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Thread: [VCMI] Andruids Expansion Mods | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Ancientdruids
Famous Hero
(Andruids for short)
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posted August 02, 2022 04:55 AM |
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Hullo guys. Are you ready ... ? Because I'm not ^^"
Nevertheless, presenting:
The fresh BAT-OUTTA-HELL update introduces:
- Rooks, Ravens and nowerful Netherbats.
- Places to recruit aforementioned unupgraded units - Raven Summit and Nether Gate.
- And a new neutral hero with Rooks/Ravens specialty.
Neutral Rats + Neutral Heroes + Rat Heroes
(full pack with all updated files)
Neutral Rats BAT OUTTA HELL UPDATE
(new and updated files, quick upgrade if you already have the previous version)
Rooks and Ravens rank lower than most 6-level tiers in terms of stats, but they have a lot of potential thanks to their unique ability. "Vendetta" raises Ravens' attack and maximum damage by +1 every time they're attacked. When "vengeful" stack attacks, the attack bonus is cancelled, but damage bonus lasts for full 3 turns. What's more, when Raven appears on the battlefield, any Rook will also make use of this ability.
Netherbats are average 7-level units, but in speed they are second only to Firebirds. Their sharpened senses allow them to deal fixed damage and also make them resistant to blinding. Nevertheless, they still use their eyes, so they are vulnerable to petrification.
Cawthorne - Cawthorne left the Plane of Air, bored of endlessly stretching sky devoid of shiny things. His excellent sight and communion with flying creatures makes him a perfect leader for sky-traversing troops.
In addition to attack and defense bonus for Cawthorne's Rooks/Ravens, all his 1-6 level flying units gain "attack-and-return" ability.
As always, enjoooooy~!
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FfuzzyLogik
Known Hero
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posted August 02, 2022 03:00 PM |
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Hello,
Very cool new creatures as usual !
I find the raven a bit too heavily armored (maybe a cuirass instead of metal armor shall fit more for something who'll try to fly ?) but your work is fantastic.
They look good level 5 creatures, maybe light for lv6 ?
Have fun in modding !
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FfuzzyLogik.
If I'm crazy ? Sure, because its madness to be normal...
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted August 03, 2022 02:05 PM |
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Edited by NimoStar at 21:57, 04 Aug 2022.
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These creatures have much more HP than I anticipated from their portraits.
But good job on the mod anyways, they are professional looking and the abilities are cool.
PS: IS it me or the Cawthorne ability of granting attack and return to all lvl 1-6 flyers will be completely broken from a balance perspective!?
Atttack and return wyverns, pixies and serpent flies seem like a nightmare.
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fred79
Disgraceful
Undefeatable Hero
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posted August 03, 2022 04:11 PM |
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i am a fan. nice work.
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Xfing
Adventuring Hero
I like Forge
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posted August 04, 2022 08:56 AM |
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Always huge props for bringing in more lore-accurate creatures. The MM8 ravenmen always felt like they could find a place in Heroes
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Liso1
Known Hero
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posted August 24, 2022 01:17 PM |
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That's perfect, you should team up with VMaiko and bring these unique creatures to Third Upgrades mod!
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Heroes 3 Wake of Gods Portal
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Macron1
Supreme Hero
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posted August 26, 2022 11:53 AM |
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How about creating town, that unites ravens, wererats and other similar neutral creatures from this mod?
I can think of a junkyard or rock town with caves, practically underground....
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted August 27, 2022 06:29 AM |
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Macron1 said: How about creating town, that unites ravens, wererats and other similar neutral creatures from this mod?
I can think of a junkyard or rock town with caves, practically underground....
Something tells me that may be the ultimate plan. After all, look at how each new creature fills a new level slot instead of repeating.
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fred79
Disgraceful
Undefeatable Hero
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posted September 04, 2022 06:52 AM |
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just had a chance to view the defs in action. very nicely done!
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Krs
Famous Hero
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posted February 19, 2023 11:40 PM |
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Edited by Krs at 23:55, 19 Feb 2023.
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One suggestion n plague tent...
Make it give only Disease. (no Poison) This way, Disease will have more chances to stack, having more impact. Tent mechanics will be more straight forward, and faction thematic stays unaltered (poison is not from Necropolis).
As for poison... this being a Swamp thing, will make a nice "Poison" tent, available only in fortress castle.
Because Fortress loses First Aid tent, Hydras could get a regeneration ability (+50HP / round), which also fits well with Hydra mythology. (This is a H5 hydra ability iirc)
Side idea... Hero Bubonic starts dully with Skellies and Whigths, would be more interesting to start with Skellies and 4-5 Zombies! instead of Whigths. Zombies being (potentially ) able to cast Disease themselves.
