with high damage spells I had to go over hit&run, so you lose one hero, it is over for him.




Now I understand a little better what you ment by the team playing of your heroes.Without taverns the coordination becomes important.

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 21, 2012 11:08 AM

:)

Quote:

Last dialog, quickly done, tired, then starting to polish text, tests are over. This one is for helping the player find in one click important locations, as on this size of map, scrolling is very tedious.




I am glad to know that playing the map is nearer!

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