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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 60 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 56 57 58 59 60 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 09, 2018 12:12 PM

10 secondary skills

Author: igrik

Description: hero can learn up to 10 skills which will display normally. A nice compromise between the vanilla's 8 and wog's 12  hidden skills.


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 09, 2018 04:01 PM

Sweet.
____________
He JVC taught us how to use skeletons. -Ghost

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Ghost
Ghost


Supreme Hero
Therefore I am
posted September 09, 2018 04:19 PM

Ukko = old man, (so Ukko is a better word)

10-12 skills are much easier to play! Even though "bad skills" change the good skills, because player strive/tend to/try to get to choose the best skill. 8 skills are more hard to play. When the best are a few. But good knowledge and service offers a new gaming experience from Salamandre
____________
Fight MWMs - stand teach

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Archer30
Archer30

Tavern Dweller
posted September 12, 2018 01:45 AM
Edited by Archer30 at 06:21, 12 Sep 2018.

Hi Valery, thx for reviving all of the mods!

Could you please tell me is there any updates to this thread since 2017 apart from the 10 skills mod? I'm too lazy to check whether there is an update for every single mod. Thanks mate.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 12, 2018 01:33 PM

Resurrect without limits
Author: Valery

Description: in battle, press +/- to double/divide the power of resurrect spell, as well as its mana cost. Will not work unless all remaining enemy stacks are either blinded or hypnotized. The purpose of the mod is to eliminate the (insanely) long resurrect phase after hard battles in some custom maps. It will also work with custom resurrect values set at map start.




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drtruth
drtruth

Tavern Dweller
posted September 30, 2018 01:14 PM

Mod for new creatures

Hi guys - I need your help. I look for new creatures mod (I'm new in modding) for Era II random maps. I have seen some packages before but can't find them anymore.

Could you help me out?

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avatar
avatar


Promising
Supreme Hero
posted September 30, 2018 02:08 PM

This? http://heroescommunity.com/viewthread.php3?TID=41027
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drtruth
drtruth

Tavern Dweller
posted October 02, 2018 06:07 PM

avatar said:
This? http://heroescommunity.com/viewthread.php3?TID=41027


Thank you! It was exactly I looked for, but the links don't work for these mods

Axolotl 100 creatures defs
Itsjustme 500 creatures

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avatar
avatar


Promising
Supreme Hero
posted October 02, 2018 06:11 PM

Look at the first post in this topic and read red message.
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drtruth
drtruth

Tavern Dweller
posted October 02, 2018 06:22 PM

avatar said:
Look at the first post in this topic and read red message.


In the meantime I did that and downloaded them. Next issue: I move the mods with the mod manager, set it enabled, but can't see any new creature. There is no readme in these mods, so I don't know how to set correctly. Any idea?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 07, 2018 06:10 PM

Thats because those utility mods propose graphics only, they deliver creature both battle and adventure map graphics + portraits, then you must script them for replacing. Era does not have extra units by itself (except wog ones), for that there is VCMI and Hota.

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