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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 31, 2017 12:02 AM |
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VikingII said: Is there a way to upgrade Archers/Elves in Sharpshooters, and, Magi/Monks in Enchanters trough castle or fort upgrades?
(Without having the 2 special heroes Gelu and Drakon).
You may like Knightmare Kingdoms mod (WiP), it have additional upgrade for all 7 creature levels of all 9 towns. It adds new monsters, but uses some old too. It have much more features.
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bloodsucker
Legendary Hero
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posted December 31, 2017 12:22 AM |
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VikingII said: Is there a way to upgrade Archers/Elves in Sharpshooters, and, Magi/Monks in Enchanters trough castle or fort upgrades?
(Without having the 2 special heroes Gelu and Drakon).
Create a Mod for that.
I guess this does it, now they will upgrade at Hill Forts. For more details ask in the proper (ERM Help and discussion) thread.
!?
!!MA:U3/137;
!!MA:U19/137;
!!MA:U9/136;
!!MA:U35/136;
P.S. I don't have the resources installed here so I can't test it but I think I didn't forgot any step.
Happy New Year.
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VikingII
Adventuring Hero
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posted December 31, 2017 12:33 AM |
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majaczek, thank you, will test it soon.
bloodsucker, many thanks!, but where is the link? I think what you've written is the code, how do I apply or create the script? is there a tutorial there?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2017 12:37 AM |
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Create an erm file (era start menu --> erm scripter), put inside:
ZVSE
!?PI;
!!MA:U3/137;
!!MA:U19/137;
!!MA:U9/136;
!!MA:U35/136;
Save (any name) thhen place the file in mods/wog/data/s folder, thats all. Will work only when visiting a hillfort!
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VikingII
Adventuring Hero
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posted December 31, 2017 12:57 AM |
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Edited by VikingII at 00:59, 31 Dec 2017.
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Thank you Salamandre, but in the Era Start Menu, clicking Mods Manager, there is not an option to add a script. However back to the main menu there is another access named ERM Memory Editor, in which I think I can paste text.
When I open it it says:
**********************
Select game:
WoG 3.58f
Wog 3.59, TE, Phoenix
**********************
I'm uising 3.58f, should I choose it and paste the text?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2017 01:03 AM |
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VikingII
Adventuring Hero
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posted December 31, 2017 02:30 AM |
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Edited by VikingII at 02:33, 31 Dec 2017.
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I have done that script in ERM Editor, new ERM, then saved, then load a game, press F12 to refresh scripts, but at the Hill Fort archers and monks still in their normal upgrades.
(tested both scripts, Salamandre and bloodsucker)
I've noticed that all wog scripts in that folder has names: <number> wog - <name of the mod with no uppercases> I've followed that rule (with the number 99 but still not happening.
Also I've noticed that all ".erm" has another ".ert" file with the same name.
Also I've checked the wog menu options and my script is not there (in the last tab "custom scripts" also in any other tab).
Is there somenthing else I should do?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2017 02:39 AM |
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yeah sorry, my fault, I thought any file from s folder will be read. Ok, I packed it as mod so you just download then install in mod manager. use this mod to add further modifications you wish.
http://www.filedropper.com/mypersonalmodsmysettings_1
____________
Era II mods and utilities
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VikingII
Adventuring Hero
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posted December 31, 2017 03:09 AM |
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mmm apparently it is more complicated than that, still not working, also I've disabled and enabled the mod in mod manager, creating my own copy, and nothing, hill forts still not upgrading elves, archers, monks, magis...
If it is there a tutorial I can take my time to make it works, I'm modder from Baldur's Gate, Neverwinter Nights, to Elder Scrolls and Fallout... It is not much problem for me to learn how to mod a new game.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2017 03:31 AM |
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The mod is working, if it doesn't on your side it means you install it wrong.
1) Have Era 2
2) Double click on the mod I uploaded (it comes as exe) then specify game path (C:Gog/Heroes 3 for example)
3) It will automatically activate, so after doing this, just go in game and visit a hillfort. Don't forget to wogify map when asked, otherwise it will indeed not work.
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bloodsucker
Legendary Hero
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posted December 31, 2017 04:03 AM |
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Ops, sorry for giving you all that trouble. I'm completely rusty and I shouldn't have tried it without the game and the expansions installed.
