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Hoggle
Tavern Dweller
busy; heroes3.udomehlem.de
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posted January 26, 2015 06:46 AM |
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Salamandre said: In that save, none of the pillars in sight give one level.
Which is another problem:
Pillers mostly change their bonus on each gameload. (Though not completely, but you get a similar one)
Furthermore the 'randomness' seems not to be very random:
If you have many Pillars - lets say 10 in your area - and one of them gives 'SlavasRing' for exampel, then you have a high chance for another three of the same rings. And the next day, all of these rings change into the same similar artifact. For the rest of the 6 towers you will rarely get more than two or three different other bonusses.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 26, 2015 09:47 AM |
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Of course they don't change on game load, it would be weird to code such thing and force reload. They change only once per week, on the first day. Only a very few of them change every day, when they give same kind of bonus (tomes, commanders artis). But never on game load.
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Era II mods and utilities
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 26, 2015 02:36 PM |
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blue player, on the right of Tower
(did I sent save for Red? if so - sorry)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 26, 2015 08:15 PM |
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I sent yona to the tower and she got her +1 level without problems. Using your scripts, so no idea why you get error.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 26, 2015 09:34 PM |
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Edited by majaczek at 21:46, 26 Jan 2015.
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And it changed to visited? for me not (perhaps it was random memory corruption, vanished on reload? - just guessing). maybe I should give older save when get 6 levels a streak with Solmyr and it didn't changed to visited after pressing space (revisit).
EDIT: nope it always reproduces for me.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 26, 2015 10:30 PM |
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The mod was tested a lot and no errors left. I don't have mods as wog plus of your commanders so I just ran the save using the scripts in the save. As you can save mods list, you can try to disable everything except pillars , F12 then visit the tower. I guess the error is coming from another mod using PO or whatever.
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Era II mods and utilities
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 26, 2015 11:01 PM |
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hcl
Adventuring Hero
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posted January 26, 2015 11:13 PM |
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Edited by hcl at 23:14, 26 Jan 2015.
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It may be in general a good idea to just back up all global vars used in a mod and restore them after use, at elast it wont hurt. There should be enough y vars to do such.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted January 27, 2015 06:45 PM |
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Thanks a lot Sal
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Icaro
Tavern Dweller
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posted January 30, 2015 04:30 PM |
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Hi again, guys.
This time i have a problem with creatures experience. I dont know why, but my creatures dont take exp, you know the up arrows and sword when you fight a lot and learn skills.
I played before and the game work fine, but i started one yesterday with my brother and happen this problem.
What can i do? I restored all on wog options and the problem still happen. Maybe reinstall or the game has an option for this.
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Bes
Adventuring Hero
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posted February 01, 2015 01:13 PM |
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Salamandre, your box-accaunt again "not exist" (((
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 01, 2015 03:58 PM |
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Checked and is up. Which mod you failed to find?
If you mean old files, they were all deleted then replaced with new mod format, json config file/screen folder. Sorry but was too big work to replace every file, you can just give wakeofgods.org/mods/ as general link.
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Bes
Adventuring Hero
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posted February 01, 2015 05:25 PM |
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Edited by Bes at 17:38, 01 Feb 2015.
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this one, for example
http://vk.com/wall-39912656_2873
i no about you site and what i can easy take any mod
but many news about your mod-packs in that ERA-group has links which following to your box-accaunt (
in that is a problem for newbie
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Macron1
Supreme Hero
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posted February 01, 2015 05:48 PM |
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Bes said: this one, for example
http://vk.com/wall-39912656_2873
This mod comes by name
"[Graphics] New_Terrains.exe"
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 01, 2015 06:01 PM |
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I know and I am sorry, but I had to repack, configure, find homepages and screens for 100+ mods, so when I was done I just erased all old links and replaced by news with tags. All mods have now new links at box.com. As you only linked to ~10 of them in era group, please try to replace those links by new ones, available in thread era mods.
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bloodsucker
Legendary Hero
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posted February 03, 2015 04:46 PM |
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I'm playing "Road to Victory II" and I'm stuck after capturing "Fly your town", the Rampart at 36/81 in the underground. There is an object with a quest guard at 22/100, so I thought it would be some custom teleport but it does nothing and when I looked for the location with Total Commander also returned zero occurrences.
First, is there a thread for this map?
Second, does someone knows what I should do next?
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ChaosHydra
Famous Hero
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posted February 04, 2015 02:46 PM |
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How and where do you install the mods? I have Heroes 3 Complete, so
D:Heroes of Might and Magic III Complete
here?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted February 04, 2015 03:37 PM |
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Edited by majaczek at 15:38, 04 Feb 2015.
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ChaosHydra said: How and where do you install the mods? I have Heroes 3 Complete, so
D:Heroes of Might and Magic III Complete
here?
something like this
D:\games\Heroes of Might and Magic III Complete
or
D:\games\Heroes3
or
D:\gamez\Heroes3.5
or
E:\games\Heroes3
or something
install first H3Complete, then ERA, then Mods
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ChaosHydra
Famous Hero
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posted February 04, 2015 03:38 PM |
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Thx for quick reply, I'll check it out.
When installing through Mod Manager I get...
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SyDr
Tavern Dweller
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posted February 04, 2015 06:19 PM |
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Edited by SyDr at 18:46, 04 Feb 2015.
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Select correct game directory from menu More actions
If this menu element disabled -> move mod manager folder to tools subfolder. I.e. before X:GameMM -> after X:GameToolsMM
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