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gnollking
Supreme Hero
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posted February 19, 2023 11:54 PM |
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Krs
Famous Hero
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posted February 19, 2023 11:57 PM |
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I subscribe, the author deserves some recognition for his work!
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Ancientdruids
Famous Hero
(Andruids for short)
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posted February 20, 2023 12:30 AM |
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Firstly, I don't really care for QPs, or anything like that. So no need to be bothered (but I appreciate the thought).
Secondly, Plague tent giving only one kind of debuff is weak imo. Ideally, it should be able to choose which one to apply on an enemy, and from the two, poison is almost always better. And it doesn't matter that it's more connected with Fortress.
The suggestion with Zombies is nice, but too far from the H3 standard. Bubonic's shtick is that he starts the game with the plague tent and he specialises in it. He could have 2 stacks of Walking Dead (aside from the tent) but not Zombies.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted February 20, 2023 07:07 PM |
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Quote: Secondly, Plague tent giving only one kind of debuff is weak imo. Ideally, it should be able to choose which one to apply on an enemy, and from the two, poison is almost always better. And it doesn't matter that it's more connected with Fortress.
Regular tent is weaker. One debuff free per turn isn't weak, its like having another spellcaster if you think about it. And fortress needs specialties more than Necropolis : (
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Krs
Famous Hero
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posted February 20, 2023 08:46 PM |
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The buff from disease is not trivial.
Here a comparison with First Aid Tent:
First Aid Tent heals 1-25 hit points of the top creature in randomly selected allied stack. Will do so in day 1 and in day 1000.
It has a meagre 75 hp...
Plague tent with Disease will do -2Att/-2Deff for stacks of 1 creature and stacks of 1000+ creatures! So it scales better.
It has way better hp: 125. That's slightly better than a lvl 6. Will absorb quite a few punches for your skeletons in first days.
As for damage reduction, for 100 archers damage reduction it turns out is aproximative 25 . Per turn! Not to mention the -2defence. If you hit the sweetspot where your creature defense gets greater than opponents creature attack the reduction is even greater.
I would say it is better than First aid Tent, and they way it is now with poison, is arguably OP. 10% health reduction is basically a free nuke against even small stacks of lvl7s!
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Ancientdruids
Famous Hero
(Andruids for short)
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posted August 06, 2023 01:54 AM |
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A friend asked me if Rat Mod worked under VCMI 1.3. It didn't, so I fixed this (with help of my great friend avatar). Here's the link:
Neutral Rats + Purged Neutral Heroes + Rat Heroes
(updated files for VCMI 1.3 - if you want full Neutral Heroes experience, then download the mod from launcher.)
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Ancientdruids
Famous Hero
(Andruids for short)
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posted September 26, 2023 02:16 AM |
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Just dropping by to say, this is not a dead project. After making 3rd Antagarich Burning map, I'm currently in the "resting" phase. But it turns out, between Armored Core VI sessions, I've been quite keen on making some portraits. So I thought I'll share them.
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fiorin
Promising
Famous Hero
☠️
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posted September 26, 2023 05:41 PM |
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Ancientdruids said: Just dropping by to say, this is not a dead project. After making 3rd Antagarich Burning map, I'm currently in the "resting" phase. But it turns out, between Armored Core VI sessions, I've been quite keen on making some portraits. So I thought I'll share them.
I liked very much some creatures so far, but I want to know if we can disable individually parts of the mod. For example, if I want the ratman, but not the rats, that's possible? Maybe restructuring the mod as a submod for creature could be something to think about it?
Btw, I nice portraits. The second raven, pretty sweet
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wakkler
Hired Hero
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posted September 27, 2023 12:08 PM |
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I love your mod, I have it enabled for a long time now and am always happy to fight some rats. Is there a reason why this is not in the VCMI launcher repository? Because as I upgraded VCMI to 1.3, this mod got lost and I almost forgot to download it again (because most mods are now in the launcher).
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Ancientdruids
Famous Hero
(Andruids for short)
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posted September 27, 2023 05:23 PM |
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fiorin said: For example, if I want the ratman, but not the rats, that's possible?
This can be easily done by anyone. Just modify the main mod.json file and delete or make into comments lines referring to undesirable elements. Like this:
Here's the .json with such change.
wakkler said: Is there a reason why this is not in the VCMI launcher repository?
I requested that it's not added to the repository in its current form, because when the full thing is complete, too many things are going to be different.
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