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VikingII
Adventuring Hero
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posted December 31, 2017 04:03 AM |
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Edited by VikingII at 04:05, 31 Dec 2017.
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Yes, it works perfect and with double check: first upgrade to Grand Elves, Arch Magis, Zaelots etc, and then to Sharpshooters and Enchanters.
The only thing is that you need to start a fresh new game, didn't worked when I've loaded my test game and refresh scripts with F12.
Many thanks friends!
Just a minor thing to know, is it possible to rename the mod? to have it well stored. It is not really important, just if is easy enough for now.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2017 04:20 AM |
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In mod manager, right click on mod, then "edit mod data". Write whatever you want in "category" field then in "caption" field. The changes will update instantly.
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VikingII
Adventuring Hero
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posted December 31, 2017 04:28 AM |
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Edited by VikingII at 23:52, 31 Dec 2017.
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Many thanks, all is now perfect...
**********
Edit: I have another question, is it possible to choose which skill to learn in 9th and 10th position with that option enabled? I have placed scholars but can't learn the new skill (just a random primary skill as always when you have the 8 skills).
Also, rejecting the new skill and waiting the next level up to choose another don't guarantee your desired skill (there is a hidden list of skills for each class).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 01, 2018 09:55 AM |
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Well, all is possible if you know scripting, so you can set which skills are proposed left/right at x level. But in your case, right click on wog in mod manager, then plugins, then activate "learn all skills" so you won't have to worry, you will get them all.
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VikingII
Adventuring Hero
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posted January 01, 2018 05:57 PM |
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Edited by VikingII at 18:00, 01 Jan 2018.
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Wow more and more good features, but I culdn't find a "learn all skills", the closets option is "No secondary skills limit.bin" (which enabling it results in be able to learn all skills, I don't want that feature, just 10 skills are more than enough for long maps).
I just want to set which will be all skills my hero can learn, right now I'm doing that by editing the hero + scholars/events on map to pick up skills as I level up, this system don't allow to learn the 2 new extra skills by scholars, they give only a random primary skill.
If is not possible it is ok, Im doing well with the 8 skills.
I was testing the mod "Hero advanced level up" (that would eliminate all the scholars in my map too!!!), but unfortunately it allows to learn ALL 28 skills with no limitations. It is supposed to do that? because maybe it is something wrong in my wog settings...
***
Also, if it is not much to ask, I want to know what does the uncheckd ones, some of them are obvious but these ones I can't figured it out:
-fast upgrade stacks in town.dll
-disable dracolich block.bin
-dismiss last stack.bin
-no real time trigger.bin
-transfer last stack.bin
***
Many thanks.
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Bersy
Honorable
Supreme Hero
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posted January 02, 2018 12:09 AM |
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Quote: fast upgrade stacks in town.dll
Press A + LMB on hero (upgrade all) or concrete creature slot in town to instantly upgrade troops in given slot or all slots.
Quote: disable dracolich block.bin
Dracoliches do not have block damage ability anymore.
Quote: -dismiss last stack.bin
Hero can dismiss the last stack and walk without creatures.
Quote: -no real time trigger.bin
For modders.
Quote: -transfer last stack.bin
The last stack can be transfared between several heroes in heroes meeting screen.
____________
Heroes 3 Era and everything for it. Releases folder for releases.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 02, 2018 12:37 AM |
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WoG Revised mod updated* to 1.1
*fixed reward when mithril is not enabled
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VikingII
Adventuring Hero
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posted January 02, 2018 01:32 AM |
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Edited by VikingII at 01:37, 02 Jan 2018.
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Quote: -dismiss last stack.bin
Hero can dismiss the last stack and walk without creatures.
Quote: -transfer last stack.bin
The last stack can be transfared between several heroes in heroes meeting screen.
Wow... these two should be enabled by default, why they aren't a "normal check" on the wog menu? instead they are "hidden"? I mean, that could cuase some bugs or incomatibilities with other options or mods? Because if it is not, it seens a win-win scenario...
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Bersy
Honorable
Supreme Hero
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posted January 02, 2018 02:17 AM |
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